defaultproperties
{
Begin Object Class=SpriteEmitter Name=ExplosionRing
UseColorScale=True
ColorScale(0)=(Color=(B=128,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=0.400000,Color=(B=64,G=192,R=255,A=96))
ColorScale(2)=(RelativeTime=0.800000,Color=(G=96,R=255,A=16))
ColorScale(3)=(RelativeTime=1.000000,Color=(R=255))
CoordinateSystem=PTCS_Relative
MaxParticles=50
SpinParticles=True
StartSpinRange=(Z=(Max=1.0))
RespawnDeadParticles=False
StartLocationShape=PTLS_Polar
StartLocationPolarRange=(Y=(Max=65535.0),Z=(Min=5.0,Max=5.0))
UseSizeScale=True
UseRegularSizeScale=False
SizeScale(0)=(RelativeSize=0.700000)
SizeScale(1)=(RelativeTime=0.400000,RelativeSize=1.000000)
SizeScale(2)=(RelativeTime=0.600000,RelativeSize=0.800000)
SizeScale(3)=(RelativeTime=1.000000,RelativeSize=0.700000)
StartSizeRange=(X=(Min=20.0,Max=25.0),Y=(Min=20.0,Max=25.0),Z=(Min=20.0,Max=25.0))
UniformSize=True
InitialParticlesPerSecond=1000.000000
AutomaticInitialSpawning=False
Texture=Texture'MercuryExplosionSprites'
DrawStyle=PTDS_AlphaBlend
TextureUSubdivisions=4
TextureVSubdivisions=4
UseRandomSubdivision=True
LifetimeRange=(Min=0.3,Max=0.5)
StartVelocityRadialRange=(Min=100.0,Max=170.0)
VelocityLossRange=(X=(Min=1.5,Max=2.5),Y=(Min=1.5,Max=2.5),Z=(Min=1.5,Max=2.5))
GetVelocityDirectionFrom=PTVD_AddRadial
SecondsBeforeInactive=0
End Object
Emitters(0) = SpriteEmitter'ExplosionRing'
Begin Object Class=SpriteEmitter Name=ExplosionSmokeRing
FadeInEndTime=0.200000
FadeIn=True
FadeOutStartTime=0.200000
FadeOut=True
Opacity=0.5
CoordinateSystem=PTCS_Relative
MaxParticles=30
RespawnDeadParticles=False
StartLocationShape=PTLS_Polar
StartLocationPolarRange=(Y=(Max=65535.000000),Z=(Min=20.000000,Max=20.000000))
UseSizeScale=True
UseRegularSizeScale=False
SizeScale(0)=(RelativeSize=0.300000)
SizeScale(1)=(RelativeTime=0.200000,RelativeSize=0.700000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=25.000000,Max=25.000000),Y=(Min=25.000000,Max=25.000000),Z=(Min=25.000000,Max=25.000000))
UniformSize=True
InitialParticlesPerSecond=1000.000000
AutomaticInitialSpawning=False
Texture=Texture'EmitterTextures.MultiFrame.smokelight_a'
TextureUSubdivisions=4
TextureVSubdivisions=4
UseRandomSubdivision=True
LifetimeRange=(Min=0.800000,Max=1.000000)
StartVelocityRadialRange=(Min=60.000000,Max=60.000000)
VelocityLossRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
GetVelocityDirectionFrom=PTVD_AddRadial
SecondsBeforeInactive=0
End Object
Emitters(1) = SpriteEmitter'ExplosionSmokeRing'
AutoDestroy = True
bNoDelete = False
RemoteRole = ROLE_None
bNetTemporary = True
LifeSpan = 1.1
TransientSoundVolume = 0.5
} |