| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- Betrayal.BetrayalMercuryLauncher
| Constants Summary |
|---|
| Inherited Contants from Engine.Weapon |
|---|
| NUM_FIRE_MODES |
| Variables Summary | |
|---|---|
| float | RocketJumpBoost |
| Inherited Variables from Engine.Inventory |
|---|
| AttachmentClass, bDisplayableInv, bDrawingFirstPerson, BobDamping, bTossedOut, Charge, GroupOffset, IconCoords, IconMaterial, InventoryGroup, ItemName, PickupClass, PlayerViewOffset, PlayerViewPivot, ThirdPersonActor |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Weapon |
|---|
| EWeaponClientState |
| Functions Summary | ||
|---|---|---|
![]() | AnimEnd (int Channel)) | |
![]() | byte | BestMode ())) |
![]() | BringUp (optional Weapon PrevWeapon)) | |
![]() | CheckOutOfAmmo ())) | |
![]() | bool | ConsumeAmmo (int Mode, float Load, optional bool bAmountNeededIsMax)) |
![]() | float | GetAIRating ())) |
![]() | bool | HasAmmo ())) |
![]() | PlayFiring (bool plunge)) | |
![]() | PlayIdle ())) | |
![]() | Plunge ())) | |
![]() | PostBeginPlay ())) | |
![]() | float | SuggestAttackStyle ())) |
| States Summary |
|---|
| AnimateLoad Source code |
|---|
|
simulated state AnimateLoad |
| Variables Detail |
|---|
| Functions Detail |
|---|
AnimEnd Source code
BestMode Source code
BringUp Source code
CheckOutOfAmmo Source code
ConsumeAmmo Source code
GetAIRating Source code
HasAmmo Source code
PlayFiring Source code
PlayIdle Source code
Plunge Source code
PostBeginPlay Source code
SuggestAttackStyle Source code| Defaultproperties |
|---|
defaultproperties
{
RocketJumpBoost = 3.0
FireModeClass(0) = Class'BetrayalMercuryFire'
FireModeClass(1) = Class'BetrayalMercuryAltFire'
SelectAnim = "Pickup"
PutDownAnim = "PutDown"
IdleAnimRate = 0.5
SelectSound = Sound'WeaponSounds.RocketLauncher.SwitchToRocketLauncher'
SelectForce = "SwitchToRocketLauncher"
AttachmentClass = Class'BetrayalMercuryLauncherAttachment'
AIRating = 0.8
CurrentRating = 0.8
Priority = 10
DefaultPriority = 9
InventoryGroup = 8
GroupOffset = 2
EffectOffset = (X=50.0,Y=1.0,Z=10.0)
DisplayFOV = 60.0
PlayerViewOffset = (Y=8.0)
PlayerViewPivot = (Yaw=500,Roll=1000)
BobDamping = 1.5
Mesh = SkeletalMesh'Weapons.RocketLauncher_1st'
Skins(0) = Texture'MercuryLauncherTex'
HighDetailOverlay = FinalBlend'MercuryLauncherShiny'
IconMaterial = Texture'HUDContent.Generic.HUD'
IconCoords = (X1=253,Y1=146,X2=333,Y2=181)
ItemName = "Betrayal Mercury Launcher"
Description = "The Mercury Missile Launcher is a modification to the Trident rocket launcher that is capable of firing high-speed rockets.||This version comes with special ammunition that is usually 100% deadly against infantry, but only on direct impact."
PickupClass = class'BetrayalMercuryLauncherPickup'
} |
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