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XInterface.UT2ArenaConfig

Extends
UT2K3GUIPage

Core.Object
|   
+-- XInterface.GUI
   |   
   +-- XInterface.GUIComponent
      |   
      +-- XInterface.GUIMultiComponent
         |   
         +-- XInterface.GUIPage
            |   
            +-- XInterface.UT2K3GUIPage
               |   
               +-- XInterface.UT2ArenaConfig

Variables Summary
array<class<Weapon>>WeaponClass
moComboBoxWeaponCombo
array<String>WeaponDesc
Inherited Variables from XInterface.GUIPage
Background, BackgroundColor, BackgroundRStyle, bAllowedAsLast, bCaptureInput, bCheckResolution, bDisconnectOnOpen, bPauseIfPossible, bPersistent, bRenderWorld, bRequire640x480, bRestorable, CloseSound, InactiveFadeColor, OpenSound, ParentPage, Timers

Functions Summary
function InitComponent (GUIController MyController, GUIComponent MyOwner))
functionbool InternalOnClick (GUIComponent Sender))
Inherited Functions from XInterface.GUIPage
AllowOpen, ChangeHint, CheckResolution, Closed, Free, GetDataString, GetRestoreParams, HandleObject, HandleParameters, InitComponent, IsOpen, NotifyLevelChange, PlayCloseSound, PlayOpenSound, SetDataString, SetFocus


Variables Detail

WeaponClass Source code

var array<class<Weapon>> WeaponClass;

WeaponCombo Source code

var moComboBox WeaponCombo;

WeaponDesc Source code

var array<String> WeaponDesc;


Functions Detail

InitComponent Source code

function InitComponent ( GUIController MyController, GUIComponent MyOwner) )

InternalOnClick Source code

function bool InternalOnClick ( GUIComponent Sender) )


Defaultproperties

defaultproperties
{
	Begin Object Class=GUIButton name=DialogBackground
		WinWidth=1.0
		WinHeight=1.0
		WinTop=0
		WinLeft=0
		bAcceptsInput=false
		bNeverFocus=true
		StyleName="ComboListBox"
		bBoundToParent=true
		bScaleToParent=true
	End Object
	Controls(0)=GUIButton'DialogBackground'


	Begin Object Class=GUIButton Name=OkButton
		Caption="OK"
		WinWidth=0.2
		WinHeight=0.04
		WinLeft=0.4
		WinTop=0.6
		OnClick=InternalOnClick
	End Object
	Controls(1)=GUIButton'OkButton'


	Begin Object class=GUILabel Name=DialogText
		Caption="Weapon Arena"
		TextALign=TXTA_Center
		TextColor=(R=220,G=180,B=0,A=255)
		TextFont="UT2HeaderFont"
		WinWidth=1.000000
		WinHeight=32.000000
		WinLeft=0.000000
		WinTop=0.325000
	End Object
	Controls(2)=GUILabel'DialogText'


	Begin Object class=GUILabel Name=DialogText2
		Caption="Choose the weapon to populate your Arena."
		TextALign=TXTA_Center
		TextColor=(R=220,G=180,B=0,A=255)
		TextFont="UT2MenuFont"
		WinWidth=1.000000
		WinHeight=32.000000
		WinLeft=0.000000
		WinTop=0.390626
	End Object
	Controls(3)=GUILabel'DialogText2'


	Begin Object class=moComboBox Name=WeaponSelect
		WinWidth=0.431641
		WinHeight=0.04
		WinLeft=0.293750
		WinTop=0.467448
		Caption="Weapon"
		INIOption="@INTERNAL"
		CaptionWidth=0.3
		ComponentJustification=TXTA_Left
		bReadOnly=true
	End Object
	Controls(4)=moComboBox'WeaponSelect'


	WinLeft=0
	WinTop=0.3
	WinWidth=1
	WinHeight=0.4
	bRequire640x480=True
}

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Creation time: Do 14.8.2014 09:58:26.017 - Created with UnCodeX