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// ==================================================================== // Single player menu for establishing profile. // author: capps 8/26/02 // ==================================================================== /////////// // TODO // draw team picture in blue class Tab_SPProfileNew extends Tab_SPPanelBase; var GUIEditBox ePlayerName; var GUIEditBox eTeamName; var GUIComboBox cDifficulty; var GUICharacterListTeam clPlayerSkins; var GUIImageList iTeamSymbols; var localized string DefaultName, DefaultTeamName; var string DefaultCharacter, TeamSymbolPrefix; var int DefaultTeamSymbol; var int CurrentTeamSymbolNum; // currently displayed team symbol number var localized string Err_ProfileExists; var localized string Err_CantCreateProfile; const MINSYMBOL = 1; const MAXSYMBOL = 22; function InitComponent(GUIController pMyController, GUIComponent MyOwner) { local int i; ePlayerName = GUIEditBox(GUIMenuOption(Controls[2]).MyComponent); ePlayerName.MaxWidth=16; // as per polge, check Tab_PlayerSettings if you change this ePlayerName.bConvertSpaces=true; ePlayerName.OnClick=PlayerOnClick; eTeamName = GUIEditBox(GUIMenuOption(Controls[3]).MyComponent); eTeamName.MaxWidth=16; eTeamName.OnClick=PlayerOnClick; cDifficulty = GUIComboBox(GUIMenuOption(Controls[4]).MyComponent); clPlayerSkins = GUICharacterListTeam(Controls[6]); iTeamSymbols = GUIImageList(Controls[10]); Super.Initcomponent(pMyController, MyOwner); if (!class'Tab_PlayerSettings'.default.bUnlocked) clPlayerSkins.InitListExclusive("UNLOCK", "DUP"); else clPlayerSkins.InitListExclusive("DUP"); Controls[5].FocusInstead = clPlayerSkins; Controls[7].FocusInstead = clPlayerSkins; Controls[8].FocusInstead = clPlayerSkins; Controls[9].FocusInstead = iTeamSymbols; Controls[11].FocusInstead = iTeamSymbols; Controls[12].FocusInstead = iTeamSymbols; for (i=0; i<class'Tab_SPProfileLoad'.default.NumDifficulties; i++) cDifficulty.AddItem(class'Tab_SPProfileLoad'.default.Difficulties[i]); cDifficulty.ReadOnly(true); LoadSymbols(); // Symbols are loaded once only. ClearStats(); } function InitPanel() { Super.InitPanel(); MyButton.Hint = class'UT2SinglePlayerMain'.default.TabHintProfileNew; UT2SinglePlayerMain(MyButton.MenuOwner.MenuOwner).ChangeHint(MyButton.Hint); UT2SinglePlayerMain(MyButton.MenuOwner.MenuOwner).ResetTitleBar(MyButton); } function bool PlayerOnClick(GUIComponent Sender) { if ( Sender == ePlayerName ) { if ( ePlayerName.TextStr == DefaultName ) ePlayerName.TextStr = ""; } else if ( Sender == eTeamName ) { if ( eTeamName.TextStr == DefaultTeamName ) eTeamName.TextStr = ""; } return Super.OnClick(Sender); } function string GetTeamSymbolName(int idx) { return TeamSymbolPrefix$Right("0"$idx, 2); } function string CurrentTeamSymbolName() { return String(iTeamSymbols.Image); } function LoadSymbols() { local int i; local Material M; local array<string> SymbolNames; Controller.GetTeamSymbolList(SymbolNames, true); // get all usable team symbols for (i = 0; i < SymbolNames.Length; i++) { M = Material(DynamicLoadObject(SymbolNames[i], class'Material')); iTeamSymbols.AddMaterial(String(i), M); } } // update all the various boxes to show the stats of this profile function ClearStats() { // update name ePlayerName.TextStr = DefaultName; // update team name eTeamName.TextStr = DefaultTeamName; // update difficulty cDifficulty.SetText(class'xInterface.Tab_SPProfileLoad'.default.Difficulties[1]); // update