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WVHoverTankV3.NephthysGravityVortexEffect


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/******************************************************************************
NephthysGravityVortexEffect

Creation date: 2013-01-20 14:05
Last change: $Id$
Copyright © 2013, Wormbo
Website: http://www.koehler-homepage.de/Wormbo/
Feel free to reuse this code. Send me a note if you found it helpful or want
to report bugs/provide improvements.
Please ask for permission first, if you intend to make money off reused code.
******************************************************************************/

class NephthysGravityVortexEffect extends Emitter;


//=============================================================================
// Imports
//=============================================================================

#exec audio import file=Sounds\vortex_flash1.wav name=VortexFlash1 group=Nephthys
#exec audio import file=Sounds\vortex_flash2.wav name=VortexFlash2 group=Nephthys
#exec audio import file=Sounds\vortex_flash3.wav name=VortexFlash3 group=Nephthys
#exec audio import file=Sounds\vortex_flash4.wav name=VortexFlash4 group=Nephthys
#exec audio import file=Sounds\vortex_flash5.wav name=VortexFlash5 group=Nephthys
#exec audio import file=Sounds\vortex_flash6.wav name=VortexFlash6 group=Nephthys
#exec audio import file=Sounds\vortex_flash7.wav name=VortexFlash7 group=Nephthys


function Reset()
{
	Destroy();
}


//=============================================================================
// Default values
//=============================================================================

defaultproperties
{
	Begin Object Class=MeshEmitter Name=VortexSphere
		StaticMesh=StaticMesh'AW-2004Particles.Weapons.PlasmaSphere'
		RenderTwoSided=True
		UseParticleColor=True
		FadeOut=True
		FadeIn=True
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		AutomaticInitialSpawning=False
		Opacity=0.500000
		FadeOutStartTime=9.000000
		FadeInEndTime=2.000000
		CoordinateSystem=PTCS_Relative
		MaxParticles=1
		SpinsPerSecondRange=(X=(Max=0.100000),Y=(Max=0.100000),Z=(Max=0.100000))
		StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
		SizeScale(0)=(RelativeSize=5)
		SizeScale(1)=(RelativeTime=0.95,RelativeSize=8)
		SizeScale(2)=(RelativeTime=1.0,RelativeSize=1)
		InitialParticlesPerSecond=1000.000000
		SecondsBeforeInactive=0.000000
		LifetimeRange=(Min=11.5,Max=11.5)
	End Object
	Emitters(0)=MeshEmitter'VortexSphere'

