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// ============================================================ // pclShockMuzFlash // // ShockRifle 1st person muzzle flash // ============================================================ class pclShockMuzFlash extends pclMuzFlashA; #exec TEXTURE IMPORT NAME=MuzShockFlash_t FILE=Textures\Shockmuz.tga GROUP="Skins" DXT=1 LODSET=3 defaultproperties { Style=STY_Translucent Skins(0)=Texture'MuzShockFlash_t' mSizeRange(0)=10.500000 mSizeRange(1)=11.000000 mRandOrient=False mStartParticles=1 mMaxParticles=1 mColorRange(0)=(R=200,G=200,B=200,A=255) mColorRange(1)=(R=200,G=200,B=200,A=255) } |
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