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//============================================================================== // Created on: 01/02/2004 // Configures maplist for match setup // // Written by Ron Prestenback // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class MatchSetupMaps extends MatchSetupPanelBase; var automated GUISectionBackground sb_Avail, sb_Active; var automated GUIListBox lb_Avail, lb_Active; var() editconst noexport GUIList li_Active, li_Avail; var automated GUIButton b_Add, b_AddAll, b_Remove, b_RemoveAll, b_MoveUp, b_MoveDown; struct MapInfo { var string FriendlyName, Params, URL; var int Index; }; var() array<MapInfo> TrackedMaps; function InitPanel() { Super.InitPanel(); Group = class'VotingReplicationInfo'.default.MapID; } function LoggedOut() { Super.LoggedOut(); li_Avail.Clear(); li_Active.Clear(); } function bool HandleResponse(string Type, string Info, string Data) { local int i; local array<string> Indexes; if ( Type ~= Group ) { log("MAPS HandleResponse Info '"$Info$"' Data '"$Data$"'",'MapVoteDebug'); if ( Info ~= class'VotingReplicationInfo'.default.AddID ) { ReceiveNewMap(Data); return true; } if ( Info ~= class'VotingReplicationInfo'.default.UpdateID ) { Split(Data, ",", Indexes); for ( i = 0; i < Indexes.Length; i++ ) AddMapByIndex(int(Indexes[i])); } return true; } return false; } function ReceiveNewMap( string Data ) { local int Index, pos; local string MapName; pos = InStr(Data, ","); if ( pos != -1 ) { Index = int(Left(Data,pos)); MapName = Mid(Data, pos+1); } else { log("HandleResponse received weird mapname:"@Data); assert(false); } TrackMapInfo( StripMapName(MapName), "", Index ); li_Avail.Add(MapName); } function TrackMapInfo( string FriendlyName, string URL, int Index ) { local int i; i = FindTrackingIndex(FriendlyName $ URL); if ( i == -1 ) { i = TrackedMaps.Length; TrackedMaps.Length = TrackedMaps.Length + 1; } TrackedMaps[i].FriendlyName = FriendlyName; TrackedMaps[i].Params = URL; TrackedMaps[i].URL = FriendlyName $ URL; TrackedMaps[i].Index = Index; } function int FindTrackingIndex( string MapURL ) { local int i; for ( i = 0; i < TrackedMaps.Length; i++ ) { if ( TrackedMaps[i].URL ~= MapURL ) return i; } return -1; } function InitComponent(GUIController InController, GUIComponent InOwner) { Super.InitComponent(InController, InOwner); li_Avail = lb_Avail.List; li_Active = lb_Active.List; if (li_Avail != None) { li_Avail.bDropSource = True; li_Avail.bDropTarget = True; li_Avail.OnDblClick = ModifyMapList; li_Avail.AddLinkObject( b_Add, True ); li_Avail.CheckLinkedObjects = InternalCheckLinkedObj; li_Avail.bInitializeList = False; } if (li_Active != None) { li_Active.bDropSource = True; li_Active.bDropTarget = True; li_Active.OnDblClick = ModifyMapList; li_Active.AddLinkObject( b_Remove, True ); li_Active.AddLinkObject( b_MoveUp, True ); li_Active.AddLinkObject( b_MoveDown, True ); li_Active.CheckLinkedObjects = InternalCheckLinkedObj; li_Active.bInitializeList = False; } sb_Avail.ManageComponent(lb_Avail); sb_Active.ManageComponent(lb_Active); } // Mapname has value only when initializing list function bool AddMap() { local int i; local array<GUIListElem> PendingElements; if ( !li_Avail.IsValid() ) return false; li_Avail.bNotify = False; PendingElements = li_Avail.GetPendingElements(True); for ( i = 0; i < PendingElements.Length; i++ ) { li_Avail.RemoveElement(PendingElements[i],,True); li_Active.AddElement(PendingElements[i]); } li_Avail.bNotify = True; li_Avail.ClearPendingElements(); li_Avail.SetIndex(li_Avail.Index); return true; } function bool RemoveMap() { local int i; local array<GUIListElem> PendingElements; if ( !li_Active.IsValid() ) return false; li_Active.bNotify = False; PendingElements = li_Active.GetPendingElements( True ); for ( i = 0; i < PendingElements.Length; i++ ) { li_Active.RemoveElement( PendingElements[i],,True ); li_Avail.AddElement( PendingElements[i] ); } li_Active.bNotify = True; li_Active.ClearPendingElements(); li_Active.SetIndex(li_Active.Index); return true; } function AddMapByIndex( int Index ) { local int i; for ( i = 0; i < TrackedMaps.Length; i++ ) { if ( TrackedMaps[i].Index == Index ) { li_Avail.RemoveItem(TrackedMaps[i].URL); if ( li_Active.FindIndex(TrackedMaps[i].URL) == -1 ) li_Active.Add(TrackedMaps[i].URL); li_Avail.ClearPendingElements(); return; } } } function RemoveMapByIndex( int Index ) { local int i; for ( i = 0; i < TrackedMaps.Length; i++ ) { if ( TrackedMaps[i].Index == Index ) { li_Active.RemoveItem(TrackedMaps[i].URL); if ( li_Avail.FindIndex(TrackedMaps[i].URL) == -1 ) li_Avail.Add(TrackedMaps[i].URL); li_Active.ClearPendingElements(); return; } } } function SubmitChanges() { local int i, idx; local string str; for ( i = 0; i < li_Active.ItemCount; i++ ) { idx = FindTrackingIndex(li_Active.GetItemAtIndex(i)); if ( idx != -1 ) { if ( str != "" ) str $= ","; str $= idx; } } SendCommand( Group $ ":" $ str ); Super.SubmitChanges(); } // Called when one of the buttons between the maplists are clicked on singular function bool ModifyMapList(GUIComponent Sender) { local int Index; local string Str; if ( Sender == lb_Avail ) { AddMap(); return true; } if ( Sender == lb_Active ) { RemoveMap(); return true; } if ( GUIButton(Sender) == None ) return false; switch ( GUIButton(Sender).Caption ) { case b_Add.Caption: return AddMap(); case b_AddAll.Caption: if (lb_Avail.ItemCount()==0) return true; // for ( Index = 0; Index < li_Avail.ItemCount; Index++ ) // MapHandler.AddMap( GameIndex, RecordIndex, li_Avail.GetItemAtIndex(Index) ); li_Active.LoadFrom(li_Avail); li_Avail.Clear(); return true; case b_Remove.Caption: return RemoveMap(); case b_RemoveAll.Caption: if ( lb_Active.ItemCount()==0 ) return true; // for ( Index = 0; Index < li_Active.ItemCount; Index++ ) // MapHandler.RemoveMap( GameIndex, RecordIndex, li_Active.GetItemAtIndex(Index) ); li_Avail.LoadFrom(li_Active,false); li_Active.Clear(); return true; case b_MoveUp.Caption: if ( !li_Active.IsValid() ) return true; Index = li_Active.Index; Str = GetMapURL(li_Active, -1); if (index>0) { li_Active.Swap(index,index-1); li_Active.SetIndex(Index - 1); } // MapHandler.ShiftMap(GameIndex, RecordIndex, Str, -1); return true; case b_MoveDown.Caption: if ( !li_Active.IsValid() ) return true; Index = li_Active.Index; Str = GetMapURL(li_Active, -1); if (index<lb_Active.ItemCount()-1) { li_Active.Swap(index,index+1); li_Active.SetIndex(Index + 1); } // MapHandler.ShiftMap(GameIndex, RecordIndex, Str, 1); return true; } return false; } // This function overrides GUIList default behavior because we only want to disable the AddAll and RemoveAll // if those lists are empty function InternalCheckLinkedObj( GUIListBase List ) { if ( List.IsValid() ) List.EnableLinkedObjects(); else List.DisableLinkedObjects(); if ( li_Avail.ItemCount > 0 ) EnableComponent(b_AddAll); else DisableComponent(b_AddAll); if ( li_Active.ItemCount > 0 ) { EnableComponent(b_RemoveAll); if ( li_Active.IsValid() ) { if ( li_Active.Index == 0 ) DisableComponent(b_MoveUp); else { EnableComponent(b_MoveUp); if ( li_Active.Index == li_Active.ItemCount -1 ) DisableComponent(b_MoveDown); else EnableComponent(b_MoveDown); } } else { DisableComponent(b_MoveUp); DisableComponent(b_MoveDown); } } else { DisableComponent(b_RemoveAll); DisableComponent(b_MoveUp); DisableComponent(b_MoveDown); } } // Remove any additional text from the map's name // Used for getting just the mapname static function string StripMapName( string FullMapName ) { local int pos; pos = InStr(FullMapName, " "); if ( pos != -1 ) FullMapName = Left(FullMapName, pos); pos = InStr(FullMapName, "?"); if ( pos != -1 ) FullMapName = Left(FullMapName, pos); return FullMapName; } // Remove the additional text, and append the extra string data from the list // Used when passing in a URL for the selected map static function string GetMapURL( GUIList List, int Index ) { local int pos; local string s; if ( Index == -1 ) Index = List.Index; s = List.GetItemAtIndex(Index); pos = InStr(s, " "); // extra text in the mapname - get additional parameters from extra info if ( pos != -1 ) s = Left(s, pos) $ List.GetExtraAtIndex(Index); return s; } DefaultProperties { PanelCaption="Maplist" OnLogOut=LoggedOut Begin Object Class=GUISectionBackground Name=InactiveBackground Caption="Inactive Maps" WinWidth=0.483107 WinHeight=0.965313 WinLeft=0.013880 WinTop=0.030053 bBoundToParent=True bScaleToParent=True BottomPadding=0.11 bFillClient=True End Object sb_Avail=InactiveBackground Begin Object Class=GUISectionBackground Name=ActiveBackground Caption="Active Maps" bBoundToParent=True bScaleToParent=True WinWidth=0.474194 WinHeight=0.965313 WinLeft=0.511243 WinTop=0.030053 BottomPadding=0.215 bFillClient=True End Object sb_Active=ActiveBackground Begin Object Class=GUIListBox Name=InactiveList WinWidth=0.380394 WinHeight=0.662671 WinLeft=0.113794 WinTop=0.138078 bVisibleWhenEmpty=true bSorted=True TabOrder=0 End Object lb_Avail=InactiveList Begin Object Class=GUIListBox Name=ActiveList WinWidth=0.368359 WinHeight=0.662671 WinLeft=0.605861 WinTop=0.108021 bVisibleWhenEmpty=true TabOrder=1 End Object lb_Active=ActiveList Begin Object Class=GUIButton Name=AddAllButton Caption="Add All" Hint="Add all maps to your map list" WinWidth=0.190232 WinHeight=0.079184 WinLeft=0.045006 WinTop=0.902198 OnClick=ModifyMapList OnClickSound=CS_Up TabOrder=5 End Object b_AddAll=AddAllButton Begin Object Class=GUIButton Name=AddButton Caption="Add" Hint="Add the selected maps to your map list" WinWidth=0.203807 WinHeight=0.079184 WinLeft=0.263743 WinTop=0.902198 OnClick=ModifyMapList OnClickSound=CS_Up TabOrder=6 bRepeatClick=True End Object b_Add=AddButton Begin Object Class=GUIButton Name=MoveDownButton Caption="Down" Hint="Move this map lower down in the list" WinWidth=0.191554 WinHeight=0.079184 WinLeft=0.543747 WinTop=0.815376 OnClick=ModifyMapList OnClickSound=CS_Down TabOrder=8 bRepeatClick=True End Object b_MoveDown=MoveDownButton Begin Object Class=GUIButton Name=MoveUpButton Caption="Up" Hint="Move this map higher up in the list" WinWidth=0.191554 WinHeight=0.079184 WinLeft=0.772577 WinTop=0.815376 OnClick=ModifyMapList OnClickSound=CS_Up TabOrder=9 bRepeatClick=True End Object b_MoveUp=MoveUpButton Begin Object Class=GUIButton Name=RemoveButton Caption="Remove" Hint="Remove the selected maps from your map list" WinWidth=0.191554 WinHeight=0.079184 WinLeft=0.543747 WinTop=0.902198 OnClick=ModifyMapList OnClickSound=CS_Down TabOrder=10 AutoSizePadding=(HorzPerc=0.5,VertPerc=0.0) bRepeatClick=True End Object b_Remove=RemoveButton Begin Object Class=GUIButton Name=RemoveAllButton Caption="Remove All" Hint="Remove all maps from your map list" WinWidth=0.191554 WinHeight=0.079184 WinLeft=0.772577 WinTop=0.902198 OnClick=ModifyMapList OnClickSound=CS_Down TabOrder=11 End Object b_RemoveAll=RemoveAllButton } |
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