	Begin Object Class=SpriteEmitter Name=FlashesWithSound
		FadeOut=True
		RespawnDeadParticles=False
		SpinParticles=True
		UniformSize=True
		AutomaticInitialSpawning=False
		UseRandomSubdivision=True
		LowDetailFactor=1.000000
		ColorMultiplierRange=(X=(Min=0.000000),Y=(Min=0.500000),Z=(Min=0.800000))
		MaxParticles=100
		StartSpinRange=(X=(Max=1.000000))
		StartSizeRange=(X=(Min=150.000000,Max=400.000000))
		Sounds(0)=(Sound=Sound'VortexFlash1',Radius=(Min=1500.000000,Max=2000.000000),Pitch=(Min=1.050000,Max=0.950000),Weight=1,Volume=(Min=0.300000,Max=0.600000),Probability=(Min=1.000000,Max=1.000000))
		Sounds(1)=(Sound=Sound'VortexFlash2',Radius=(Min=1500.000000,Max=2000.000000),Pitch=(Min=1.050000,Max=0.950000),Weight=1,Volume=(Min=0.300000,Max=0.600000),Probability=(Min=1.000000,Max=1.000000))
		Sounds(2)=(Sound=Sound'VortexFlash3',Radius=(Min=1500.000000,Max=2000.000000),Pitch=(Min=1.050000,Max=0.950000),Weight=1,Volume=(Min=0.300000,Max=0.600000),Probability=(Min=1.000000,Max=1.000000))
		Sounds(3)=(Sound=Sound'VortexFlash4',Radius=(Min=1500.000000,Max=2000.000000),Pitch=(Min=1.050000,Max=0.950000),Weight=1,Volume=(Min=0.300000,Max=0.600000),Probability=(Min=1.000000,Max=1.000000))
		Sounds(4)=(Sound=Sound'VortexFlash5',Radius=(Min=1500.000000,Max=2000.000000),Pitch=(Min=1.050000,Max=0.950000),Weight=1,Volume=(Min=0.300000,Max=0.600000),Probability=(Min=1.000000,Max=1.000000))
		Sounds(5)=(Sound=Sound'VortexFlash6',Radius=(Min=1500.000000,Max=2000.000000),Pitch=(Min=1.050000,Max=0.950000),Weight=1,Volume=(Min=0.300000,Max=0.600000),Probability=(Min=1.000000,Max=1.000000))
		Sounds(6)=(Sound=Sound'VortexFlash7',Radius=(Min=1500.000000,Max=2000.000000),Pitch=(Min=1.050000,Max=0.950000),Weight=1,Volume=(Min=0.300000,Max=0.600000),Probability=(Min=1.000000,Max=1.000000))
		SpawningSound=PTSC_Random
		SpawningSoundProbability=(Min=0.200000,Max=0.250000)
		InitialParticlesPerSecond=10.000000
		Texture=Texture'AW-2004Particles.Energy.ElecPanels'
		TextureUSubdivisions=2
		TextureVSubdivisions=2
		SecondsBeforeInactive=0.000000
		LifetimeRange=(Min=0.200000,Max=0.300000)
	End Object
	Emitters(1)=SpriteEmitter'FlashesWithSound'

	Begin Object Class=SpriteEmitter Name=FlashesWithoutSound
		FadeOut=True
		RespawnDeadParticles=False
		SpinParticles=True
		UniformSize=True
		AutomaticInitialSpawning=False
		UseRandomSubdivision=True
		LowDetailFactor=1.000000
		ColorMultiplierRange=(X=(Min=0.000000),Y=(Min=0.500000),Z=(Min=0.800000))
		MaxParticles=100
		StartSpinRange=(X=(Max=1.000000))
		StartSizeRange=(X=(Min=500.000000,Max=800.000000))
		InitialParticlesPerSecond=10.000000
		Texture=Texture'AW-2004Particles.Energy.ElecPanels'
		TextureUSubdivisions=2
		TextureVSubdivisions=2
		SecondsBeforeInactive=0.000000
		LifetimeRange=(Min=0.200000,Max=0.300000)
		InitialDelayRange=(Min=0.500000,Max=0.500000)
	End Object
	Emitters(2)=SpriteEmitter'FlashesWithoutSound'

	Begin Object Class=BeamEmitter Name=RandomDischargeBeams
		BeamDistanceRange=(Min=600.000000,Max=1200.000000)
		DetermineEndPointBy=PTEP_Distance
		RotatingSheets=3
		LowFrequencyNoiseRange=(X=(Min=-50.000000,Max=50.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=-50.000000,Max=50.000000))
		NoiseDeterminesEndPoint=True
		FadeOut=True
		RespawnDeadParticles=False
		AutomaticInitialSpawning=False
		Opacity=0.500000
		LowDetailFactor=1.000000
		ColorMultiplierRange=(X=(Min=0.000000),Y=(Min=0.500000),Z=(Min=0.800000))
		MaxParticles=100
		StartLocationRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
		StartSizeRange=(X=(Min=70,Max=150),Y=(Min=70,Max=150),Z=(Min=70,Max=150))
		InitialParticlesPerSecond=10.000000
		Texture=Texture'EpicParticles.Beams.HotBolt04aw'
		SecondsBeforeInactive=0.000000
		LifetimeRange=(Min=0.200000,Max=0.300000)
		InitialDelayRange=(Min=0.3,Max=0.3)
		StartVelocityRadialRange=(Min=500.000000,Max=1000.000000)
		GetVelocityDirectionFrom=PTVD_AddRadial
	End Object
	Emitters(3)=BeamEmitter'RandomDischargeBeams'

	Begin Object Class=SpriteEmitter Name=CentralGlowAura
		FadeOut=True
		FadeIn=True
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		ColorMultiplierRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000))
		FadeOutStartTime=9.000000
		FadeInEndTime=1.000000
		CoordinateSystem=PTCS_Relative
		MaxParticles=2
		SpinsPerSecondRange=(X=(Min=0.020000,Max=0.100000))
		StartSpinRange=(X=(Max=1.000000))
		SizeScale(0)=(RelativeSize=0.300000)
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.500000)
		StartSizeRange=(X=(Min=100.000000,Max=100.000000))
		InitialParticlesPerSecond=10.000000
		Texture=Texture'AW-2k4XP.Weapons.ShockTankEffectCore2Ga'
		SecondsBeforeInactive=0.000000
		LifetimeRange=(Min=11.0,Max=11.0)
	End Object
	Emitters(4)=SpriteEmitter'CentralGlowAura'

	Begin Object Class=SpriteEmitter Name=BlackHole
		FadeOut=True
		FadeIn=True
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		Opacity=0.800000
		FadeOutStartTime=9.000000
		FadeInEndTime=1.000000
		CoordinateSystem=PTCS_Relative
		MaxParticles=2
		SpinsPerSecondRange=(X=(Min=0.100000,Max=0.200000))
		StartSpinRange=(X=(Max=1.000000))
		SizeScale(0)=(RelativeSize=0.500000)
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.500000)
		StartSizeRange=(X=(Min=70.000000,Max=70.000000))
		InitialParticlesPerSecond=1000.000000
		DrawStyle=PTDS_Darken
		Texture=Texture'AW-2004Particles.Weapons.PlasmaFlare'
		SecondsBeforeInactive=0.000000
		LifetimeRange=(Min=11.000000,Max=11.000000)
	End Object
	Emitters(5)=SpriteEmitter'BlackHole'

	Begin Object Class=SpriteEmitter Name=SuckStreaks
		UseDirectionAs=PTDU_RightAndNormal
		FadeOut=True
		FadeIn=True
		RespawnDeadParticles=False
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		LowDetailFactor=1.000000
		Opacity=0.200000
		FadeOutStartTime=0.300000
		FadeInEndTime=0.300000
		CoordinateSystem=PTCS_Relative
		MaxParticles=250
		StartLocationShape=PTLS_Sphere
		SphereRadiusRange=(Min=1500.000000,Max=1700.000000)
		SizeScale(0)=(RelativeSize=1.000000)
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.500000)
		StartSizeRange=(X=(Min=80.000000,Max=100.000000))
		InitialParticlesPerSecond=25.000000
		Texture=Texture'EpicParticles.Beams.WhiteStreak01aw'
		SecondsBeforeInactive=0.000000
		LifetimeRange=(Min=0.700000,Max=0.700000)
		StartVelocityRadialRange=(Min=-1500.000000,Max=-1500.000000)
		GetVelocityDirectionFrom=PTVD_AddRadial
	End Object
	Emitters(6)=SpriteEmitter'SuckStreaks'

	LightType       = LT_Flicker
	LightEffect     = LE_NonIncidence
	LightHue        = 170
	LightSaturation = 200
	LightBrightness = 200
	LightRadius     =  50
	AmbientGlow     = 128
	bUnlit          = False
	AutoDestroy     = True
	bNoDelete       = False
}


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Class file time: Sa 23.2.2013 23:32:40.000 - Creation time: Do 14.8.2014 09:58:45.401 - Created with UnCodeX