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/** WVPersesMAS.DamTypePersesFragChunk Creation date: 2013-12-14 08:40 Last change: $Id$ Copyright (c) 2013, Wormbo */ class DamTypePersesFragChunk extends VehicleDamageType; static function IncrementKills(Controller Killer) { local xPlayerReplicationInfo xPRI; xPRI = xPlayerReplicationInfo(Killer.PlayerReplicationInfo); if (xPRI != None) { xPRI.flakcount++; if (xPRI.flakcount == 15 && UnrealPlayer(Killer) != None) UnrealPlayer(Killer).ClientDelayedAnnouncementNamed('FlackMonkey', 15); } } //============================================================================= // Default values //============================================================================= defaultproperties { DeathString = "%o was ripped to shreds by %k's Perses frag shrapnel." MaleSuicide = "%o should have been more careful with that frag missile." FemaleSuicide = "%o should have been more careful with that frag missile." VehicleClass = class'PersesMAS' VehicleDamageScaling = 0.6 VehicleMomentumScaling = 0.5 bDelayedDamage = true bBulletHit = True } |
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