Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 00078 00079 |
// ==================================================================== // Class: UT2K4UI.GUIButton // // GUIButton - The basic button class // // Written by Joe Wilcox // (c) 2002, Epic Games, Inc. All Rights Reserved // ==================================================================== class GUIButton extends GUIComponent Native; cpptext { void PreDraw(UCanvas* Canvas); void Draw(UCanvas* Canvas); } var() eTextAlign CaptionAlign; var() editconst GUIStyles CaptionEffectStyle; var() string CaptionEffectStyleName; var() localized string Caption; var() struct native PaddingPercent { var() float HorzPerc, VertPerc; } AutoSizePadding; // Padding (space) to insert around caption if autosizing // When multiple buttons should be the same size, set this value to the longest caption of the group // and all buttons will be sized using this caption instead var() string SizingCaption; var() bool bAutoSize; // Size according to caption size. var() bool bAutoShrink; // Reduce size of button if bAutoSize & caption is smaller than WinWidth var() bool bWrapCaption; // Wrap the caption if its too long - ignored if bAutoSize = true var() bool bUseCaptionHeight; // Get the Height from the caption function InitComponent(GUIController MyController, GUIComponent MyOwner) { local eFontScale x; Super.InitComponent(MyController, MyOwner); if (CaptionEffectStyleName!="") CaptionEffectStyle = Controller.GetStyle(CaptionEffectStyleName,x); } function bool InternalOnKeyEvent(out byte Key, out byte State, float delta) { if ((key==0x0D || Key == 0x20) && State==1) // ENTER or Space Pressed { OnClick(self); return true; } return false; } defaultproperties { OnKeyEvent=InternalOnKeyEvent StyleName="SquareButton" bAcceptsInput=true bCaptureMouse=True bNeverFocus=false bTabStop=true WinHeight=0.04 bMouseOverSound=true OnClickSound=CS_Click CaptionEffectStyleName="" CaptionAlign=TXTA_Center AutoSizePadding=(HorzPerc=0.125) StandardHeight=0.04 bAutoShrink=true Begin Object Class=GUIToolTip Name=GUIButtonToolTip End Object ToolTip=GUIButtonToolTip bUseCaptionHeight=false } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |