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class UT2ArenaConfig extends UT2K3GUIPage; var array<class<Weapon> > WeaponClass; var array<String> WeaponDesc; var moComboBox WeaponCombo; function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.InitComponent(MyController, MyOwner); WeaponCombo = moComboBox(Controls[4]); // Spawn 'please wait' screen while we DLO the weapons if ( Controller.OpenMenu("XInterface.UT2LoadingWeaponsArena") ) UT2LoadingWeaponsArena(Controller.TopPage()).StartLoad(self); } function bool InternalOnClick(GUIComponent Sender) { class'MutArena'.default.ArenaWeaponClassName = WeaponCombo.GetExtra(); class'MutArena'.static.StaticSaveConfig(); Controller.CloseMenu(false); return true; } defaultproperties { Begin Object Class=GUIButton name=DialogBackground WinWidth=1.0 WinHeight=1.0 WinTop=0 WinLeft=0 bAcceptsInput=false bNeverFocus=true StyleName="ComboListBox" bBoundToParent=true bScaleToParent=true End Object Controls(0)=GUIButton'DialogBackground' Begin Object Class=GUIButton Name=OkButton Caption="OK" WinWidth=0.2 WinHeight=0.04 WinLeft=0.4 WinTop=0.6 OnClick=InternalOnClick End Object Controls(1)=GUIButton'OkButton' Begin Object class=GUILabel Name=DialogText Caption="Weapon Arena" TextALign=TXTA_Center TextColor=(R=220,G=180,B=0,A=255) TextFont="UT2HeaderFont" WinWidth=1.000000 WinHeight=32.000000 WinLeft=0.000000 WinTop=0.325000 End Object Controls(2)=GUILabel'DialogText' Begin Object class=GUILabel Name=DialogText2 Caption="Choose the weapon to populate your Arena." TextALign=TXTA_Center TextColor=(R=220,G=180,B=0,A=255) TextFont="UT2MenuFont" WinWidth=1.000000 WinHeight=32.000000 WinLeft=0.000000 WinTop=0.390626 End Object Controls(3)=GUILabel'DialogText2' Begin Object class=moComboBox Name=WeaponSelect WinWidth=0.431641 WinHeight=0.04 WinLeft=0.293750 WinTop=0.467448 Caption="Weapon" INIOption="@INTERNAL" CaptionWidth=0.3 ComponentJustification=TXTA_Left bReadOnly=true End Object Controls(4)=moComboBox'WeaponSelect' WinLeft=0 WinTop=0.3 WinWidth=1 WinHeight=0.4 bRequire640x480=True } |
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