defaultproperties
{
AmbientSound = Sound'MercuryMissileFlight'
SoundRadius = 100.0
SoundVolume = 160
SoundPitch = 64
Begin Object Class=MeshEmitter Name=MissileMesh
StaticMesh=StaticMesh'MercuryM'
SpinParticles=True
UniformSize=True
AutomaticInitialSpawning=False
CoordinateSystem=PTCS_Relative
MaxParticles=1
SpinCCWorCW=(X=0.000000,Y=0.000000,Z=0.000000)
SpinsPerSecondRange=(Z=(Min=-0.500000,Max=-0.500000))
StartSpinRange=(Z=(Max=1.000000))
StartSizeRange=(X=(Min=5.000000,Max=5.000000))
InitialParticlesPerSecond=100.000000
LifetimeRange=(Min=100.000000,Max=100.000000)
End Object
Emitters(0)=MeshEmitter'MissileMesh'
Begin Object Class=TrailEmitter Name=MissileTrail
TrailLocation=PTTL_FollowEmitter
MaxPointsPerTrail=400
DistanceThreshold=10.0
PointLifeTime=0.6
ColorMultiplierRange=(X=(Min=1.0,Max=1.0),Y=(Min=0.3,Max=0.3),Z=(Min=0.3,Max=0.3))
MaxParticles=1
StartSizeRange=(X=(Min=10.0,Max=10.0))
InitialParticlesPerSecond=2000.0
AutomaticInitialSpawning=false
RespawnDeadParticles=False
SecondsBeforeInactive=0.0
Texture=Texture'MercurySmokeLine'
LifetimeRange=(Min=10,Max=10)
TrailShadeType=PTTST_PointLife
DrawStyle=PTDS_AlphaBlend
End Object
Emitters(1)=TrailEmitter'MissileTrail'
Begin Object Class=SpriteEmitter Name=ThrusterFlare
FadeOut=True
FadeIn=True
UniformSize=True
ColorMultiplierRange=(X=(Max=2.000000),Y=(Min=0.500000,Max=0.700000),Z=(Min=0.100000,Max=0.300000))
FadeOutStartTime=0.100000
FadeInEndTime=0.100000
CoordinateSystem=PTCS_Relative
StartLocationOffset=(X=-19.000000)
SpinsPerSecondRange=(X=(Min=0.700000,Max=1.200000))
StartSpinRange=(X=(Max=1.000000))
StartSizeRange=(X=(Min=6.000000,Max=7.000000))
InitialParticlesPerSecond=100.000000
Texture=Texture'EmitterTextures.Flares.EFlareOY2'
LifetimeRange=(Min=0.200000,Max=0.200000)
End Object
Emitters(2)=SpriteEmitter'ThrusterFlare'
Begin Object Class=BeamEmitter Name=ThrusterFlame
BeamEndPoints(0)=(offset=(X=(Min=-60.000000,Max=-75.000000)))
DetermineEndPointBy=PTEP_Offset
RotatingSheets=3
LowFrequencyPoints=2
HighFrequencyPoints=2
FadeOut=True
FadeIn=True
ColorMultiplierRange=(Y=(Min=0.300000,Max=0.500000),Z=(Min=0.100000,Max=0.300000))
FadeOutStartTime=0.100000
FadeInEndTime=0.100000
CoordinateSystem=PTCS_Relative
MaxParticles=6
StartLocationOffset=(X=-17.000000)
StartSizeRange=(X=(Min=6.000000,Max=8.000000))
Texture=Texture'AW-2004Particles.Weapons.SoftFade'
LifetimeRange=(Min=0.200000,Max=0.200000)
End Object
Emitters(3)=BeamEmitter'ThrusterFlame'
}
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