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XGame.xCTFGame

Extends
CTFGame
Modifiers
config

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- UnrealGame.UnrealMPGameInfo
            |   
            +-- UnrealGame.DeathMatch
               |   
               +-- UnrealGame.TeamGame
                  |   
                  +-- UnrealGame.CTFGame
                     |   
                     +-- XGame.xCTFGame

Direct Known Subclasses:

InstagibCTF, xVehicleCTFGame

Constants Summary
Inherited Contants from UnrealGame.TeamGame
TGPROPNUM

Variables Summary
Inherited Variables from UnrealGame.CTFGame
CTFHints
Inherited Variables from UnrealGame.TeamGame
ADR_Control, ADR_Goal, ADR_Return, bAllowNonTeamChat, BareHanded, bBalanceTeams, BlueTeamName, bPlayersBalanceTeams, bScoreTeamKills, bScoreVictimsTarget, bSpawnInTeamArea, CaptureSoundName[2], EndGameCommented[10], EndGameComments[10], EndGameLossRemarks[10], EndGameRemark[10], EndGameResponses[10], EndGameTaunts[10], EndGameVictoryRemarks[10], FriendlyFireScale, IncreaseLeadName[2], LastEndGameComment, LastEndGameRemark, LastEndGameResponse, LastEndGameTauntTime, MaxTeamSize, NearString, PathWhisps[2], RedTeamName, TakeLeadName[2], TeamAIType[2], TeammateBoost, Teams[2], TempSymbols[2], TGHints, TGPropDescText[TGPROPNUM], TGPropsDisplayText[TGPROPNUM]

Functions Summary
functionactor FindSpecGoalFor (PlayerReplicationInfo PRI, int TeamIndex))
function PrecacheGameStaticMeshes (LevelInfo myLevel))
function PrecacheGameTextures (LevelInfo myLevel))
event SetGrammar ()))
Inherited Functions from UnrealGame.CTFGame
CheckEndGame, DiscardInventory, GetAllLoadHints, GetGameObject, Logout, NearGoal, OrderToIndex, PostBeginPlay, PrecacheGameAnnouncements, RegisterVehicle, ScoreFlag, ScoreGameObject, SetTeamFlags, SpawnWait, UpdateAnnouncements
Inherited Functions from UnrealGame.TeamGame
AcceptPlayInfoProperty, AnnounceScore, ApplyOrder, BallCarrierMessage, CanShowPathTo, CanSpectate, ChangeTeam, CheckEndGame, CheckMaxLives, CheckScore, CriticalPlayer, EndGameCommentFor, EndGameTauntFor, FillPlayInfo, FindNewObjectives, FindTeamDesignation, FindTeamFor, FindVictimsTarget, GetAllLoadHints, GetBlueTeam, GetBotTeam, GetDescriptionText, GetMinPlayers, GetRedTeam, GetServerDetails, GetStatus, IncrementGoalsScored, InitGame, InitTeamSymbols, InitVoiceReplicationInfo, NearGoal, NotifyKilled, OtherTeam, OverrideInitialBots, ParseChatPercVar, ParseMessageString, ParseOrder, ParseRecipient, ParseRecipients, ParseVoiceCommand, PickEndGameTauntFor, PickTeam, PlayEndOfMatchMessage, PostBeginPlay, PostLogin, PrecacheGameAnnouncements, PreLoadBot, PreLoadNamedBot, RatePlayerStart, ReduceDamage, RestartPlayer, SameTeam, ScoreKill, SetEndGameFocus, SetGrammar, ShowPathTo, TooManyBots, UpdateAnnouncements, WeakObjectives


Functions Detail

FindSpecGoalFor Source code

function actor FindSpecGoalFor ( PlayerReplicationInfo PRI, int TeamIndex) )

PrecacheGameStaticMeshes Source code

static function PrecacheGameStaticMeshes ( LevelInfo myLevel) )

PrecacheGameTextures Source code

static function PrecacheGameTextures ( LevelInfo myLevel) )

SetGrammar Source code

event SetGrammar ( ) )


Defaultproperties

defaultproperties
{
    MapListType="XInterface.MapListCaptureTheFlag"
    DeathMessageClass=class'XGame.xDeathMessage'
    HUDType="XInterface.HudCCaptureTheFlag"
	DefaultEnemyRosterClass="xGame.xTeamRoster"


    ScreenShotName="UT2004Thumbnails.CTFShots"
    DecoTextName="XGame.CTFGame"


    GameName="Capture the Flag"
    MapPrefix="CTF"
    Acronym="CTF"
	OtherMesgGroup="CTFGame"
    Description="Your team must score flag captures by taking the enemy flag from the enemy base and returning it to their own flag.  If the flag carrier is killed, the flag drops to the ground for anyone to pick up.  If your team's flag is taken, it must be returned (by touching it after it is dropped) before your team can score a flag capture."
}

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Creation time: Do 14.8.2014 09:58:30.215 - Created with UnCodeX