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XWeapons.FX_WeaponLocker


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//=============================================================================
// FX_WeaponLocker
//=============================================================================
// Created by Laurent Delayen
// © 2003, Epic Games, Inc.  All Rights Reserved
//=============================================================================

class FX_WeaponLocker extends Emitter;

#exec OBJ LOAD FILE=..\Textures\AS_FX_TX.UTX
#exec OBJ LOAD FILE=..\Textures\AW-2004Particles.UTX

function TurnOff(Float T)
{
	bHidden = true;
	SetTimer(30, false);
}

function Timer()
{
	bHidden = false;
}

simulated function NotifyLocalPlayerDead(PlayerController PC)
{
	bHidden = false;
}

defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter60
        UseColorScale=True
        SpinParticles=True
        UniformSize=True
        AutomaticInitialSpawning=False
        ColorScale(1)=(RelativeTime=0.500000,Color=(B=64,G=255,R=128))
        ColorScale(2)=(RelativeTime=1.000000)
        Opacity=0.670000
        MaxParticles=3
        StartLocationOffset=(Z=30.000000)
        SpinsPerSecondRange=(X=(Min=0.010000,Max=0.040000))
        StartSpinRange=(X=(Max=1.000000))
        StartSizeRange=(X=(Min=20.000000,Max=25.000000))
        InitialParticlesPerSecond=2000.000000
        Texture=AS_FX_TX.Flares.Laser_Flare
        LifetimeRange=(Min=1.000000,Max=1.000000)
		SecondsBeforeInactive=0
        Name="SpriteEmitter60"
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter60'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter61
        UseColorScale=True
        SpinParticles=True
        UniformSize=True
        AutomaticInitialSpawning=False
        ColorScale(1)=(RelativeTime=0.500000,Color=(B=128,G=255,R=224))
        ColorScale(2)=(RelativeTime=1.000000)
        Opacity=0.330000
        MaxParticles=1
        StartLocationOffset=(Z=30.000000)
        SpinsPerSecondRange=(X=(Min=0.005000,Max=0.030000))
        StartSpinRange=(X=(Max=1.000000))
        StartSizeRange=(X=(Min=16.000000,Max=18.000000))
        InitialParticlesPerSecond=2000.000000
        Texture=AW-2004Particles.Energy.EclipseCircle
        LifetimeRange=(Min=1.000000,Max=1.000000)
		SecondsBeforeInactive=0
        Name="SpriteEmitter61"
    End Object
    Emitters(1)=SpriteEmitter'SpriteEmitter61'

    bNoDelete=false
    AutoDestroy=false
	RemoteRole=Role_None
    CullDistance=+7000.0
}

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Class file time: Di 5.9.2006 22:36:30.000 - Creation time: Do 14.8.2014 09:58:39.360 - Created with UnCodeX