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class UT2BotConfigPage extends UT2K3GUIPage; var localized string NoInformation; var GUIImage BotPortrait; var GUILabel BotName; var int ConfigIndex; var xUtil.PlayerRecord ThisBot; var bool bIgnoreChange; var moComboBox Wep; var array<CacheManager.WeaponRecord> Records; function InitComponent(GUIController MyController, GUIComponent MyOwner) { local int i; Super.Initcomponent(MyController, MyOwner); BotPortrait=GUIImage(Controls[1]); BotName=GUILabel(Controls[3]); class'CacheManager'.static.GetWeaponList( Records ); Wep = moComboBox(Controls[13]); Wep.AddItem("None"); for (i=0;i<Records.Length;i++) Wep.AddItem(Records[i].FriendlyName,,Records[i].ClassName); Wep.Onchange=ComboBoxChange; moSlider(Controls[6]).MySlider.OnDrawCaption=AggDC; moSlider(Controls[7]).MySlider.OnDrawCaption=AccDC; moSlider(Controls[8]).MySlider.OnDrawCaption=ComDC; moSlider(Controls[9]).MySlider.OnDrawCaption=StrDC; moSlider(Controls[10]).MySlider.OnDrawCaption=TacDC; moSlider(Controls[11]).MySlider.OnDrawCaption=ReaDC; } function SetupBotInfo(Material Portrait, string DecoTextName, xUtil.PlayerRecord PRE) { ThisBot = PRE; // Setup the Portrait from here BotPortrait.Image = PRE.Portrait; // Setup the decotext from here BotName.Caption = PRE.DefaultName; ConfigIndex = class'CustomBotConfig'.static.IndexFor(PRE.DefaultName); bIgnoreChange = true; if (ConfigIndex>=0) { moSlider(Controls[6]).SetValue(class'CustomBotConfig'.default.ConfigArray[ConfigIndex].Aggressiveness); moSlider(Controls[7]).SetValue(class'CustomBotConfig'.default.ConfigArray[ConfigIndex].Accuracy); moSlider(Controls[8]).SetValue(class'CustomBotConfig'.default.ConfigArray[ConfigIndex].CombatStyle); moSlider(Controls[9]).SetValue(class'CustomBotConfig'.default.ConfigArray[ConfigIndex].StrafingAbility); moSlider(Controls[10]).SetValue(class'CustomBotConfig'.default.ConfigArray[ConfigIndex].Tactics); moSlider(Controls[11]).SetValue(class'CustomBotConfig'.default.ConfigArray[ConfigIndex].ReactionTime); mocheckBox(Controls[12]).Checked(class'CustomBotConfig'.default.ConfigArray[ConfigIndex].Jumpiness > 0.5); Wep.Find(class'CustomBotConfig'.default.ConfigArray[ConfigIndex].FavoriteWeapon,,True); } else { moSlider(Controls[6]).SetValue(float(PRE.Aggressiveness)); moSlider(Controls[7]).SetValue(float(PRE.Accuracy)); moSlider(Controls[8]).SetValue(float(PRE.CombatStyle)); moSlider(Controls[9]).SetValue(float(PRE.StrafingAbility)); moSlider(Controls[10]).SetValue(float(PRE.Tactics)); moSlider(Controls[11]).SetValue(float(PRE.ReactionTime)); mocheckBox(Controls[12]).Checked(float(PRE.Jumpiness) > 0.5); Wep.Find(PRE.FavoriteWeapon,,True); } bIgnoreChange=false; } function bool OkClick(GUIComponent Sender) { Controller.CloseMenu(false); class'CustomBotConfig'.static.StaticSaveConfig(); return true; } function bool ResetClick(GUIComponent Sender) { bIgnoreChange = true; SetDefaults(); moSlider(Controls[6]).SetValue(float(ThisBot.Aggressiveness)); moSlider(Controls[7]).SetValue(float(ThisBot.Accuracy)); moSlider(Controls[8]).SetValue(float(ThisBot.CombatStyle)); moSlider(Controls[9]).SetValue(float(ThisBot.StrafingAbility)); moSlider(Controls[10]).SetValue(float(ThisBot.Tactics)); moSlider(Controls[11]).SetValue(float(ThisBot.ReactionTime)); moCheckBox(Controls[12]).Checked(float(ThisBot.Jumpiness) > 0.5); Wep.Find(ThisBot.FavoriteWeapon,false,True); bIgnorechange = false; return true; } function string DoPerc(GUISlider Control) { local float r,v,vmin; vmin = Control.MinValue; r = Control.MaxValue - vmin; v = Control.Value - vmin; return string(int(v/r*100)); } function string AggDC() { return DoPerc(moSlider(Controls[6]).MySlider) $ "%"; } function string AccDC() { return DoPerc(moSlider(Controls[7]).MySlider) $"%"; } function string ComDC() { return DoPerc(moSlider(Controls[8]).MySlider) $"%"; } function string StrDC() { return DoPerc(moSlider(Controls[9]).MySlider) $"%"; } function string TacDC() { return DoPerc(moSlider(Controls[10]).MySlider) $"%"; } function string ReaDC() { return DoPerc(moSlider(Controls[11]).MySlider) $"%"; } function SetDefaults() { class'CustomBotConfig'.default.ConfigArray[ConfigIndex].CharacterName = ThisBot.DefaultName; class'CustomBotConfig'.default.ConfigArray[ConfigIndex].PlayerName = ThisBot.DefaultName; class'CustomBotConfig'.default.ConfigArray[ConfigIndex].FavoriteWeapon = ThisBot.FavoriteWeapon; class'CustomBotConfig'.default.ConfigArray[ConfigIndex].Aggressiveness = float(ThisBot.Aggressiveness); class'CustomBotConfig'.default.ConfigArray[ConfigIndex].Accuracy = float(ThisBot.Accuracy); class'CustomBotConfig'.default.ConfigArray[ConfigIndex].CombatStyle = float(ThisBot.CombatStyle); class'CustomBotConfig'.default.ConfigArray[ConfigIndex].StrafingAbility = float(ThisBot.StrafingAbility); class'CustomBotConfig'.default.ConfigArray[ConfigIndex].Tactics = float(ThisBot.Tactics); class'CustomBotConfig'.default.ConfigArray[ConfigIndex].ReactionTime = float(ThisBot.ReactionTime); class'CustomBotConfig'.default.ConfigArray[ConfigIndex].Jumpiness = float(ThisBot.Jumpiness); } function SliderChange(GUIComponent Sender) { local GUISlider S; if ( moSlider(Sender) != None ) S = moSlider(Sender).MySlider; if ( bIgnoreChange || S == None ) return; // Look to see if this is a new entry if (ConfigIndex==-1) { ConfigIndex = class'CustomBotConfig'.Default.ConfigArray.Length; class'CustomBotConfig'.Default.ConfigArray.Length = ConfigIndex+1; SetDefaults(); } if (S == Controls[6]) class'CustomBotConfig'.default.ConfigArray[ConfigIndex].Aggressiveness = S.Value; else if (S == Controls[7]) class'CustomBotConfig'.default.ConfigArray[ConfigIndex].Accuracy = S.Value; else if (S == Controls[8]) class'CustomBotConfig'.default.ConfigArray[ConfigIndex].CombatStyle = S.Value; else if (S == Controls[9]) class'CustomBotConfig'.default.ConfigArray[ConfigIndex].StrafingAbility = S.Value; else if (S == Controls[10]) class'CustomBotConfig'.default.ConfigArray[ConfigIndex].Tactics = S.Value; else if (S == Controls[11]) class'CustomBotConfig'.default.ConfigArray[ConfigIndex].ReactionTime = S.Value; } function CheckBoxChange(GUIComponent Sender) { if (bIgnorechange || Sender!=Controls[18]) return; // Look to see if this is a new entry if (ConfigIndex==-1) { ConfigIndex = class'CustomBotConfig'.Default.ConfigArray.Length; class'CustomBotConfig'.Default.ConfigArray.Length = ConfigIndex+1; SetDefaults(); } if ( moCheckBox(Controls[18]).IsChecked() ) class'CustomBotConfig'.default.ConfigArray[ConfigIndex].Jumpiness = 1; else class'CustomBotConfig'.default.ConfigArray[ConfigIndex].Jumpiness = 0; } function ComboBoxChange(GUIComponent Sender) { if (bIgnorechange || Sender!=Controls[13]) return; // Look to see if this is a new entry if (ConfigIndex==-1) { ConfigIndex = class'CustomBotConfig'.Default.ConfigArray.Length; class'CustomBotConfig'.Default.ConfigArray.Length = ConfigIndex+1; SetDefaults(); } class'CustomBotConfig'.default.ConfigArray[ConfigIndex].FavoriteWeapon = moComboBox(Sender).GetExtra(); } defaultproperties { Begin Object class=GUIImage Name=PageBack Image=Material'InterfaceContent.Menu.EditBoxDown' ImageStyle=ISTY_Stretched WinWidth=0.890625 WinHeight=1.000000 WinLeft=0.062500 WinTop=0.000000 bScaleToParent=true bBoundToParent=true End Object Controls(0)=PageBack Begin Object class=GUIImage Name=imgBotPic WinWidth=0.246875 WinHeight=0.658008 WinLeft=0.078125 WinTop=0.193982 ImageRenderStyle=MSTY_Normal ImageStyle=ISTY_Justified RenderWeight=0.1001 End Object Controls(1)=imgBotPic Begin Object class=GUIImage Name=BotPortraitBorder WinWidth=0.253125 WinHeight=0.664258 WinLeft=0.076563 WinTop=0.188427 Image=Material'InterfaceContent.Menu.BorderBoxA1' ImageColor=(R=255,G=255,B=255,A=255); ImageRenderStyle=MSTY_Normal ImageStyle=ISTY_Stretched DropShadow=Material'2K4Menus.Controls.shadow' DropShadowX=8 DropShadowY=8 RenderWeight=0.1 End Object Controls(2)=BotPortraitBorder Begin Object class=GUILabel Name=BotCfgName WinWidth=0.598437 WinHeight=0.052539 WinLeft=0.084744 WinTop=0.119068 TextAlign=TXTA_Left Caption="Unknown" StyleName="TextLabel" FontScale=FNS_Large End Object Controls(3)=BotCfgName Begin Object class=GUIButton Name=ResetButton WinWidth=0.167187 WinHeight=0.045313 WinLeft=0.585938 WinTop=0.825001 Caption="Reset" OnClick=ResetClick End Object Controls(4)=ResetButton Begin Object class=GUIButton Name=OkButton WinWidth=0.167187 WinHeight=0.045313 WinLeft=0.765625 WinTop=0.825001 Caption="OK" OnClick=OkClick End Object Controls(5)=OkButton /* Begin Object class=GUILabel Name=BotAggrText TextAlign=TXTA_Left StyleName="TextLabel" WinWidth=0.250000 WinHeight=32.000000 WinLeft=0.344727 WinTop=0.189583 End Object Begin Object class=GUILabel Name=BotAccuracyText TextALign=TXTA_Left StyleName="TextLabel" WinWidth=0.250000 WinHeight=32.000000 WinLeft=0.344727 WinTop=0.262499 TabOrder=1 End Object Begin Object class=GUILabel Name=BotCStyleText TextAlign=TXTA_Left StyleName="TextLabel" WinWidth=0.250000 WinHeight=32.000000 WinLeft=0.344727 WinTop=0.335415 End Object Begin Object class=GUILabel Name=BotStrafeText TextALign=TXTA_Left StyleName="TextLabel" WinWidth=0.250000 WinHeight=32.000000 