character portrait clPlayerSkins.Find(DefaultCharacter); // update team symbol iTeamSymbols.FirstImage(); } function bool CreateClick(GUIComponent Sender) { local class<GameProfile> profileclass; local string profilename; local GameProfile GP; local GUIQuestionPage Page; local array<string> profilenames; local int i; local bool bFileExists; if ( ePlayerName.TextStr == "" ) ePlayerName.TextStr = DefaultName; if ( eTeamName.TextStr == "" ) eTeamName.TextStr = DefaultTeamName; profilename = ePlayerName.TextStr; profileclass = class<GameProfile>(DynamicLoadObject("xGame.UT2003GameProfile", class'Class')); // test if a profile with this name already exists GP = PlayerOwner().Level.Game.LoadDataObject(profileclass, "GameProfile", profilename); if ( GP != none ) { GP = none; // it may just still be lying around in memory, un GC'd, so test if there's a file there bFileExists=false; Controller.GetProfileList("",profilenames); for ( i=0; i<profilenames.Length; i++ ) { if ( profilenames[i] ~= profilename ) { bFileExists=true; break; } } // there's still a file there, too, so just exit with warning. if ( bFileExists ) { // profile already exists, warn player if (Controller.OpenMenu("XInterface.GUIQuestionPage")) { Page = GUIQuestionPage(Controller.ActivePage); Page.SetupQuestion(Page.Replace(err_ProfileExists, "prof", Caps(profilename)), QBTN_Ok, QBTN_Ok); } return true; } } GP = PlayerOwner().Level.Game.CreateDataObject(profileclass, "GameProfile", profilename); if ( GP != none ) { GP.PlayerName = ePlayerName.TextStr; GP.TeamName = eTeamName.TextStr; GP.TeamSymbolName = String(iTeamSymbols.Image); GP.PlayerCharacter = clPlayerSkins.GetName(); GP.BaseDifficulty = cDifficulty.Index; PlayerOwner().Level.Game.CurrentGameProfile = GP; GP.Initialize(PlayerOwner().Level.Game, profilename); PlayerOwner().Level.Game.CurrentGameProfile.bInLadderGame=true; // so it'll reload into SP menus if (!PlayerOwner().Level.Game.SavePackage(profilename)) { Log("SINGLEPLAYER couldn't save profile package!"); } GUITabControl(MyButton.MenuOwner).ReplaceTab(MyButton, class'UT2SinglePlayerMain'.default.TabNameProfileLoad, "xInterface.Tab_SPProfileLoad", , , true); GUITabControl(MyButton.MenuOwner).ActivateTabByName(class'UT2SinglePlayerMain'.default.TabNameQualification, true); // Broadcast about the new Profile ProfileUpdated(); // launch the game introduction PlayerOwner().ConsoleCommand("START ut2-intro.ut2?quickstart=true?TeamScreen=False?savegame="$profilename); Controller.CloseAll(false); } else { // couldn't create profile, give warning if (Controller.OpenMenu("XInterface.GUIQuestionPage")) { Page = GUIQuestionPage(Controller.ActivePage); Page.SetupQuestion(Err_CantCreateProfile, QBTN_Ok, QBTN_Ok); } return true; } return true; } function bool PrevSkin(GUIComponent Sender) { clPlayerSkins.ScrollLeft(); return true; } function bool NextSkin(GUIComponent Sender) { clPlayerSkins.ScrollRight(); return true; } function bool PrevSymbol(GUIComponent Sender) { iTeamSymbols.PrevImage(); return true; } function bool NextSymbol(GUIComponent Sender) { iTeamSymbols.NextImage(); return true; } function bool BackClick(GUIComponent Sender) { local array<string> profilenames; // if they click back and there are no existing profiles, take them to main by closing the SP menu Controller.GetProfileList("",profilenames); if ( profilenames.Length == 0 ) Controller.CloseMenu(); GUITabControl(MyButton.MenuOwner).ReplaceTab(MyButton, class'UT2SinglePlayerMain'.default.TabNameProfileLoad, "xInterface.Tab_SPProfileLoad", , , true); return true; } function bool DefaultsClick(GUIComponent Sender) { ClearStats(); return true; } defaultproperties { Begin Object Class=GUIImage Name=imgEditsBack Image=Material'InterfaceContent.Menu.EditBox' WinWidth=0.444304 WinHeight=0.77 WinLeft=0.504375 WinTop=0.073 ImageStyle=ISTY_Stretched bNeverFocus=true bAcceptsInput=false End Object // EditBox with Limited CharSet for Player Name Begin Object class=GUIEditBox Name=ebNameEdit TextStr="PlayerName" AllowedCharSet="abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890" End Object Begin Object class=moEditBox Name=moebPlayerName Caption="Player Name: " Hint="Your character's name" LabelJustification=TXTA_Left LabelFont="UT2SmallFont" LabelColor=(R=255,G=255,B=255,A=255) WinWidth=0.345 WinHeight=0.122500 WinLeft=0.553125 WinTop=0.286087 MyComponent=ebNameEdit bVerticalLayout=true End Object // EditBox with Limited CharSet for Team Name Begin Object class=GUIEditBox Name=ebTeamEdit TextStr="TeamName" AllowedCharSet="abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890" End Object Begin Object class=moEditBox Name=moebTeamName Caption="Team Name: " Hint="The name of your team" LabelJustification=TXTA_Left LabelFont="UT2SmallFont" LabelColor=(R=255,G=255,B=255,A=255) WinWidth=0.345 WinHeight=0.122500 WinLeft=0.553125 WinTop=0.428007 MyComponent=ebTeamEdit bVerticalLayout=true End Object // ComboBox for use by Begin Object class=GUIComboBox Name=cbDifficulty bReadOnly=true End Object Begin Object class=moComboBox Name=mocbDifficulty Caption="Difficulty: " Hint="Customize your challenge" LabelJustification=TXTA_Left LabelFont="UT2SmallFont" LabelColor=(R=255,G=255,B=255,A=255) WinWidth=0.345 WinHeight=0.122500 WinLeft=0.553125 WinTop=0.568803 MyComponent=cbDifficulty bVerticalLayout=true End Object // portrait of the selected character Begin Object class=GUICharacterListTeam Name=clistPlayerSkins Hint="Your character's appearance, use arrow keys to change" WinWidth=0.124694 WinHeight=0.500000 WinLeft=0.083462 WinTop=0.117917 bCenterInBounds=true FixedItemsPerPage=1 StyleName="CharButton" End Object // team symbol Begin Object class=GUIImageList Name=ilTeamSymbols Hint="Your team's symbol; use arrow keys to change" WinWidth=0.167212 WinHeight=0.500000 WinLeft=0.303972 WinTop=0.137175 bAcceptsInput=true bNeverFocus=false ImageColor=(R=255,G=255,B=255,A=255); ImageRenderStyle=MSTY_Normal ImageStyle=ISTY_Justified ImageAlign=IMGA_Center bWrap=true End Object // The Back Button Begin Object Class=GUIButton Name=btnBack Caption="BACK" Hint="Return to previous menu" OnClick=BackClick WinWidth=0.200000 WinHeight=0.075000 WinLeft=0.028125 WinTop=0.925 End Object // The Defaults Button (Reset ?) Begin Object Class=GUIButton Name=btnDefaults Caption="SET TO DEFAULTS" Hint="Set this profile back to default values" OnClick=DefaultsClick WinWidth=0.232813 WinHeight=0.075000 WinLeft=0.367500 WinTop=0.925 End Object Begin Object Class=GUIButton Name=btnSaveProfile Caption="CREATE PROFILE" Hint="Create a profile with these settings" OnClick=CreateClick WinWidth=0.223438 WinHeight=0.075000 WinLeft=0.744060 WinTop=0.925 End Object Begin Object Class=GUIImage Name=imgSkinsBack Image=Material'InterfaceContent.Menu.EditBox' WinWidth=0.215 WinHeight=0.77 WinLeft=0.055938 WinTop=0.073 ImageStyle=ISTY_Stretched