Engine.MaplistRecord
- Extends
- Object
- Modifiers
- PerObjectConfig DependsOn ( GameInfo ) notplaceable transient
Core.Object
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+-- Engine.MaplistRecord
Structures Summary |
MapItem MapName, OptionString, FullURL, Options |
Inherited Structures from Core.Object |
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
Functions Summary |
| bool | == (MapItem A, MapItem B ))
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| bool | == (GameInfo.KeyValuePair A, GameInfo.KeyValuePair B ))
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| bool | AddMap (string MapName))
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| bool | AddOptionItem (int MapIndex, GameInfo.KeyValuePair Option ))
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| bool | AddOptionString (int MapIndex, string OptionString ))
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| | CancelChanges ()))
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| | Clear (optional bool bReset ))
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| bool | CompareItems (MapItem A, MapItem B))
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| bool | CompareItemsSlow (MapItem A, MapItem B))
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| | Created ()))
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| bool | CreateMapItem (string FullMapURL, out MapItem Item ))
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| | CreateMapItemList (array<string> MapURLs, out array MapItems ))
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| GameInfo.KeyValuePair | CreateMapOption (out string MapOptionString ))
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| int | GetActiveMapIndex ()))
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| string | GetActiveMapName ()))
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| string | GetActiveMapURL ()))
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| array<string> | GetAllMapURL ()))
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| string | GetBaseMapName (out string FullMapURL ))
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| int | GetCacheIndex (string MapName))
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| string | GetGameType ()))
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| int | GetMapIndex (string MapName))
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| int | GetMapItemIndex (MapItem Item ))
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| string | GetMapName (int i))
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| array<MapItem> | GetMaps ()))
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| string | GetMapURL (int Index ))
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| int | GetOptionIndex (int MapIndex, GameInfo.KeyValuePair Option ))
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| string | GetTitle ()))
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| bool | InsertMap (string MapName, int Index))
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| bool | IsDirty ()))
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| bool | ItemHasOption (MapItem Item, GameInfo.KeyValuePair Option ))
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| bool | MapHasOption (int MapIndex, GameInfo.KeyValuePair Option ))
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| | RefreshMapItem (int MapIndex ))
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| bool | RemoveMap (string MapName))
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| bool | RemoveOptionItem (int MapIndex, GameInfo.KeyValuePair Option ))
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| bool | RemoveOptionString (int MapIndex, string OptionString ))
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| | Save ()))
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| int | SetActiveMap (int i))
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| | SetCacheMaps (array<MapItem> CacheMaps))
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| bool | SetGameType (string NewGameType))
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| | SetMapItemList (array NewMaps ))
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| | SetMaplist (array<string> NewMaps))
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| bool | SetMapOptions (int MapIndex, string OptionString ))
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| bool | SetTitle (string NewTitle))
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| bool | ValidIndex (int i))
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| bool | ValidMap (string MapName))
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| bool | ValidOptionIndex (int MapIndex, int OptionIndex))
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| | VerifyMaps ()))
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Inherited Functions from Core.Object |
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~= |
var protected int Active;
var protected bool bDirty;
var protected array<
MapItem> CachedMaps;
var protected config int DefaultActive;
var protected config string DefaultGameType;
var protected config array<string> DefaultMaps;
var protected config string DefaultTitle;
var protected string GameType;
var protected string Title;
function bool AddMap ( string MapName) )
function bool AddOptionString ( int MapIndex, string OptionString ) )
function CancelChanges ( ) )
function Clear ( optional bool bReset ) )
event Created ( ) )
static function
bool CreateMapItem (
string FullMapURL, out
MapItem Item ) )
static function CreateMapItemList ( array<
string> MapURLs, out array<
MapItem>
MapItems ) )
function int GetActiveMapIndex ( ) )
function string GetActiveMapName ( ) )
function string GetActiveMapURL ( ) )
function array<string> GetAllMapURL ( ) )
static function string GetBaseMapName ( out string FullMapURL ) )
function int GetCacheIndex ( string MapName) )
function string GetGameType ( ) )
function int GetMapIndex ( string MapName) )
function
int GetMapItemIndex (
MapItem Item ) )
function string GetMapName ( int i) )
function array<
MapItem> GetMaps ( ) )
function string GetMapURL ( int Index ) )
function string GetTitle ( ) )
function bool InsertMap ( string MapName, int Index) )
function bool IsDirty ( ) )
function RefreshMapItem ( int MapIndex ) )
function bool RemoveMap ( string MapName) )
function bool RemoveOptionString ( int MapIndex, string OptionString ) )
function Save ( ) )
function int SetActiveMap ( int i) )
function SetCacheMaps ( array<
MapItem> CacheMaps) )
function bool SetGameType ( string NewGameType) )
function SetMapItemList ( array<
MapItem>
NewMaps ) )
function SetMaplist ( array<string> NewMaps) )
function bool SetMapOptions ( int MapIndex, string OptionString ) )
function bool SetTitle ( string NewTitle) )
function bool ValidIndex ( int i) )
function bool ValidMap ( string MapName) )
function bool ValidOptionIndex ( int MapIndex, int OptionIndex) )
function VerifyMaps ( ) )
Creation time: Do 14.8.2014 09:58:13.782 - Created with
UnCodeX