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Betrayal.BetrayalMercuryBetrayMissile

Extends
BetrayalMercuryMissile

BetrayalMercuryBetrayMissile Creation date: 2011-03-13 16:17 Last change: $Id$ Copyright © 2011, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- Betrayal.BetrayalMercuryMissile
         |   
         +-- Betrayal.BetrayalMercuryBetrayMissile

Variables Summary
Inherited Variables from Betrayal.BetrayalMercuryMissile
AccelRate, AirHeadHitDamage, AirHitDamage, AirPunchThroughDamage, AirThroughHeadDamage, bCanHitOwner, BetrayalThrusterColorScale, bFakeDestroyed, bSameTeamShot, bWasAirHit, bWasHeadshot, DirectHitDamage, Direction, DopplerBaseSpeed, DopplerStrength, EnemyHitCount, ExplodeOnPlayerSound, ExplosionEffectInfo, HeadHitDamage, HeadShotSizeAdjust, ImpactDamageAmount, PrevTouched, PrevTouchLocation, PunchThroughDamage, PunchThroughSpeed, PunchThroughVelocityLossPercent, RocketJumpBoost, SpawnLocation, SplashDamageType, SplashMomentum, ThroughHeadDamage, TouchLocation, TouchNormal, Trail, TrailLineColor, TransferDamageAmount, WallLocation, WallNormal
Inherited Variables from Engine.Projectile
bNoFX, bReadyToSplash, bScriptPostRender, bSpecialCalcView, bSwitchToZeroCollision, Damage, DamageRadius, ExplosionDecal, ExploWallOut, HurtWall, ImpactSound, InstigatorController, LastTouched, MaxEffectDistance, MaxSpeed, MomentumTransfer, MyDamageType, SpawnSound, Speed, TossZ, ZeroCollider

Structures Summary
Inherited Structures from Betrayal.BetrayalMercuryMissile
TExplosionEffectInfo, TVictimInfo

Functions Summary
Inherited Functions from Betrayal.BetrayalMercuryMissile
ApplyDamage, BeginPlay, BeginState, BlowUp, ClientSideTouch, CountHit, Destroyed, Explode, FakeDestroy, FakeDestroyed, GetExplosionClass, HitWall, PlayBroadcastedSound, PostBeginPlay, PostNetBeginPlay, ProcessContact, ProcessTouch, ShouldPenetrate, SpawnExplosionEffects, SpawnPenetrationEffects, Tick, TornOff, Touch
Inherited Functions from Engine.Projectile
BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch


Defaultproperties

defaultproperties
{
	bSameTeamShot  = True
	TrailLineColor = (X=(Min=0.5,Max=0.5),Y=(Min=0.5,Max=0.5),Z=(Min=1.0,Max=1.0))
	Skins(0)       = TexScaler'MercuryMissileTexBlue'
	AmbientSound   = Sound'MercBetrayalFly'
	SoundVolume    = 255
	SoundRadius    = 350.0
}



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Creation time: Do 14.8.2014 09:58:00.308 - Created with UnCodeX