WinLeft=0.344727 WinTop=0.408333 End Object Begin Object class=GUILabel Name=BotTacticsText TextAlign=TXTA_Left StyleName="TextLabel" WinWidth=0.250000 WinHeight=32.000000 WinLeft=0.344727 WinTop=0.481249 End Object Begin Object class=GUILabel Name=BotReactionText TextALign=TXTA_Left StyleName="TextLabel" WinWidth=0.250000 WinHeight=32.000000 WinLeft=0.344727 WinTop=0.574999 End Object */ Begin Object class=moSlider Name=BotAggrSlider Caption="Aggressiveness" WinWidth=0.598438 WinLeft=0.345313 WinTop=0.208229 WinHeight=0.03 MinValue=0 MaxValue=1 Hint="Configures the aggressiveness rating of this bot." OnChange=SliderChange TabOrder=0 bHeightFromComponent=False End Object Begin Object class=moSlider Name=BotAccuracySlider Caption="Accuracy" WinWidth=0.598438 WinHeight=0.030000 WinLeft=0.345313 WinTop=0.281145 MinValue=-1 MaxValue=1 Hint="Configures the accuracy rating of this bot." OnChange=SliderChange; bHeightFromComponent=False End Object Begin Object class=moSlider Name=BotCStyleSlider Caption="Combat Style" WinWidth=0.598438 WinHeight=0.030000 WinLeft=0.345313 WinTop=0.354062 MinValue=0 MaxValue=1 Hint="Adjusts the combat style of this bot." OnChange=SliderChange; bHeightFromComponent=False End Object Begin Object class=moSlider Name=BotStrafeSlider Caption="Strafing Ability" WinWidth=0.598438 WinHeight=0.030000 WinLeft=0.345313 WinTop=0.426979 MinValue=0 MaxValue=1 Hint="Adjusts the strafing ability of this bot." OnChange=SliderChange; bHeightFromComponent=False End Object Begin Object class=moSlider Name=BotTacticsSlider Caption="Tactics" WinWidth=0.598438 WinHeight=0.030000 WinLeft=0.345313 WinTop=0.499895 MinValue=-1 MaxValue=1 Hint="Adjusts the team-play awareness ability of this bot." OnChange=SliderChange; bHeightFromComponent=False End Object Begin Object class=moSlider Name=BotReactionSlider Caption="Reaction Time" WinWidth=0.598438 WinHeight=0.030000 WinLeft=0.345313 WinTop=0.593645 MinValue=-4 MaxValue=4 Hint="Adjusts the reaction speed of this bot." OnChange=SliderChange; bHeightFromComponent=False End Object Begin Object class=moCheckBox Name=BotJumpy WinWidth=0.598438 WinHeight=0.040000 WinLeft=0.345313 WinTop=0.666562 Caption="Jump Happy" Hint="Controls whether this bot jumps a lot during the game." CaptionWidth=0.9 bSquare=true ComponentJustification=TXTA_Right OnChange=CheckBoxChange bHeightFromComponent=False End Object Begin Object class=moComboBox Name=BotWeapon WinWidth=0.598438 WinHeight=0.044375 WinLeft=0.345313 WinTop=0.729062 Caption="Preferred Weapon" Hint="Select which weapon this bot should prefer." CaptionWidth=0.45 bReadOnly=true ComponentJustification=TXTA_Left bHeightFromComponent=False End Object Controls(6)=BotAggrSlider Controls(7)=BotAccuracySlider Controls(8)=BotCStyleSlider Controls(9)=BotStrafeSlider Controls(10)=BotTacticsSlider Controls(11)=BotReactionSlider Controls(12)=BotJumpy Controls(13)=BotWeapon WinWidth=1.0 WinHeight=0.8 WinTop=0.1 WinLeft=0.0 NoInformation="No Information Available!" } |
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