Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- Betrayal.BetrayalMercuryLauncher
Constants Summary |
---|
Inherited Contants from Engine.Weapon |
---|
NUM_FIRE_MODES |
Variables Summary | |
---|---|
float | RocketJumpBoost |
Inherited Variables from Engine.Inventory |
---|
AttachmentClass, bDisplayableInv, bDrawingFirstPerson, BobDamping, bTossedOut, Charge, GroupOffset, IconCoords, IconMaterial, InventoryGroup, ItemName, PickupClass, PlayerViewOffset, PlayerViewPivot, ThirdPersonActor |
Enumerations Summary |
---|
Inherited Enumerations from Engine.Weapon |
---|
EWeaponClientState |
Functions Summary | ||
---|---|---|
AnimEnd (int Channel)) | ||
byte | BestMode ())) | |
BringUp (optional Weapon PrevWeapon)) | ||
CheckOutOfAmmo ())) | ||
bool | ConsumeAmmo (int Mode, float Load, optional bool bAmountNeededIsMax)) | |
float | GetAIRating ())) | |
bool | HasAmmo ())) | |
PlayFiring (bool plunge)) | ||
PlayIdle ())) | ||
Plunge ())) | ||
PostBeginPlay ())) | ||
float | SuggestAttackStyle ())) |
States Summary |
---|
AnimateLoad Source code |
---|
simulated state AnimateLoad |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { RocketJumpBoost = 3.0 FireModeClass(0) = Class'BetrayalMercuryFire' FireModeClass(1) = Class'BetrayalMercuryAltFire' SelectAnim = "Pickup" PutDownAnim = "PutDown" IdleAnimRate = 0.5 SelectSound = Sound'WeaponSounds.RocketLauncher.SwitchToRocketLauncher' SelectForce = "SwitchToRocketLauncher" AttachmentClass = Class'BetrayalMercuryLauncherAttachment' AIRating = 0.8 CurrentRating = 0.8 Priority = 10 DefaultPriority = 9 InventoryGroup = 8 GroupOffset = 2 EffectOffset = (X=50.0,Y=1.0,Z=10.0) DisplayFOV = 60.0 PlayerViewOffset = (Y=8.0) PlayerViewPivot = (Yaw=500,Roll=1000) BobDamping = 1.5 Mesh = SkeletalMesh'Weapons.RocketLauncher_1st' Skins(0) = Texture'MercuryLauncherTex' HighDetailOverlay = FinalBlend'MercuryLauncherShiny' IconMaterial = Texture'HUDContent.Generic.HUD' IconCoords = (X1=253,Y1=146,X2=333,Y2=181) ItemName = "Betrayal Mercury Launcher" Description = "The Mercury Missile Launcher is a modification to the Trident rocket launcher that is capable of firing high-speed rockets.||This version comes with special ammunition that is usually 100% deadly against infantry, but only on direct impact." PickupClass = class'BetrayalMercuryLauncherPickup' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |