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XInterface.UT2SinglePlayerMain

Extends
UT2K3GUIPage

Core.Object
|   
+-- XInterface.GUI
   |   
   +-- XInterface.GUIComponent
      |   
      +-- XInterface.GUIMultiComponent
         |   
         +-- XInterface.GUIPage
            |   
            +-- XInterface.UT2K3GUIPage
               |   
               +-- XInterface.UT2SinglePlayerMain

Variables Summary
boolbFinishedPanels
GUIButtonButtonMenu
GUIButtonButtonPlay
stringMessageCreateProfileFirst
stringMessageLadderAvailable
stringMessageLadderComplete
GUITabControlTabC
stringTabHintLadder
stringTabHintProfileLoad
stringTabHintProfileNew
stringTabHintQualification
stringTabHintRoster
stringTabHintTutorials
stringTabNameLadder
stringTabNameProfileLoad
stringTabNameProfileNew
stringTabNameQualification
stringTabNameRoster
stringTabNameTutorials
Tab_SPPanelBaseTP_Ladder
Tab_SPPanelBaseTP_Play
Tab_SPPanelBaseTP_Profile
Tab_SPPanelBaseTP_Qual
Tab_SPPanelBaseTP_Roster
Tab_SPPanelBaseTP_Tutorials
Inherited Variables from XInterface.GUIPage
Background, BackgroundColor, BackgroundRStyle, bAllowedAsLast, bCaptureInput, bCheckResolution, bDisconnectOnOpen, bPauseIfPossible, bPersistent, bRenderWorld, bRequire640x480, bRestorable, CloseSound, InactiveFadeColor, OpenSound, ParentPage, Timers

Functions Summary
function BoxChange (GUIComponent Sender))
functionbool ButtonClick (GUIComponent Sender))
event ChangeHint (string NewHint))
event HandleParameters (string Param1, string Param2))
function HandleSpecialEvent (string SpecialEvent))
function InitComponent (GUIController MyController, GUIComponent MyOwner))
function PassThroughProfileUpdated ()))
function PopupButton (byte yButton))
function ProfileUpdated ()))
function ResetTitleBar (GUITabButton TB))
function TabChange (GUIComponent Sender))
Inherited Functions from XInterface.GUIPage
AllowOpen, ChangeHint, CheckResolution, Closed, Free, GetDataString, GetRestoreParams, HandleObject, HandleParameters, InitComponent, IsOpen, NotifyLevelChange, PlayCloseSound, PlayOpenSound, SetDataString, SetFocus


Variables Detail

bFinishedPanels Source code

var bool bFinishedPanels;

ButtonMenu Source code

var GUIButton ButtonMenu;

ButtonPlay Source code

var GUIButton ButtonPlay;

MessageCreateProfileFirst Source code

var localized string MessageCreateProfileFirst;

MessageLadderAvailable Source code

var localized string MessageLadderAvailable;

MessageLadderComplete Source code

var localized string MessageLadderComplete;

TabC Source code

var GUITabControl TabC;

TabHintLadder Source code

var localized string TabHintLadder;

TabHintProfileLoad Source code

var localized string TabHintProfileLoad;

TabHintProfileNew Source code

var localized string TabHintProfileNew;

TabHintQualification Source code

var localized string TabHintQualification;

TabHintRoster Source code

var localized string TabHintRoster;

TabHintTutorials Source code

var localized string TabHintTutorials;

TabNameLadder Source code

var localized string TabNameLadder;

TabNameProfileLoad Source code

var localized string TabNameProfileLoad;

TabNameProfileNew Source code

var localized string TabNameProfileNew;

TabNameQualification Source code

var localized string TabNameQualification;

TabNameRoster Source code

var localized string TabNameRoster;

TabNameTutorials Source code

var localized string TabNameTutorials;

TP_Ladder Source code

var Tab_SPPanelBase TP_Ladder;

TP_Play Source code

var Tab_SPPanelBase TP_Play;

TP_Profile Source code

var Tab_SPPanelBase TP_Profile;

TP_Qual Source code

var Tab_SPPanelBase TP_Qual;

TP_Roster Source code

var Tab_SPPanelBase TP_Roster;

