defaultproperties
{
Begin Object Class=MeshEmitter Name=VortexSphere
StaticMesh=StaticMesh'AW-2004Particles.Weapons.PlasmaSphere'
RenderTwoSided=True
UseParticleColor=True
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
AutomaticInitialSpawning=False
Opacity=0.500000
FadeOutStartTime=9.000000
FadeInEndTime=2.000000
CoordinateSystem=PTCS_Relative
MaxParticles=1
SpinsPerSecondRange=(X=(Max=0.100000),Y=(Max=0.100000),Z=(Max=0.100000))
StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
SizeScale(0)=(RelativeSize=5)
SizeScale(1)=(RelativeTime=0.95,RelativeSize=8)
SizeScale(2)=(RelativeTime=1.0,RelativeSize=1)
InitialParticlesPerSecond=1000.000000
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=11.5,Max=11.5)
End Object
Emitters(0)=MeshEmitter'VortexSphere'
Begin Object Class=SpriteEmitter Name=FlashesWithSound
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
LowDetailFactor=1.000000
ColorMultiplierRange=(X=(Min=0.000000),Y=(Min=0.500000),Z=(Min=0.800000))
MaxParticles=100
StartSpinRange=(X=(Max=1.000000))
StartSizeRange=(X=(Min=150.000000,Max=400.000000))
Sounds(0)=(Sound=Sound'VortexFlash1',Radius=(Min=1500.000000,Max=2000.000000),Pitch=(Min=1.050000,Max=0.950000),Weight=1,Volume=(Min=0.300000,Max=0.600000),Probability=(Min=1.000000,Max=1.000000))
Sounds(1)=(Sound=Sound'VortexFlash2',Radius=(Min=1500.000000,Max=2000.000000),Pitch=(Min=1.050000,Max=0.950000),Weight=1,Volume=(Min=0.300000,Max=0.600000),Probability=(Min=1.000000,Max=1.000000))
Sounds(2)=(Sound=Sound'VortexFlash3',Radius=(Min=1500.000000,Max=2000.000000),Pitch=(Min=1.050000,Max=0.950000),Weight=1,Volume=(Min=0.300000,Max=0.600000),Probability=(Min=1.000000,Max=1.000000))
Sounds(3)=(Sound=Sound'VortexFlash4',Radius=(Min=1500.000000,Max=2000.000000),Pitch=(Min=1.050000,Max=0.950000),Weight=1,Volume=(Min=0.300000,Max=0.600000),Probability=(Min=1.000000,Max=1.000000))
Sounds(4)=(Sound=Sound'VortexFlash5',Radius=(Min=1500.000000,Max=2000.000000),Pitch=(Min=1.050000,Max=0.950000),Weight=1,Volume=(Min=0.300000,Max=0.600000),Probability=(Min=1.000000,Max=1.000000))
Sounds(5)=(Sound=Sound'VortexFlash6',Radius=(Min=1500.000000,Max=2000.000000),Pitch=(Min=1.050000,Max=0.950000),Weight=1,Volume=(Min=0.300000,Max=0.600000),Probability=(Min=1.000000,Max=1.000000))
Sounds(6)=(Sound=Sound'VortexFlash7',Radius=(Min=1500.000000,Max=2000.000000),Pitch=(Min=1.050000,Max=0.950000),Weight=1,Volume=(Min=0.300000,Max=0.600000),Probability=(Min=1.000000,Max=1.000000))
SpawningSound=PTSC_Random
SpawningSoundProbability=(Min=0.200000,Max=0.250000)
InitialParticlesPerSecond=10.000000
Texture=Texture'AW-2004Particles.Energy.ElecPanels'
TextureUSubdivisions=2
TextureVSubdivisions=2
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=0.200000,Max=0.300000)
End Object
Emitters(1)=SpriteEmitter'FlashesWithSound'
Begin Object Class=SpriteEmitter Name=FlashesWithoutSound
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
LowDetailFactor=1.000000
ColorMultiplierRange=(X=(Min=0.000000),Y=(Min=0.500000),Z=(Min=0.800000))
MaxParticles=100
StartSpinRange=(X=(Max=1.000000))
StartSizeRange=(X=(Min=500.000000,Max=800.000000))
InitialParticlesPerSecond=10.000000
Texture=Texture'AW-2004Particles.Energy.ElecPanels'
TextureUSubdivisions=2
TextureVSubdivisions=2
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=0.200000,Max=0.300000)
InitialDelayRange=(Min=0.500000,Max=0.500000)
End Object
Emitters(2)=SpriteEmitter'FlashesWithoutSound'