bNeverFocus=true bAcceptsInput=false End Object Begin Object Class=GUIGfxButton Name=btnPrevSkin Hint="Selects a new appearance for your character" Graphic=Material'InterfaceContent.Menu.fbArrowLeft' OnClick=PrevSkin WinWidth=0.080000 WinHeight=0.080000 WinLeft=0.080000 WinTop=0.640000 bNeverFocus=true Position=ICP_Scaled End Object Begin Object Class=GUIGfxButton Name=btnNextSkin Hint="Selects a new appearance for your character" Graphic=Material'InterfaceContent.Menu.fbArrowRight' OnClick=NextSkin WinWidth=0.080000 WinHeight=0.080000 WinLeft=0.172187 WinTop=0.640000 Position=ICP_Scaled bNeverFocus=true End Object Begin Object Class=GUIImage Name=imgSymbolsBack Image=Material'InterfaceContent.Menu.EditBox' WinWidth=0.215000 WinHeight=0.770000 WinLeft=0.280243 WinTop=0.073000 ImageStyle=ISTY_Stretched bNeverFocus=true End Object Begin Object Class=GUIGfxButton Name=btnPrevSymbol Hint="Selects a new symbol for your team" Graphic=Material'InterfaceContent.Menu.fbArrowLeft' OnClick=PrevSymbol WinWidth=0.080000 WinHeight=0.080000 WinLeft=0.298750 WinTop=0.640000 bNeverFocus=true Position=ICP_Scaled End Object Begin Object Class=GUIGfxButton Name=btnNextSymbol Hint="Selects a new symbol for your team" Graphic=Material'InterfaceContent.Menu.fbArrowRight' OnClick=NextSymbol WinWidth=0.080000 WinHeight=0.080000 WinLeft=0.389375 WinTop=0.640000 bNeverFocus=true Position=ICP_Scaled End Object Begin Object class=GUILabel Name=lblTeamSymbol Caption="Select|Team Symbol" TextALign=TXTA_Center TextFont="UT2SmallFont" TextColor=(R=255,G=255,B=255,A=255) WinWidth=0.200000 WinHeight=0.100000 WinLeft=0.284375 WinTop=0.724583 bMultiLine=true End Object Begin Object class=GUILabel Name=lblCharacter Caption="Select|Character" TextALign=TXTA_Center TextFont="UT2SmallFont" TextColor=(R=255,G=255,B=255,A=255) WinWidth=0.200000 WinHeight=0.100000 WinLeft=0.064062 WinTop=0.724583 bMultiLine=true End Object // cool border for the player portrait symbol Begin Object class=GUIImage Name=portraitBackground Image=Material'InterfaceContent.Menu.BorderBoxA1' WinWidth=0.146680 WinHeight=0.506094 WinLeft=0.094141 WinTop=0.110469 ImageColor=(R=255,G=255,B=255,A=255); ImageRenderStyle=MSTY_Normal ImageStyle=ISTY_Stretched bVisible=false End Object // cool border for the team symbol Begin Object class=GUIImage Name=symbolBackground WinWidth=0.179101 WinHeight=0.297265 WinLeft=0.296196 WinTop=0.237865 Image=Material'InterfaceContent.Menu.BorderBoxA1' ImageColor=(R=255,G=255,B=255,A=255); ImageRenderStyle=MSTY_Normal ImageStyle=ISTY_Stretched End Object Controls(0)=btnSaveProfile Controls(1)=imgEditsBack Controls(2)=moebPlayerName Controls(3)=moebTeamName Controls(4)=mocbDifficulty Controls(5)=imgSkinsBack Controls(6)=clistPlayerSkins Controls(7)=btnPrevSkin Controls(8)=btnNextSkin Controls(9)=imgSymbolsBack Controls(10)=ilTeamSymbols Controls(11)=btnPrevSymbol Controls(12)=btnNextSymbol Controls(13)=btnBack Controls(14)=btnDefaults Controls(15)=lblCharacter Controls(16)=lblTeamSymbol Controls(17)=symbolBackground Controls(18)=portraitBackground DefaultName="Player" DefaultTeamName="Team" DefaultTeamSymbol=1 TeamSymbolPrefix="TeamSymbols_UT2003.sym" DefaultCharacter="Gorge" WinTop=0.15 WinLeft=0 WinWidth=1 WinHeight=0.77 bAcceptsInput=false Err_ProfileExists="Profile with name %prof% already exists!" Err_CantCreateProfile="Profile creation failed." } |
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