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//============================================================================= // MercuryExplosionDirt // Copyright 2003-2010 by Wormbo <wormbo@online.de> // // Emitter that creates an explosion effect. //============================================================================= class PersesMercuryExplosionDirt extends PersesMercuryExplosion; //============================================================================= // Default properties //============================================================================= defaultproperties { Begin Object Class=SpriteEmitter Name=ExplosionChunks Acceleration=(Z=-900.000000) UseCollision=True UseMaxCollisions=True DampingFactorRange=(X=(Min=0.300000,Max=0.500000),Y=(Min=0.300000,Max=0.500000),Z=(Min=0.300000,Max=0.500000)) MaxCollisions=(Min=5.000000,Max=15.000000) UseColorScale=True ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.900000,Color=(B=255,G=255,R=255,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255)) MaxParticles=50 RespawnDeadParticles=False StartLocationShape=PTLS_Sphere SphereRadiusRange=(Min=10.000000,Max=10.000000) StartSizeRange=(X=(Min=2.000000,Max=6.000000),Y=(Min=2.000000,Max=6.000000),Z=(Min=2.000000,Max=6.000000)) UniformSize=True InitialParticlesPerSecond=1000.000000 AutomaticInitialSpawning=False DrawStyle=PTDS_AlphaBlend Texture=Texture'EmitterTextures.MultiFrame.rockchunks02' TextureUSubdivisions=4 TextureVSubdivisions=4 UseRandomSubdivision=True LifetimeRange=(Min=2.000000,Max=3.000000) StartVelocityRadialRange=(Min=-200.000000,Max=-700.000000) GetVelocityDirectionFrom=PTVD_AddRadial SecondsBeforeInactive=0 End Object Emitters(2) = SpriteEmitter'ExplosionChunks' LifeSpan = 3.1 } |
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