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/** WVPersesMAS.PersesNapalmRocketFlightEffects Creation date: 2013-12-12 13:41 Last change: $Id$ Copyright (c) 2013, Wormbo */ class PersesNapalmRocketFlightEffects extends PersesRocketFlightEffects; //============================================================================= // Default values //============================================================================= defaultproperties { Begin Object Class=MeshEmitter Name=MissileMesh StaticMesh=StaticMesh'NapalmM' SpinParticles=True UniformSize=False AutomaticInitialSpawning=False CoordinateSystem=PTCS_Relative MaxParticles=1 SpinCCWorCW=(X=0.000000,Y=0.000000,Z=0.000000) SpinsPerSecondRange=(Z=(Min=-0.200000,Max=-0.200000)) StartSizeRange=(X=(Min=8.000000,Max=8.000000),Y=(Min=5.000000,Max=5.000000),Z=(Min=5.000000,Max=5.000000)) InitialParticlesPerSecond=100.000000 LifetimeRange=(Min=100.000000,Max=100.000000) End Object Emitters(0)=MeshEmitter'MissileMesh' Begin Object Class=SpriteEmitter Name=ThrusterFlare FadeOut=True FadeIn=True UniformSize=True ColorMultiplierRange=(X=(Max=2.000000),Y=(Min=0.500000,Max=0.700000),Z=(Min=0.100000,Max=0.300000)) FadeOutStartTime=0.100000 FadeInEndTime=0.100000 CoordinateSystem=PTCS_Relative StartLocationOffset=(X=-24.5) SpinsPerSecondRange=(X=(Min=0.700000,Max=1.200000)) StartSpinRange=(X=(Max=1.000000)) StartSizeRange=(X=(Min=5.0,Max=6.0)) InitialParticlesPerSecond=100.000000 Texture=Texture'EmitterTextures.Flares.EFlareOY2' LifetimeRange=(Min=0.200000,Max=0.200000) End Object Emitters(1)=SpriteEmitter'ThrusterFlare' Begin Object Class=BeamEmitter Name=ThrusterFlame BeamEndPoints(0)=(offset=(X=(Min=-30.000000,Max=-35.000000))) DetermineEndPointBy=PTEP_Offset RotatingSheets=3 LowFrequencyPoints=2 HighFrequencyPoints=2 FadeOut=True FadeIn=True ColorMultiplierRange=(Y=(Min=0.300000,Max=0.500000),Z=(Min=0.100000,Max=0.300000)) FadeOutStartTime=0.100000 FadeInEndTime=0.100000 CoordinateSystem=PTCS_Relative MaxParticles=4 StartLocationOffset=(X=-24.5) StartSizeRange=(X=(Min=4.000000,Max=6.000000)) Texture=Texture'AW-2004Particles.Weapons.SoftFade' LifetimeRange=(Min=0.200000,Max=0.200000) End Object Emitters(2)=BeamEmitter'ThrusterFlame' Begin Object Class=SpriteEmitter Name=SmokeTrail FadeOut=True //FadeIn=True SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True UseRandomSubdivision=True AddVelocityFromOwner=True Acceleration=(Z=50.000000) ColorMultiplierRange=(X=(Min=0.700000),Y=(Min=0.500000,Max=0.700000),Z=(Min=0.300000,Max=0.500000)) Opacity=0.400000 FadeOutStartTime=0.200000 //FadeInEndTime=0.050000 MaxParticles=200 StartLocationOffset=(X=-26.000000) SpinsPerSecondRange=(X=(Max=0.100000)) StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeSize=0.200000) SizeScale(1)=(RelativeTime=0.200000,RelativeSize=1.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.500000) StartSizeRange=(X=(Min=20.000000,Max=25.000000)) Texture=Texture'EmitterTextures.MultiFrame.smokelight_a' TextureUSubdivisions=4 TextureVSubdivisions=4 LifetimeRange=(Min=2.000000,Max=2.500000) StartVelocityRange=(X=(Min=-200.000000,Max=-200.000000)) VelocityLossRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000)) AddVelocityMultiplierRange=(X=(Min=0.1,Max=0.1),Y=(Min=0.1,Max=0.1),Z=(Min=0.1,Max=0.1)) UseRotationFrom=PTRS_Actor End Object Emitters(3)=SpriteEmitter'SmokeTrail' } |
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