- Extends
- UT2K3GUIPage
Core.Object
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+-- XInterface.GUI
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+-- XInterface.GUIComponent
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+-- XInterface.GUIMultiComponent
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+-- XInterface.GUIPage
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+-- XInterface.UT2K3GUIPage
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+-- XInterface.UT2SinglePlayerMain
Inherited Variables from XInterface.GUIPage |
Background, BackgroundColor, BackgroundRStyle, bAllowedAsLast, bCaptureInput, bCheckResolution, bDisconnectOnOpen, bPauseIfPossible, bPersistent, bRenderWorld, bRequire640x480, bRestorable, CloseSound, InactiveFadeColor, OpenSound, ParentPage, Timers |
Inherited Functions from XInterface.GUIPage |
AllowOpen, ChangeHint, CheckResolution, Closed, Free, GetDataString, GetRestoreParams, HandleObject, HandleParameters, InitComponent, IsOpen, NotifyLevelChange, PlayCloseSound, PlayOpenSound, SetDataString, SetFocus |
var bool bFinishedPanels;
MessageCreateProfileFirst Source code
var localized string MessageCreateProfileFirst;
MessageLadderAvailable Source code
var localized string MessageLadderAvailable;
var localized string MessageLadderComplete;
var localized string TabHintLadder;
var localized string TabHintProfileLoad;
var localized string TabHintProfileNew;
var localized string TabHintQualification;
var localized string TabHintRoster;
var localized string TabHintTutorials;
var localized string TabNameLadder;
var localized string TabNameProfileLoad;
var localized string TabNameProfileNew;
var localized string TabNameQualification;
var localized string TabNameRoster;
var localized string TabNameTutorials;
event ChangeHint ( string NewHint) )
event HandleParameters ( string Param1, string Param2) )
function HandleSpecialEvent ( string SpecialEvent) )
PassThroughProfileUpdated Source code
function PassThroughProfileUpdated ( ) )
function PopupButton ( byte yButton) )
function ProfileUpdated ( ) )
defaultproperties
{
Begin Object Class=GUITabControl Name=SPTabs
WinWidth=1.0
WinLeft=0
WinTop=0.25
WinHeight=48
TabHeight=0.04
bFillSpace=True
OnChange=TabChange;
bAcceptsInput=true
End Object
Controls(0)=GUITabControl'SPTabs'
Begin Object class=GUITitleBar name=SPHints
WinWidth=0.76
WinHeight=0.055
WinLeft=0.12
WinTop=0.93
bUseTextHeight=false
StyleName="Footer"
Justification=TXTA_Center
End Object
Controls(1)=GUITitleBar'SPHints'
Begin Object Class=GUIButton Name=SPBack
Caption="MENU"
Hint="Return to main menu"
OnClick=ButtonClick
StyleName="SquareMenuButton"
WinWidth=0.12
WinHeight=0.055
WinLeft=0
WinTop=0.93
bFocusOnWatch=true
End Object
Controls(2)=GUIButton'SPBack'
Begin Object Class=GUIButton Name=SPPlay
Caption="PLAY"
Hint="Play the selected match"
OnClick=ButtonClick
StyleName="SquareMenuButton"
WinWidth=0.12
WinHeight=0.055
WinLeft=0.88
WinTop=0.93
bFocusOnWatch=true
End Object
Controls(3)=GUIButton'SPPlay'
Begin Object class=GUITitleBar name=SPPageHeader
Caption="Single Player"
StyleName="Header"
WinWidth=1
WinHeight=46.000000
WinLeft=0
WinTop=0.036406
Effect=material'CO_Final'
End Object
Controls(4)=GUITitleBar'SPPageHeader'
Begin Object class=moComboBox Name=SPevent
WinWidth=0.548128
WinHeight=0.060000
WinLeft=0.446251
WinTop=0.043745
CaptionWidth=0.375
Caption="SpecialEvent Test"
End Object
Background=Material'InterfaceContent.Backgrounds.bg11'
WinWidth=1.0
WinHeight=1.0
WinTop=0.0
WinLeft=0.0
MessageCreateProfileFirst="You must create or load a profile before playing."
MessageLadderAvailable="ladder is now available."
MessageLadderComplete="ladder completed."
TabNameProfileNew="Create Profile"
TabNameProfileLoad="Manage Profiles"
TabNameQualification="Qualification"
TabNameLadder="Ladder"
TabNameRoster="Roster"
TabNameTutorials="Tutorials"
TabHintProfileNew="Create a new single player campaign"
TabHintProfileLoad="Manage your existing single player campaigns"
TabHintQualification="Individual competition to qualify for the Unreal Tournament"
TabHintLadder="Team competition in the Unreal Tournament"
TabHintRoster="Manage your lineup for the next match"
TabHintTutorials="View tutorials for each game type"
}
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Creation time: Do 14.8.2014 09:58:28.457 - Created with
UnCodeX