TP_Tutorials Source code

var Tab_SPPanelBase TP_Tutorials;


Functions Detail

BoxChange Source code

function BoxChange ( GUIComponent Sender) )

ButtonClick Source code

function bool ButtonClick ( GUIComponent Sender) )

ChangeHint Source code

event ChangeHint ( string NewHint) )

HandleParameters Source code

event HandleParameters ( string Param1, string Param2) )

HandleSpecialEvent Source code

function HandleSpecialEvent ( string SpecialEvent) )

InitComponent Source code

function InitComponent ( GUIController MyController, GUIComponent MyOwner) )

PassThroughProfileUpdated Source code

function PassThroughProfileUpdated ( ) )

PopupButton Source code

function PopupButton ( byte yButton) )

ProfileUpdated Source code

function ProfileUpdated ( ) )

ResetTitleBar Source code

function ResetTitleBar ( GUITabButton TB) )

TabChange Source code

function TabChange ( GUIComponent Sender) )


Defaultproperties

defaultproperties
{
	Begin Object Class=GUITabControl Name=SPTabs
		WinWidth=1.0
		WinLeft=0
		WinTop=0.25
		WinHeight=48
		TabHeight=0.04
		bFillSpace=True
		OnChange=TabChange;
		bAcceptsInput=true
	End Object
	Controls(0)=GUITabControl'SPTabs'


	Begin Object class=GUITitleBar name=SPHints
		WinWidth=0.76
		WinHeight=0.055
		WinLeft=0.12
		WinTop=0.93
		bUseTextHeight=false
		StyleName="Footer"
		Justification=TXTA_Center
	End Object
	Controls(1)=GUITitleBar'SPHints'


	Begin Object Class=GUIButton Name=SPBack
		Caption="MENU"
		Hint="Return to main menu"
		OnClick=ButtonClick
		StyleName="SquareMenuButton"
		WinWidth=0.12
		WinHeight=0.055
		WinLeft=0
		WinTop=0.93
		bFocusOnWatch=true
	End Object
	Controls(2)=GUIButton'SPBack'


	Begin Object Class=GUIButton Name=SPPlay
		Caption="PLAY"
		Hint="Play the selected match"
		OnClick=ButtonClick
		StyleName="SquareMenuButton"
		WinWidth=0.12
		WinHeight=0.055
		WinLeft=0.88
		WinTop=0.93
		bFocusOnWatch=true
	End Object
	Controls(3)=GUIButton'SPPlay'


	Begin Object class=GUITitleBar name=SPPageHeader
		Caption="Single Player"
		StyleName="Header"
		WinWidth=1
		WinHeight=46.000000
		WinLeft=0
		WinTop=0.036406
		Effect=material'CO_Final'
	End Object
	Controls(4)=GUITitleBar'SPPageHeader'


	Begin Object class=moComboBox Name=SPevent
		WinWidth=0.548128
		WinHeight=0.060000
		WinLeft=0.446251
		WinTop=0.043745
		CaptionWidth=0.375
		Caption="SpecialEvent Test"
	End Object
	

	Background=Material'InterfaceContent.Backgrounds.bg11'
	WinWidth=1.0
	WinHeight=1.0
	WinTop=0.0
	WinLeft=0.0


	MessageCreateProfileFirst="You must create or load a profile before playing."
	MessageLadderAvailable="ladder is now available."
	MessageLadderComplete="ladder completed."


	TabNameProfileNew="Create Profile"
	TabNameProfileLoad="Manage Profiles"
	TabNameQualification="Qualification"
	TabNameLadder="Ladder"
	TabNameRoster="Roster"
	TabNameTutorials="Tutorials"


	TabHintProfileNew="Create a new single player campaign"
	TabHintProfileLoad="Manage your existing single player campaigns"
	TabHintQualification="Individual competition to qualify for the Unreal Tournament"
	TabHintLadder="Team competition in the Unreal Tournament"
	TabHintRoster="Manage your lineup for the next match"
	TabHintTutorials="View tutorials for each game type"
}



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Creation time: Do 14.8.2014 09:58:28.457 - Created with UnCodeX