- Extends
- GameRules
UTPlusHitSounds
Creation date: 2011-08-29 11:08
Last change: $Id$
Copyright © 2011, Wormbo
Website: http://www.koehler-homepage.de/Wormbo/
Feel free to reuse this code. Send me a note if you found it helpful or want
to report bugs/provide improvements.
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.GameRules
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+-- UTPlusStandaloneHitSounds.UTPlusHitSounds
Inherited Functions from Engine.GameRules |
AddGameRules, CheckEndGame, CheckScore, CriticalPlayer, FindPlayerStart, GetRules, GetServerDetails, HandleRestartGame, NetDamage, OverridePickupQuery, PreventDeath, PreventSever, ScoreKill, ScoreObjective |
bAllowVariableHitSounds Source code
var bool bAllowVariableHitSounds;
var bool bLineOfSightHitSounds;
var bool bObjectiveHitSounds;
var float LastFindStartTime;
function CalcObjectiveDamage (
Actor Damaged,
Pawn Attacker) )
function PostBeginPlay ( ) )
event Timer ( ) )
defaultproperties
{
bAllowVariableHitSounds = True
bLineOfSightHitSounds = True
bObjectiveHitSounds = True
}
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Creation time: Sa 23.8.2014 09:18:35.734 - Created with
UnCodeX