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WVHoverTankV3.NephthysGravityVortexEffect

Extends
Emitter

NephthysGravityVortexEffect Creation date: 2013-01-20 14:05 Last change: $Id$ Copyright © 2013, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- WVHoverTankV3.NephthysGravityVortexEffect

Direct Known Subclasses:

NephthysGravityVortexEffect4s, NephthysGravityVortexEffect6s, NephthysGravityVortexEffect8s

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
function Reset ()))
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Functions Detail

Reset Source code

function Reset ( ) )


Defaultproperties

defaultproperties
{
	Begin Object Class=MeshEmitter Name=VortexSphere
		StaticMesh=StaticMesh'AW-2004Particles.Weapons.PlasmaSphere'
		RenderTwoSided=True
		UseParticleColor=True
		FadeOut=True
		FadeIn=True
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		AutomaticInitialSpawning=False
		Opacity=0.500000
		FadeOutStartTime=9.000000
		FadeInEndTime=2.000000
		CoordinateSystem=PTCS_Relative
		MaxParticles=1
		SpinsPerSecondRange=(X=(Max=0.100000),Y=(Max=0.100000),Z=(Max=0.100000))
		StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
		SizeScale(0)=(RelativeSize=5)
		SizeScale(1)=(RelativeTime=0.95,RelativeSize=8)
		SizeScale(2)=(RelativeTime=1.0,RelativeSize=1)
		InitialParticlesPerSecond=1000.000000
		SecondsBeforeInactive=0.000000
		LifetimeRange=(Min=11.5,Max=11.5)
	End Object
	Emitters(0)=MeshEmitter'VortexSphere'


	Begin Object Class=SpriteEmitter Name=FlashesWithSound
		FadeOut=True
		RespawnDeadParticles=False
		SpinParticles=True
		UniformSize=True
		AutomaticInitialSpawning=False
		UseRandomSubdivision=True
		LowDetailFactor=1.000000
		ColorMultiplierRange=(X=(Min=0.000000),Y=(Min=0.500000),Z=(Min=0.800000))
		MaxParticles=100
		StartSpinRange=(X=(Max=1.000000))
		StartSizeRange=(X=(Min=150.000000,Max=400.000000))
		Sounds(0)=(Sound=Sound'VortexFlash1',Radius=(Min=1500.000000,Max=2000.000000),Pitch=(Min=1.050000,Max=0.950000),Weight=1,Volume=(Min=0.300000,Max=0.600000),Probability=(Min=1.000000,Max=1.000000))
		Sounds(1)=(Sound=Sound'VortexFlash2',Radius=(Min=1500.000000,Max=2000.000000),Pitch=(Min=1.050000,Max=0.950000),Weight=1,Volume=(Min=0.300000,Max=0.600000),Probability=(Min=1.000000,Max=1.000000))
		Sounds(2)=(Sound=Sound'VortexFlash3',Radius=(Min=1500.000000,Max=2000.000000),Pitch=(Min=1.050000,Max=0.950000),Weight=1,Volume=(Min=0.300000,Max=0.600000),Probability=(Min=1.000000,Max=1.000000))
		Sounds(3)=(Sound=Sound'VortexFlash4',Radius=(Min=1500.000000,Max=2000.000000),Pitch=(Min=1.050000,Max=0.950000),Weight=1,Volume=(Min=0.300000,Max=0.600000),Probability=(Min=1.000000,Max=1.000000))
		Sounds(4)=(Sound=Sound'VortexFlash5',Radius=(Min=1500.000000,Max=2000.000000),Pitch=(Min=1.050000,Max=0.950000),Weight=1,Volume=(Min=0.300000,Max=0.600000),Probability=(Min=1.000000,Max=1.000000))
		Sounds(5)=(Sound=Sound'VortexFlash6',Radius=(Min=1500.000000,Max=2000.000000),Pitch=(Min=1.050000,Max=0.950000),Weight=1,Volume=(Min=0.300000,Max=0.600000),Probability=(Min=1.000000,Max=1.000000))
		Sounds(6)=(Sound=Sound'VortexFlash7',Radius=(Min=1500.000000,Max=2000.000000),Pitch=(Min=1.050000,Max=0.950000),Weight=1,Volume=(Min=0.300000,Max=0.600000),Probability=(Min=1.000000,Max=1.000000))
		SpawningSound=PTSC_Random
		SpawningSoundProbability=(Min=0.200000,Max=0.250000)
		InitialParticlesPerSecond=10.000000
		Texture=Texture'AW-2004Particles.Energy.ElecPanels'
		TextureUSubdivisions=2
		TextureVSubdivisions=2
		SecondsBeforeInactive=0.000000
		LifetimeRange=(Min=0.200000,Max=0.300000)
	End Object
	Emitters(1)=SpriteEmitter'FlashesWithSound'


	Begin Object Class=SpriteEmitter Name=FlashesWithoutSound
		FadeOut=True
		RespawnDeadParticles=False
		SpinParticles=True
		UniformSize=True
		AutomaticInitialSpawning=False
		UseRandomSubdivision=True
		LowDetailFactor=1.000000
		ColorMultiplierRange=(X=(Min=0.000000),Y=(Min=0.500000),Z=(Min=0.800000))
		MaxParticles=100
		StartSpinRange=(X=(Max=1.000000))
		StartSizeRange=(X=(Min=500.000000,Max=800.000000))
		InitialParticlesPerSecond=10.000000
		Texture=Texture'AW-2004Particles.Energy.ElecPanels'
		TextureUSubdivisions=2
		TextureVSubdivisions=2
		SecondsBeforeInactive=0.000000
		LifetimeRange=(Min=0.200000,Max=0.300000)
		InitialDelayRange=(Min=0.500000,Max=0.500000)
	End Object
	Emitters(2)=SpriteEmitter'FlashesWithoutSound'


