Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 |
// ============================================================ // pclLinkMuzFlash // // Machinegun 1st person muzzle flash // ============================================================ class pclLinkMuzFlash extends pclMuzFlashA; #exec TEXTURE IMPORT NAME=MuzFlashLink_t FILE=Textures\MuzzleFlashLink.tga GROUP="Skins" LODSET=3 DXT=1 defaultproperties { Style=STY_Translucent Skins(0)=Texture'MuzFlashLink_t' bOnlyOwnerSee=True mRandOrient=True mSizeRange(0)=110.00000 mSizeRange(1)=120.00000 mLifeRange(0)=0.050000 mLifeRange(1)=0.050000 mStartParticles=2 mMaxParticles=2 mColorRange(0)=(R=200,G=200,B=200,A=255) mColorRange(1)=(R=200,G=200,B=200,A=255) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |