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/****************************************************************************** MutUTPlusHitSounds Creation date: 2010-12-22 17:48 Last change: $Id$ Copyright © 2010, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements. Please ask for permission first, if you intend to make money off reused code. ******************************************************************************/ class MutUTPlusHitSounds extends Mutator config; //============================================================================= // Configuration //============================================================================= var config bool bAllowVariableHitSounds; var config bool bLineOfSightHitSounds; var config bool bObjectiveHitSounds; //============================================================================= // Localization //============================================================================= var localized string lblAllowVariableHitSounds; var localized string lblLineOfSightHitSounds; var localized string lblObjectiveHitSounds; var localized string descAllowVariableHitSounds; var localized string descLineOfSightHitSounds; var localized string descObjectiveHitSounds; function PreBeginPlay() { local UTPlusHitSounds HitSounds; // check for server actor first foreach AllActors(class'UTPlusHitSounds', HitSounds) { return; } Spawn(class'UTPlusHitSounds'); } /** Add the configuration options to the PlayInfo. */ static function FillPlayInfo(PlayInfo PlayInfo) { Super.FillPlayInfo(PlayInfo); PlayInfo.AddSetting(default.FriendlyName, "bAllowVariableHitSounds", default.lblAllowVariableHitSounds, 0, 0, "Check"); PlayInfo.AddSetting(default.FriendlyName, "bLineOfSightHitSounds", default.lblLineOfSightHitSounds, 0, 0, "Check"); PlayInfo.AddSetting(default.FriendlyName, "bObjectiveHitSounds", default.lblObjectiveHitSounds, 0, 0, "Check"); } /** Returns a description for the specified configuration option. */ static event string GetDescriptionText(string PropName) { switch (PropName) { case "bAllowVariableHitSounds": return default.descAllowVariableHitSounds; case "bLineOfSightHitSounds": return default.descLineOfSightHitSounds; case "bObjectiveHitSounds": return default.descObjectiveHitSounds; } return Super.GetDescriptionText(PropName); } //============================================================================= // Default values //============================================================================= defaultproperties { FriendlyName = "UTPlus 2 HitSounds (Standalone)" GroupName = "HitSounds" Description = "Activates UTPlus hit sounds." bAllowVariableHitSounds = True bLineOfSightHitSounds = True bObjectiveHitSounds = True lblAllowVariableHitSounds = "Allow variable hit sounds" lblLineOfSightHitSounds = "Use line-of-sight hit sounds" lblObjectiveHitSounds = "Objective hit sounds" descAllowVariableHitSounds = "Allow variable hit sounds pitch based on damage." descLineOfSightHitSounds = "Hit sounds will only play if the attacker has a line of sight to the victim." descObjectiveHitSounds = "Plays hit sounds for damaging destroyable objectives in assault and power nodes/cores in Onslaught." } |
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