	Begin Object Class=BeamEmitter Name=RandomDischargeBeams
		BeamDistanceRange=(Min=600.000000,Max=1200.000000)
		DetermineEndPointBy=PTEP_Distance
		RotatingSheets=3
		LowFrequencyNoiseRange=(X=(Min=-50.000000,Max=50.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=-50.000000,Max=50.000000))
		NoiseDeterminesEndPoint=True
		FadeOut=True
		RespawnDeadParticles=False
		AutomaticInitialSpawning=False
		Opacity=0.500000
		LowDetailFactor=1.000000
		ColorMultiplierRange=(X=(Min=0.000000),Y=(Min=0.500000),Z=(Min=0.800000))
		MaxParticles=100
		StartLocationRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
		StartSizeRange=(X=(Min=70,Max=150),Y=(Min=70,Max=150),Z=(Min=70,Max=150))
		InitialParticlesPerSecond=10.000000
		Texture=Texture'EpicParticles.Beams.HotBolt04aw'
		SecondsBeforeInactive=0.000000
		LifetimeRange=(Min=0.200000,Max=0.300000)
		InitialDelayRange=(Min=0.3,Max=0.3)
		StartVelocityRadialRange=(Min=500.000000,Max=1000.000000)
		GetVelocityDirectionFrom=PTVD_AddRadial
	End Object
	Emitters(3)=BeamEmitter'RandomDischargeBeams'


	Begin Object Class=SpriteEmitter Name=CentralGlowAura
		FadeOut=True
		FadeIn=True
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		ColorMultiplierRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000))
		FadeOutStartTime=9.000000
		FadeInEndTime=1.000000
		CoordinateSystem=PTCS_Relative
		MaxParticles=2
		SpinsPerSecondRange=(X=(Min=0.020000,Max=0.100000))
		StartSpinRange=(X=(Max=1.000000))
		SizeScale(0)=(RelativeSize=0.300000)
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.500000)
		StartSizeRange=(X=(Min=100.000000,Max=100.000000))
		InitialParticlesPerSecond=10.000000
		Texture=Texture'AW-2k4XP.Weapons.ShockTankEffectCore2Ga'
		SecondsBeforeInactive=0.000000
		LifetimeRange=(Min=11.0,Max=11.0)
	End Object
	Emitters(4)=SpriteEmitter'CentralGlowAura'


	Begin Object Class=SpriteEmitter Name=BlackHole
		FadeOut=True
		FadeIn=True
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		Opacity=0.800000
		FadeOutStartTime=9.000000
		FadeInEndTime=1.000000
		CoordinateSystem=PTCS_Relative
		MaxParticles=2
		SpinsPerSecondRange=(X=(Min=0.100000,Max=0.200000))
		StartSpinRange=(X=(Max=1.000000))
		SizeScale(0)=(RelativeSize=0.500000)
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.500000)
		StartSizeRange=(X=(Min=70.000000,Max=70.000000))
		InitialParticlesPerSecond=1000.000000
		DrawStyle=PTDS_Darken
		Texture=Texture'AW-2004Particles.Weapons.PlasmaFlare'
		SecondsBeforeInactive=0.000000
		LifetimeRange=(Min=11.000000,Max=11.000000)
	End Object
	Emitters(5)=SpriteEmitter'BlackHole'


	Begin Object Class=SpriteEmitter Name=SuckStreaks
		UseDirectionAs=PTDU_RightAndNormal
		FadeOut=True
		FadeIn=True
		RespawnDeadParticles=False
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		LowDetailFactor=1.000000
		Opacity=0.200000
		FadeOutStartTime=0.300000
		FadeInEndTime=0.300000
		CoordinateSystem=PTCS_Relative
		MaxParticles=250
		StartLocationShape=PTLS_Sphere
		SphereRadiusRange=(Min=1500.000000,Max=1700.000000)
		SizeScale(0)=(RelativeSize=1.000000)
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.500000)
		StartSizeRange=(X=(Min=80.000000,Max=100.000000))
		InitialParticlesPerSecond=25.000000
		Texture=Texture'EpicParticles.Beams.WhiteStreak01aw'
		SecondsBeforeInactive=0.000000
		LifetimeRange=(Min=0.700000,Max=0.700000)
		StartVelocityRadialRange=(Min=-1500.000000,Max=-1500.000000)
		GetVelocityDirectionFrom=PTVD_AddRadial
	End Object
	Emitters(6)=SpriteEmitter'SuckStreaks'


	LightType       = LT_Flicker
	LightEffect     = LE_NonIncidence
	LightHue        = 170
	LightSaturation = 200
	LightBrightness = 200
	LightRadius     =  50
	AmbientGlow     = 128
	bUnlit          = False
	AutoDestroy     = True
	bNoDelete       = False
}



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Creation time: Do 14.8.2014 09:58:15.530 - Created with UnCodeX