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//============================================================================= // pclLightSmoke //============================================================================= class pclLightSmoke extends pclSmoke; #exec TEXTURE IMPORT NAME=EmitLightSmoke_t FILE=Textures\smokelight_a.tga LODSET=3 DXT=1 defaultproperties { Style=STY_Translucent mDirDev=(X=0.600000,Y=0.600000,Z=0.600000) mDelayRange(0)=0.000000 mDelayRange(1)=0.000000 mLifeRange(0)=0.800000 mLifeRange(1)=1.40000 mSpeedRange(0)=80.000000 mSpeedRange(1)=110.000000 mSizeRange(0)=70.000000 mSizeRange(1)=86.000000 mRegenRange(0)=150.000000 mRegenRange(1)=150.000000 mRegenDist=0.000000 mStartParticles=1 mMaxParticles=150 Skins(0)=Texture'EmitLightSmoke_t' mColorRange(0)=(R=75,G=75,B=75,A=255) mColorRange(1)=(R=110,G=110,B=110,A=255) } |
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