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class UT2GetPassword extends UT2K3GUIPage; var bool bIgnoreEsc; var localized string LeaveMPButtonText; var localized string LeaveSPButtonText; var float ButtonWidth; var float ButtonHeight; var float ButtonHGap; var float ButtonVGap; var float BarHeight; var float BarVPos; var string RetryURL; function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.InitComponent(Mycontroller, MyOwner); PlayerOwner().ClearProgressMessages(); moEditBox(Controls[1]).MyEditBox.bConvertSpaces = true; } function HandleParameters(string URL,string Unused) { RetryURL = URL; } function bool InternalOnClick(GUIComponent Sender) { local ExtendedConsole MyConsole; if(Sender==Controls[2] && Len(moEditbox(Controls[1]).GetText()) > 0) // Retry { MyConsole = ExtendedConsole(PlayerOwner().Player.Console); if(MyConsole != None) { MyConsole.SavedPasswords.Length = MyConsole.SavedPasswords.Length + 1; MyConsole.SavedPasswords[MyConsole.SavedPasswords.Length - 1].Server = MyConsole.LastConnectedServer; MyConsole.SavedPasswords[MyConsole.SavedPasswords.Length - 1].Password = moEditbox(Controls[1]).GetText(); MyConsole.SaveConfig(); } PlayerOwner().ClientTravel(RetryURL$"?password="$moEditbox(Controls[1]).GetText(),TRAVEL_Absolute,false); Controller.CloseAll(false); } if(Sender==Controls[3]) // Fail { Controller.ReplaceMenu("xinterface.UT2MainMenu"); } return true; } defaultproperties { Begin Object Class=GUIButton name=GetPassBackground bAcceptsInput=false bNeverFocus=true StyleName="RoundButton" WinWidth=0.831251 WinHeight=0.306250 WinLeft=0.087500 WinTop=0.375000 End Object Controls(0)=GUIButton'GetPassBackground' Begin Object class=moEditBox Name=GetPassPW WinWidth=0.500000 WinHeight=0.060000 WinLeft=0.250000 WinTop=0.508594 Caption="Server Password" CaptionWidth=0.4 End Object Controls(1)=moEditBox'GetPassPW' Begin Object Class=GUIButton Name=GetPassRetry Caption="Retry" StyleName="MidGameButton" OnClick=InternalOnClick bBoundToParent=true WinWidth=0.250000 WinHeight=0.050000 WinLeft=0.400000 WinTop=0.941666 End Object Controls(2)=GUIButton'GetPassRetry' Begin Object Class=GUIButton Name=GetPassFail Caption="Cancel" StyleName="MidGameButton" OnClick=InternalOnClick bBoundToParent=true WinWidth=0.250000 WinHeight=0.050000 WinLeft=0.650000 WinTop=0.941666 End Object Controls(3)=GUIButton'GetPassFail' Begin Object Class=GUILabel Name=GetPassLabel Caption="A password is required to play on this server." TextFont="UT2HeaderFont" TextALign=TXTA_Center TextColor=(R=255,G=255,B=255,A=255) WinWidth=1 WinHeight=0.5 WinLeft=0 WinTop=0.125 bMultiLine=true bBoundToParent=true End Object Controls(4)=GUILabel'GetPassLabel' OpenSound=sound'MenuSounds.SelectDshort' bIgnoreEsc=true bAllowedAsLast=true WinTop=0.375; WinHeight=0.25; WinWidth=1.0; WinLeft=0.0; } |
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