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UTPlusStandaloneHitSounds.MutUTPlusHitSounds

Extends
Mutator
Modifiers
config

MutUTPlusHitSounds Creation date: 2010-12-22 17:48 Last change: $Id$ Copyright © 2010, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.Mutator
         |   
         +-- UTPlusStandaloneHitSounds.MutUTPlusHitSounds

Variables Summary
boolbAllowVariableHitSounds
boolbLineOfSightHitSounds
boolbObjectiveHitSounds
stringdescAllowVariableHitSounds
stringdescLineOfSightHitSounds
stringdescObjectiveHitSounds
stringlblAllowVariableHitSounds
stringlblLineOfSightHitSounds
stringlblObjectiveHitSounds
Inherited Variables from Engine.Mutator
bAddToServerPackages, bUserAdded, ConfigMenuClassName, DefaultWeapon, DefaultWeaponName, Description, FriendlyName, GroupName, IconMaterialName, NextMutator
Inherited Variables from Engine.Info
BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup

Functions Summary
function FillPlayInfo (PlayInfo PlayInfo))
eventstring GetDescriptionText (string PropName))
function PreBeginPlay ()))
Inherited Functions from Engine.Mutator
AddMutator, AlwaysKeep, CanEnterVehicle, CanLeaveVehicle, CheckRelevance, CheckReplacement, Destroyed, DriverEnteredVehicle, DriverLeftVehicle, GetDefaultWeapon, GetInventoryClass, GetInventoryClassOverride, GetServerDetails, GetServerPlayers, IsRelevant, ModifyLogin, ModifyPlayer, Mutate, MutatorFillPlayInfo, MutatorIsAllowed, MyDefaultWeapon, NewRecommendCombo, NotifyLogout, OverrideDownload, ParseChatPercVar, PlayerChangedClass, PreBeginPlay, RecommendCombo, ReplaceWith, ServerTraveling
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel


Variables Detail

bAllowVariableHitSounds Source code

var config bool bAllowVariableHitSounds;

bLineOfSightHitSounds Source code

var config bool bLineOfSightHitSounds;

bObjectiveHitSounds Source code

var config bool bObjectiveHitSounds;

descAllowVariableHitSounds Source code

var localized string descAllowVariableHitSounds;

descLineOfSightHitSounds Source code

var localized string descLineOfSightHitSounds;

descObjectiveHitSounds Source code

var localized string descObjectiveHitSounds;

lblAllowVariableHitSounds Source code

var localized string lblAllowVariableHitSounds;

lblLineOfSightHitSounds Source code

var localized string lblLineOfSightHitSounds;

lblObjectiveHitSounds Source code

var localized string lblObjectiveHitSounds;


Functions Detail

FillPlayInfo Source code

static function FillPlayInfo ( PlayInfo PlayInfo) )
Add the configuration options to the PlayInfo.

GetDescriptionText Source code

static event string GetDescriptionText ( string PropName) )
Returns a description for the specified configuration option.

PreBeginPlay Source code

function PreBeginPlay ( ) )


Defaultproperties

defaultproperties
{
	FriendlyName  = "UTPlus 2 HitSounds (Standalone)"
	GroupName     = "HitSounds"
	Description   = "Activates UTPlus hit sounds."


	bAllowVariableHitSounds = True
	bLineOfSightHitSounds   = True
	bObjectiveHitSounds     = True


	lblAllowVariableHitSounds = "Allow variable hit sounds"
	lblLineOfSightHitSounds   = "Use line-of-sight hit sounds"
	lblObjectiveHitSounds     = "Objective hit sounds"


	descAllowVariableHitSounds  = "Allow variable hit sounds pitch based on damage."
	descLineOfSightHitSounds    = "Hit sounds will only play if the attacker has a line of sight to the victim."
	descObjectiveHitSounds      = "Plays hit sounds for damaging destroyable objectives in assault and power nodes/cores in Onslaught."
}



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Creation time: Sa 23.8.2014 09:18:21.890 - Created with UnCodeX