XGame.xVehicleCTFGame
- Extends
- xCTFGame
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.GameInfo
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+-- UnrealGame.UnrealMPGameInfo
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+-- UnrealGame.DeathMatch
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+-- UnrealGame.TeamGame
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+-- UnrealGame.CTFGame
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+-- XGame.xCTFGame
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+-- XGame.xVehicleCTFGame
Variables Summary |
LoadingHints |
array<string> | VCTFHints |
Inherited Functions from UnrealGame.CTFGame |
CheckEndGame, DiscardInventory, GetAllLoadHints, GetGameObject, Logout, NearGoal, OrderToIndex, PostBeginPlay, PrecacheGameAnnouncements, RegisterVehicle, ScoreFlag, ScoreGameObject, SetTeamFlags, SpawnWait, UpdateAnnouncements |
LoadingHints
var(LoadingHints) private localized array<string> VCTFHints;
function bool AllowTransloc ( ) )
static function array<string> GetAllLoadHints ( optional bool bThisClassOnly) )
static function bool NeverAllowTransloc ( ) )
defaultproperties
{
MapListType="XInterface.MapListVehicleCTF"
GameName="Vehicle CTF"
DecoTextName="XGame.xVehicleCTFGame"
ScreenShotName="UT2004Thumbnails.VCTFShots"
bAllowTrans=false
bDefaultTranslocator=false
BeaconName="VCTF"
MapPrefix="VCTF"
Acronym="VCTF"
Description="Like traditional Capture The Flag, only adding vehicles into the mix! Only ground-based vehicles can carry the flag."
bAllowVehicles=true
VCTFHints(0)="You can't carry the flag in a Manta or a Raptor."
}
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Creation time: Do 14.8.2014 09:58:30.927 - Created with
UnCodeX