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WVPersesMAS.PersesMercuryMissileFlightEffects


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/**
WVPersesMAS.PersesMercuryMissileFlightEffects

Creation date: 2013-12-12 13:41
Last change: $Id$
Copyright (c) 2013, Wormbo
*/

class PersesMercuryMissileFlightEffects extends PersesTrailFLightEffects;


#exec audio import file=Sounds\MercuryMissileFlight.wav


//=============================================================================
// Default values
//=============================================================================

defaultproperties
{
	AmbientSound = Sound'MercuryMissileFlight'
	SoundRadius  = 100.0
	SoundVolume  = 160
	SoundPitch   =  64

    Begin Object Class=MeshEmitter Name=MissileMesh
        StaticMesh=StaticMesh'MercuryM'
        SpinParticles=True
        UniformSize=True
        AutomaticInitialSpawning=False
        CoordinateSystem=PTCS_Relative
        MaxParticles=1
        SpinCCWorCW=(X=0.000000,Y=0.000000,Z=0.000000)
        SpinsPerSecondRange=(Z=(Min=-0.500000,Max=-0.500000))
        StartSpinRange=(Z=(Max=1.000000))
        StartSizeRange=(X=(Min=5.000000,Max=5.000000))
        InitialParticlesPerSecond=100.000000
        LifetimeRange=(Min=100.000000,Max=100.000000)
    End Object
    Emitters(0)=MeshEmitter'MissileMesh'

	Begin Object Class=TrailEmitter Name=MissileTrail
		TrailLocation=PTTL_FollowEmitter
		MaxPointsPerTrail=400
		DistanceThreshold=10.0
		PointLifeTime=0.6
		ColorMultiplierRange=(X=(Min=1.0,Max=1.0),Y=(Min=0.3,Max=0.3),Z=(Min=0.3,Max=0.3))
		MaxParticles=1
		StartSizeRange=(X=(Min=10.0,Max=10.0))
		InitialParticlesPerSecond=2000.0
		AutomaticInitialSpawning=false
		RespawnDeadParticles=False
		SecondsBeforeInactive=0.0
		Texture=Texture'MercurySmokeLine'
		LifetimeRange=(Min=10,Max=10)
		TrailShadeType=PTTST_PointLife
		DrawStyle=PTDS_AlphaBlend
	End Object
	Emitters(1)=TrailEmitter'MissileTrail'

    Begin Object Class=SpriteEmitter Name=ThrusterFlare
        FadeOut=True
        FadeIn=True
        UniformSize=True
        ColorMultiplierRange=(X=(Max=2.000000),Y=(Min=0.500000,Max=0.700000),Z=(Min=0.100000,Max=0.300000))
        FadeOutStartTime=0.100000
        FadeInEndTime=0.100000
        CoordinateSystem=PTCS_Relative
        StartLocationOffset=(X=-19.000000)
        SpinsPerSecondRange=(X=(Min=0.700000,Max=1.200000))
        StartSpinRange=(X=(Max=1.000000))
        StartSizeRange=(X=(Min=6.000000,Max=7.000000))
        InitialParticlesPerSecond=100.000000
        Texture=Texture'EmitterTextures.Flares.EFlareOY2'
        LifetimeRange=(Min=0.200000,Max=0.200000)
    End Object
    Emitters(2)=SpriteEmitter'ThrusterFlare'

    Begin Object Class=BeamEmitter Name=ThrusterFlame
        BeamEndPoints(0)=(offset=(X=(Min=-60.000000,Max=-75.000000)))
        DetermineEndPointBy=PTEP_Offset
        RotatingSheets=3
        LowFrequencyPoints=2
        HighFrequencyPoints=2
        FadeOut=True
        FadeIn=True
        ColorMultiplierRange=(Y=(Min=0.300000,Max=0.500000),Z=(Min=0.100000,Max=0.300000))
        FadeOutStartTime=0.100000
        FadeInEndTime=0.100000
        CoordinateSystem=PTCS_Relative
        MaxParticles=6
        StartLocationOffset=(X=-17.000000)
        StartSizeRange=(X=(Min=6.000000,Max=8.000000))
        Texture=Texture'AW-2004Particles.Weapons.SoftFade'
        LifetimeRange=(Min=0.200000,Max=0.200000)
    End Object
    Emitters(3)=BeamEmitter'ThrusterFlame'
}

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Class file time: Sa 14.12.2013 09:48:14.000 - Creation time: Do 14.8.2014 09:58:48.385 - Created with UnCodeX