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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- Betrayal.BetrayalMercuryLauncher
Constants Summary |
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Inherited Contants from Engine.Weapon |
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NUM_FIRE_MODES |
Variables Summary | |
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float | RocketJumpBoost |
Inherited Variables from Engine.Inventory |
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AttachmentClass, bDisplayableInv, bDrawingFirstPerson, BobDamping, bTossedOut, Charge, GroupOffset, IconCoords, IconMaterial, InventoryGroup, ItemName, PickupClass, PlayerViewOffset, PlayerViewPivot, ThirdPersonActor |
Enumerations Summary |
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Inherited Enumerations from Engine.Weapon |
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EWeaponClientState |
Functions Summary | ||
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![]() | AnimEnd (int Channel)) | |
![]() | byte | BestMode ())) |
![]() | BringUp (optional Weapon PrevWeapon)) | |
![]() | CheckOutOfAmmo ())) | |
![]() | bool | ConsumeAmmo (int Mode, float Load, optional bool bAmountNeededIsMax)) |
![]() | float | GetAIRating ())) |
![]() | bool | HasAmmo ())) |
![]() | PlayFiring (bool plunge)) | |
![]() | PlayIdle ())) | |
![]() | Plunge ())) | |
![]() | PostBeginPlay ())) | |
![]() | float | SuggestAttackStyle ())) |
States Summary |
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AnimateLoad Source code |
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simulated state AnimateLoad |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { RocketJumpBoost = 3.0 FireModeClass(0) = Class'BetrayalMercuryFire' FireModeClass(1) = Class'BetrayalMercuryAltFire' SelectAnim = "Pickup" PutDownAnim = "PutDown" IdleAnimRate = 0.5 SelectSound = Sound'WeaponSounds.RocketLauncher.SwitchToRocketLauncher' SelectForce = "SwitchToRocketLauncher" AttachmentClass = Class'BetrayalMercuryLauncherAttachment' AIRating = 0.8 CurrentRating = 0.8 Priority = 10 DefaultPriority = 9 InventoryGroup = 8 GroupOffset = 2 EffectOffset = (X=50.0,Y=1.0,Z=10.0) DisplayFOV = 60.0 PlayerViewOffset = (Y=8.0) PlayerViewPivot = (Yaw=500,Roll=1000) BobDamping = 1.5 Mesh = SkeletalMesh'Weapons.RocketLauncher_1st' Skins(0) = Texture'MercuryLauncherTex' HighDetailOverlay = FinalBlend'MercuryLauncherShiny' IconMaterial = Texture'HUDContent.Generic.HUD' IconCoords = (X1=253,Y1=146,X2=333,Y2=181) ItemName = "Betrayal Mercury Launcher" Description = "The Mercury Missile Launcher is a modification to the Trident rocket launcher that is capable of firing high-speed rockets.||This version comes with special ammunition that is usually 100% deadly against infantry, but only on direct impact." PickupClass = class'BetrayalMercuryLauncherPickup' } |
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