defaultproperties
{
Begin Object Class=MeshEmitter Name=MissileMesh
StaticMesh=StaticMesh'NapalmM'
SpinParticles=True
UniformSize=False
AutomaticInitialSpawning=False
CoordinateSystem=PTCS_Relative
MaxParticles=1
SpinCCWorCW=(X=0.000000,Y=0.000000,Z=0.000000)
SpinsPerSecondRange=(Z=(Min=-0.200000,Max=-0.200000))
StartSizeRange=(X=(Min=8.000000,Max=8.000000),Y=(Min=5.000000,Max=5.000000),Z=(Min=5.000000,Max=5.000000))
InitialParticlesPerSecond=100.000000
LifetimeRange=(Min=100.000000,Max=100.000000)
End Object
Emitters(0)=MeshEmitter'MissileMesh'
Begin Object Class=SpriteEmitter Name=ThrusterFlare
FadeOut=True
FadeIn=True
UniformSize=True
ColorMultiplierRange=(X=(Max=2.000000),Y=(Min=0.500000,Max=0.700000),Z=(Min=0.100000,Max=0.300000))
FadeOutStartTime=0.100000
FadeInEndTime=0.100000
CoordinateSystem=PTCS_Relative
StartLocationOffset=(X=-24.5)
SpinsPerSecondRange=(X=(Min=0.700000,Max=1.200000))
StartSpinRange=(X=(Max=1.000000))
StartSizeRange=(X=(Min=5.0,Max=6.0))
InitialParticlesPerSecond=100.000000
Texture=Texture'EmitterTextures.Flares.EFlareOY2'
LifetimeRange=(Min=0.200000,Max=0.200000)
End Object
Emitters(1)=SpriteEmitter'ThrusterFlare'
Begin Object Class=BeamEmitter Name=ThrusterFlame
BeamEndPoints(0)=(offset=(X=(Min=-30.000000,Max=-35.000000)))
DetermineEndPointBy=PTEP_Offset
RotatingSheets=3
LowFrequencyPoints=2
HighFrequencyPoints=2
FadeOut=True
FadeIn=True
ColorMultiplierRange=(Y=(Min=0.300000,Max=0.500000),Z=(Min=0.100000,Max=0.300000))
FadeOutStartTime=0.100000
FadeInEndTime=0.100000
CoordinateSystem=PTCS_Relative
MaxParticles=4
StartLocationOffset=(X=-24.5)
StartSizeRange=(X=(Min=4.000000,Max=6.000000))
Texture=Texture'AW-2004Particles.Weapons.SoftFade'
LifetimeRange=(Min=0.200000,Max=0.200000)
End Object
Emitters(2)=BeamEmitter'ThrusterFlame'
Begin Object Class=SpriteEmitter Name=SmokeTrail
FadeOut=True
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
UseRandomSubdivision=True
AddVelocityFromOwner=True
Acceleration=(Z=50.000000)
ColorMultiplierRange=(X=(Min=0.700000),Y=(Min=0.500000,Max=0.700000),Z=(Min=0.300000,Max=0.500000))
Opacity=0.400000
FadeOutStartTime=0.200000
MaxParticles=200
StartLocationOffset=(X=-26.000000)
SpinsPerSecondRange=(X=(Max=0.100000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.200000)
SizeScale(1)=(RelativeTime=0.200000,RelativeSize=1.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.500000)
StartSizeRange=(X=(Min=20.000000,Max=25.000000))
Texture=Texture'EmitterTextures.MultiFrame.smokelight_a'
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=2.000000,Max=2.500000)
StartVelocityRange=(X=(Min=-200.000000,Max=-200.000000))
VelocityLossRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000))
AddVelocityMultiplierRange=(X=(Min=0.1,Max=0.1),Y=(Min=0.1,Max=0.1),Z=(Min=0.1,Max=0.1))
UseRotationFrom=PTRS_Actor
End Object
Emitters(3)=SpriteEmitter'SmokeTrail'
}
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