| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- XInterface.GUI
|
+-- XInterface.GUIComponent
|
+-- XInterface.GUIMultiComponent
|
+-- XInterface.GUIPage
|
+-- XInterface.UT2K3GUIPage
|
+-- XInterface.UT2ArenaConfig
| Variables Summary | |
|---|---|
| array<class<Weapon>> | WeaponClass |
| moComboBox | WeaponCombo |
| array<String> | WeaponDesc |
| Inherited Variables from XInterface.GUIPage |
|---|
| Background, BackgroundColor, BackgroundRStyle, bAllowedAsLast, bCaptureInput, bCheckResolution, bDisconnectOnOpen, bPauseIfPossible, bPersistent, bRenderWorld, bRequire640x480, bRestorable, CloseSound, InactiveFadeColor, OpenSound, ParentPage, Timers |
| Functions Summary | ||
|---|---|---|
![]() | InitComponent (GUIController MyController, GUIComponent MyOwner)) | |
![]() | bool | InternalOnClick (GUIComponent Sender)) |
| Inherited Functions from XInterface.GUIPage |
|---|
| AllowOpen, ChangeHint, CheckResolution, Closed, Free, GetDataString, GetRestoreParams, HandleObject, HandleParameters, InitComponent, IsOpen, NotifyLevelChange, PlayCloseSound, PlayOpenSound, SetDataString, SetFocus |
| Variables Detail |
|---|
| Functions Detail |
|---|
InitComponent Source code
InternalOnClick Source code| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=GUIButton name=DialogBackground
WinWidth=1.0
WinHeight=1.0
WinTop=0
WinLeft=0
bAcceptsInput=false
bNeverFocus=true
StyleName="ComboListBox"
bBoundToParent=true
bScaleToParent=true
End Object
Controls(0)=GUIButton'DialogBackground'
Begin Object Class=GUIButton Name=OkButton
Caption="OK"
WinWidth=0.2
WinHeight=0.04
WinLeft=0.4
WinTop=0.6
OnClick=InternalOnClick
End Object
Controls(1)=GUIButton'OkButton'
Begin Object class=GUILabel Name=DialogText
Caption="Weapon Arena"
TextALign=TXTA_Center
TextColor=(R=220,G=180,B=0,A=255)
TextFont="UT2HeaderFont"
WinWidth=1.000000
WinHeight=32.000000
WinLeft=0.000000
WinTop=0.325000
End Object
Controls(2)=GUILabel'DialogText'
Begin Object class=GUILabel Name=DialogText2
Caption="Choose the weapon to populate your Arena."
TextALign=TXTA_Center
TextColor=(R=220,G=180,B=0,A=255)
TextFont="UT2MenuFont"
WinWidth=1.000000
WinHeight=32.000000
WinLeft=0.000000
WinTop=0.390626
End Object
Controls(3)=GUILabel'DialogText2'
Begin Object class=moComboBox Name=WeaponSelect
WinWidth=0.431641
WinHeight=0.04
WinLeft=0.293750
WinTop=0.467448
Caption="Weapon"
INIOption="@INTERNAL"
CaptionWidth=0.3
ComponentJustification=TXTA_Left
bReadOnly=true
End Object
Controls(4)=moComboBox'WeaponSelect'
WinLeft=0
WinTop=0.3
WinWidth=1
WinHeight=0.4
bRequire640x480=True
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||