Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.xEmitter | +-- XEffects.pclMuzFlashA | +-- XEffects.pclShockMuzFlash
Variables Summary |
---|
Enumerations Summary |
---|
Inherited Enumerations from Engine.xEmitter |
---|
EAttenFunc, ExParticleTypes, ExSpawningTypes |
Functions Summary |
---|
Inherited Functions from XEffects.pclMuzFlashA |
---|
Trigger |
Inherited Functions from Engine.xEmitter |
---|
ClampToMaxParticles, CollisionSound, PrecacheContent, PreSpawned, Trigger, UpdatePrecacheMaterials |
Defaultproperties |
---|
defaultproperties { Style=STY_Translucent Skins(0)=Texture'MuzShockFlash_t' mSizeRange(0)=10.500000 mSizeRange(1)=11.000000 mRandOrient=False mStartParticles=1 mMaxParticles=1 mColorRange(0)=(R=200,G=200,B=200,A=255) mColorRange(1)=(R=200,G=200,B=200,A=255) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |