- Extends
- Mutator
- Modifiers
- config
MutUTPlusHitSounds
Creation date: 2010-12-22 17:48
Last change: $Id$
Copyright © 2010, Wormbo
Website: http://www.koehler-homepage.de/Wormbo/
Feel free to reuse this code. Send me a note if you found it helpful or want
to report bugs/provide improvements.
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.Mutator
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+-- UTPlusStandaloneHitSounds.MutUTPlusHitSounds
Inherited Functions from Engine.Mutator |
AddMutator, AlwaysKeep, CanEnterVehicle, CanLeaveVehicle, CheckRelevance, CheckReplacement, Destroyed, DriverEnteredVehicle, DriverLeftVehicle, GetDefaultWeapon, GetInventoryClass, GetInventoryClassOverride, GetServerDetails, GetServerPlayers, IsRelevant, ModifyLogin, ModifyPlayer, Mutate, MutatorFillPlayInfo, MutatorIsAllowed, MyDefaultWeapon, NewRecommendCombo, NotifyLogout, OverrideDownload, ParseChatPercVar, PlayerChangedClass, PreBeginPlay, RecommendCombo, ReplaceWith, ServerTraveling |
bAllowVariableHitSounds Source code
var config bool bAllowVariableHitSounds;
var config bool bLineOfSightHitSounds;
var config bool bObjectiveHitSounds;
descAllowVariableHitSounds Source code
var localized string descAllowVariableHitSounds;
descLineOfSightHitSounds Source code
var localized string descLineOfSightHitSounds;
descObjectiveHitSounds Source code
var localized string descObjectiveHitSounds;
lblAllowVariableHitSounds Source code
var localized string lblAllowVariableHitSounds;
lblLineOfSightHitSounds Source code
var localized string lblLineOfSightHitSounds;
var localized string lblObjectiveHitSounds;
static event string GetDescriptionText ( string PropName) )
function PreBeginPlay ( ) )
defaultproperties
{
FriendlyName = "UTPlus 2 HitSounds (Standalone)"
GroupName = "HitSounds"
Description = "Activates UTPlus hit sounds."
bAllowVariableHitSounds = True
bLineOfSightHitSounds = True
bObjectiveHitSounds = True
lblAllowVariableHitSounds = "Allow variable hit sounds"
lblLineOfSightHitSounds = "Use line-of-sight hit sounds"
lblObjectiveHitSounds = "Objective hit sounds"
descAllowVariableHitSounds = "Allow variable hit sounds pitch based on damage."
descLineOfSightHitSounds = "Hit sounds will only play if the attacker has a line of sight to the victim."
descObjectiveHitSounds = "Plays hit sounds for damaging destroyable objectives in assault and power nodes/cores in Onslaught."
}
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Creation time: Sa 23.8.2014 09:18:21.890 - Created with
UnCodeX