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BFRocket Creation date: 2011-02-22 21:42 Last change: $Id$ Copyright © 2011, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- BFRL10k.BFRocket
| Constants Summary |
|---|
| Inherited Contants from Engine.Actor |
|---|
| MAXSTEPHEIGHT, MINFLOORZ |
| Variables Summary | |
|---|---|
| bool | bCanHitOwner |
| int | Direction |
| byte | Team |
| BFRocketTrail | Trail |
| rangevector | TrailLineColor[4] |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Actor |
|---|
| EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode |
| Structures Summary |
|---|
| Inherited Structures from Engine.Actor |
|---|
| ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr |
| Functions Summary | ||
|---|---|---|
![]() | BeginPlay ())) | |
![]() | BlowUp (vector HitLocation)) | |
![]() | destroyed ())) | |
![]() | Explode (vector HitLocation, vector HitNormal)) | |
![]() | Landed (vector HitNormal)) | |
![]() | PostBeginPlay ())) | |
![]() | PostNetBeginPlay ())) | |
![]() | ProcessTouch (Actor Other, Vector HitLocation)) | |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginPlay Source code
BlowUp Source code
destroyed Source code
Explode Source code
Landed Source code
PostBeginPlay Source code
PostNetBeginPlay Source code
ProcessTouch Source code| Defaultproperties |
|---|
defaultproperties
{
bBounce = True
bFixedRotationDir = True
RotationRate = (Roll=0)
DesiredRotation = (Roll=0)
ForceType = FT_Constant
ForceRadius = 100.0
ForceScale = 5.0
Mass = 4.0
LifeSpan = 6.0
Speed = 4000.0
MaxSpeed = 4000.0
Damage = 90.0
DamageRadius = 220.0
MomentumTransfer = 50000.0
MyDamageType = class'DamTypeBFRocket'
ExplosionDecal = class'RocketMark'
RemoteRole = ROLE_SimulatedProxy
AmbientSound = Sound'WeaponSounds.RocketLauncher.RocketLauncherProjectile'
SoundVolume = 255
SoundRadius = 100
Team = 255
AmbientGlow = 96
DrawType = DT_StaticMesh
StaticMesh = StaticMesh'VMWeaponsSM.AVRiLGroup.AVRiLprojectileSM'
DrawScale = 0.15
Skins = (BFRLShader)
Direction = -1
TrailLineColor(0) = (X=(Min=1.0,Max=1.0),Y=(Min=0.3,Max=0.3),Z=(Min=0.3,Max=0.3))
TrailLineColor(1) = (X=(Min=0.5,Max=0.5),Y=(Min=0.5,Max=0.5),Z=(Min=1.0,Max=1.0))
TrailLineColor(2) = (X=(Min=0.5,Max=0.5),Y=(Min=1.0,Max=1.0),Z=(Min=0.5,Max=0.5))
TrailLineColor(3) = (X=(Min=1.0,Max=1.0),Y=(Min=1.0,Max=1.0),Z=(Min=0.3,Max=0.3))
bReplicateInstigator = True
}
|
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