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WVPersesMAS.DamTypePersesFragChunk

Extends
VehicleDamageType

WVPersesMAS.DamTypePersesFragChunk Creation date: 2013-12-14 08:40 Last change: $Id$ Copyright (c) 2013, Wormbo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.DamageType
      |   
      +-- UnrealGame.VehicleDamageType
         |   
         +-- WVPersesMAS.DamTypePersesFragChunk

Variables Summary
Inherited Variables from UnrealGame.VehicleDamageType
VehicleClass
Inherited Variables from Engine.DamageType
bAlwaysGibs, bAlwaysSevers, bArmorStops, bBulletHit, bCauseConvulsions, bCausedByWorld, bCausesBlood, bDelayedDamage, bDetonatesGoop, bDirectDamage, bExtraMomentumZ, bFastInstantHit, bFlaming, bInstantHit, bKUseOwnDeathVel, bKUseTearOffMomentum, bLeaveBodyEffect, bLocationalHit, bNeverSevers, bRagdollBullet, bRubbery, bSkeletize, bSpecial, bSuperWeapon, bThrowRagdoll, bVehicleHit, DamageDesc, DamageEffect, DamageKick, DamageOverlayMaterial, DamageOverlayTime, DamageThreshold, DamageWeaponName, DeathOverlayMaterial, DeathOverlayTime, DeathString, FemaleSuicide, FlashFog, FlashScale, GibModifier, GibPerterbation, KDamageImpulse, KDeathUpKick, KDeathVel, LowDetailEffect, LowDetailEmitter, LowGoreDamageEffect, LowGoreDamageEmitter, LowGoreDamageSounds, MaleSuicide, PawnDamageEffect, PawnDamageEmitter, PawnDamageSounds, VehicleDamageScaling, VehicleMomentumScaling, ViewFlash, ViewFog

Functions Summary
function IncrementKills (Controller Killer))
Inherited Functions from Engine.DamageType
DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage


Functions Detail

IncrementKills Source code

static function IncrementKills ( Controller Killer) )


Defaultproperties

defaultproperties
{
    DeathString   = "%o was ripped to shreds by %k's Perses frag shrapnel."
	MaleSuicide   = "%o should have been more careful with that frag missile."
	FemaleSuicide = "%o should have been more careful with that frag missile."
	
	VehicleClass = class'PersesMAS'
	VehicleDamageScaling = 0.6
    VehicleMomentumScaling = 0.5
    bDelayedDamage = true
    bBulletHit = True
}

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Creation time: Do 14.8.2014 09:58:03.402 - Created with UnCodeX