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// ==================================================================== // Class: UT2K4UI.GUIPage // // GUIPages are the base for a full page menu. They contain the // Control stack for the page. // // Written by Joe Wilcox // (c) 2002, Epic Games, Inc. All Rights Reserved // ==================================================================== class GUIPage extends GUIMultiComponent Native Abstract; cpptext { void Draw(UCanvas* Canvas); UBOOL NativeKeyEvent(BYTE& iKey, BYTE& State, FLOAT Delta ); void UpdateTimers(float DeltaTime); UGUIComponent* UnderCursor( FLOAT MouseX, FLOAT MouseY ); UBOOL MousePressed(UBOOL IsRepeat); // The Mouse was pressed UBOOL MouseReleased(); // The Mouse was released UBOOL MouseHover(); } var() bool bRenderWorld; // False - don't render anything behind this menu / True - render normally (everything) var() bool bPauseIfPossible; // Should this menu pause the game if possible var() bool bCheckResolution; // obsolete var() bool bCaptureInput; // Whether to allow input to be passed to pages lower on the menu stack. var() bool bRequire640x480; // Does this menu require at least 640x480 var() bool bPersistent; // If set, page is saved across open/close/reopen. var() bool bDisconnectOnOpen; // Should this menu for a disconnect when opened. var() bool bAllowedAsLast; // If this is true, closing this page will not bring up the main menu var() bool bRestorable; // When the GUIController receives a call to CloseAll(), should it reopen this page the next time main is opened? var() noexport editconst GUIPage ParentPage; // The page that exists before this one var() Material Background; // The background image for the menu var() Color BackgroundColor; // The color of the background var() Color InactiveFadeColor; // Color Modulation for Inactive Page var() Sound OpenSound; // Sound to play when opened var() Sound CloseSound; // Sound to play when closed var() noexport editconst editconstarray const array<GUIComponent> Timers; // List of components with Active Timers // if last on the stack. var() EMenuRenderStyle BackgroundRStyle; // Delegates delegate OnOpen() { if ( Controller != None && Controller.bSnapCursor ) CenterMouse(); } delegate OnReOpen(); delegate OnClose(optional bool bCancelled); delegate bool OnCanClose(optional Bool bCancelled) { return true; } event Closed(GUIComponent Sender, bool bCancelled) { Super.Closed(Sender, bCancelled); OnClose(bCancelled); } //================================================= // PlayOpenSound / PlayerClosedSound function PlayOpenSound() { PlayerOwner().PlayOwnedSound(OpenSound,SLOT_Interface,1.0); } function PlayCloseSound() { PlayerOwner().PlayOwnedSound(CloseSound,SLOT_Interface,1.0); } //================================================= // InitComponent is responsible for initializing all components on the page. function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.InitComponent(MyController, MyOwner); FocusFirst(none); } //================================================= // CheckResolution - Tests to see if this menu requires a resoltuion of at least 640x480 and if so, switches function CheckResolution(bool Closing, GUIController InController) { local string CurrentRes; local string Xstr, Ystr; local int ResX, ResY; if ( InController == None ) return; if ( InController.ResX == 0 || InController.ResY == 0 ) { CurrentRes = PlayerOwner().ConsoleCommand("GETCURRENTRES"); if ( Divide(CurrentRes, "x", Xstr, Ystr) ) { ResX = int(Xstr); ResY = int(Ystr); } } else { ResX = InController.ResX; ResY = InController.ResY; CurrentRes = InController.ResX $ "x" $ InController.ResY; } if (!Closing) { if ( InController != None && ResX < 640 && ResY < 480 && bRequire640x480 ) { if ( InController.bModAuthor ) log(Name$".CheckResolution() - menu requires 640x480. Currently at "$CurrentRes,'ModAuthor'); InController.GameResolution = CurrentRes; Console(InController.Master.Console).DelayedConsoleCommand("TEMPSETRES 640x480"); } return; } if ( !bRequire640x480 || InController.GameResolution == "" ) return; if ( CurrentRes != InController.GameResolution ) { if ( !InController.NeedsMenuResolution() ) { if ( InController.bModAuthor ) log(Name$".CheckResolution() - restoring menu resolution to standard value:"@InController.GameResolution,'ModAuthor'); Console(InController.Master.Console).DelayedConsoleCommand("SETRES"@InController.GameResolution); InController.GameResolution = ""; } else if ( InController.bModAuthor ) log(Name$".CheckResolution() - not restoring resolution to standard value: ParentMenu would abort.",'ModAuthor'); } } event ChangeHint(string NewHint) { SetHint(NewHint); } event SetFocus(GUIComponent Who) { if (Who==None) return; Super.SetFocus(Who); } event HandleParameters(string Param1, string Param2); // Should be subclassed function bool GetRestoreParams( out string Param1, out string Param2 ); // Params will be used when page is reopened // Should be subclassed - general purpose function to workaround menuclass dependancy // Not called from anywhere - call it only if you need it function HandleObject( Object Obj, optional Object OptionalObj_1, optional Object OptionalObj_2 ); function string GetDataString() { return ""; } function SetDataString(string Str); // If !bPersistent, return true for GUIController to close this menu at level change // If bPersistent, return true to be removed from persistent stack at level change (will also be closed if open) function bool NotifyLevelChange() { LevelChanged(); return true; } event Free() // This control is no longer needed { local int i; if ( !bPersistent ) { for ( i = 0; i < Timers.Length; i++ ) Timers[i]=None; Super.Free(); } } final function bool IsOpen() { if ( Controller == None ) return false; return Controller.FindMenuIndex(Self) != -1; } function bool AllowOpen(string MenuClass) { return true; } defaultproperties { bAcceptsInput=true InactiveFadeColor=(R=64,G=64,B=64,A=255) BackgroundColor=(R=255,G=255,B=255,A=255) BackgroundRStyle=MSTY_Normal bRequire640x480=true bPersistent=false bTabStop=false RenderWeight=0.0001 bCaptureInput=True } |
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