Begin Object Class=BeamEmitter Name=RandomDischargeBeams
BeamDistanceRange=(Min=600.000000,Max=1200.000000)
DetermineEndPointBy=PTEP_Distance
RotatingSheets=3
LowFrequencyNoiseRange=(X=(Min=-50.000000,Max=50.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=-50.000000,Max=50.000000))
NoiseDeterminesEndPoint=True
FadeOut=True
RespawnDeadParticles=False
AutomaticInitialSpawning=False
Opacity=0.500000
LowDetailFactor=1.000000
ColorMultiplierRange=(X=(Min=0.000000),Y=(Min=0.500000),Z=(Min=0.800000))
MaxParticles=100
StartLocationRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
StartSizeRange=(X=(Min=70,Max=150),Y=(Min=70,Max=150),Z=(Min=70,Max=150))
InitialParticlesPerSecond=10.000000
Texture=Texture'EpicParticles.Beams.HotBolt04aw'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=0.200000,Max=0.300000)
InitialDelayRange=(Min=0.3,Max=0.3)
StartVelocityRadialRange=(Min=500.000000,Max=1000.000000)
GetVelocityDirectionFrom=PTVD_AddRadial
End Object
Emitters(3)=BeamEmitter'RandomDischargeBeams'
Begin Object Class=SpriteEmitter Name=CentralGlowAura
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
ColorMultiplierRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000))
FadeOutStartTime=9.000000
FadeInEndTime=1.000000
CoordinateSystem=PTCS_Relative
MaxParticles=2
SpinsPerSecondRange=(X=(Min=0.020000,Max=0.100000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.300000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.500000)
StartSizeRange=(X=(Min=100.000000,Max=100.000000))
InitialParticlesPerSecond=10.000000
Texture=Texture'AW-2k4XP.Weapons.ShockTankEffectCore2Ga'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=11.0,Max=11.0)
End Object
Emitters(4)=SpriteEmitter'CentralGlowAura'
Begin Object Class=SpriteEmitter Name=BlackHole
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
Opacity=0.800000
FadeOutStartTime=9.000000
FadeInEndTime=1.000000
CoordinateSystem=PTCS_Relative
MaxParticles=2
SpinsPerSecondRange=(X=(Min=0.100000,Max=0.200000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.500000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.500000)
StartSizeRange=(X=(Min=70.000000,Max=70.000000))
InitialParticlesPerSecond=1000.000000
DrawStyle=PTDS_Darken
Texture=Texture'AW-2004Particles.Weapons.PlasmaFlare'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=11.000000,Max=11.000000)
End Object
Emitters(5)=SpriteEmitter'BlackHole'
Begin Object Class=SpriteEmitter Name=SuckStreaks
UseDirectionAs=PTDU_RightAndNormal
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
LowDetailFactor=1.000000
Opacity=0.200000
FadeOutStartTime=0.300000
FadeInEndTime=0.300000
CoordinateSystem=PTCS_Relative
MaxParticles=250
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Min=1500.000000,Max=1700.000000)
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.500000)
StartSizeRange=(X=(Min=80.000000,Max=100.000000))
InitialParticlesPerSecond=25.000000
Texture=Texture'EpicParticles.Beams.WhiteStreak01aw'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=0.700000,Max=0.700000)
StartVelocityRadialRange=(Min=-1500.000000,Max=-1500.000000)
GetVelocityDirectionFrom=PTVD_AddRadial
End Object
Emitters(6)=SpriteEmitter'SuckStreaks'
LightType = LT_Flicker
LightEffect = LE_NonIncidence
LightHue = 170
LightSaturation = 200
LightBrightness = 200
LightRadius = 50
AmbientGlow = 128
bUnlit = False
AutoDestroy = True
bNoDelete = False
}
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