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Engine.Mover

Extends
Actor
Modifiers
native nativereplication

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Mover

Direct Known Subclasses:

ClientMover, JBMoverDualDestination

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient

Variables Summary
array<AntiPortalActor>AntiPortals
boolBACKUP_bHidden
nameBackup_InitialState
vectorBasePos
rotatorBaseRot
boolbClientPause
boolbClosed
boolbDelaying
boolbJumpLift
boolbOpening
boolbPlayerOnly
boolbResetting
byteClientStop
intClientUpdate
MoverFollower
vectorKeyPos[24]
rotatorKeyRot[24]
MoverLeader
NavigationPointmyMarker
intnumTriggerEvents
vectorOldPos
vectorOldPrePivot
rotatorOldRot
floatPhysAlpha
floatPhysRate
bytePrevKeyNum
vectorRealPosition
rotatorRealRotation
vectorSavedPos
rotatorSavedRot
actorSavedTrigger
vectorSimInterpolate
vectorSimOldPos
intSimOldRotPitch
intSimOldRotRoll
intSimOldRotYaw
byteStartKeyNum
intStepDirection
byteStoppedPosition
AI
boolbAutoDoor
boolbNoAIRelevance
Mover
nameAntiPortalTag
boolbDamageTriggered
boolbDynamicLightMover
boolbOscillatingLoop
byteBrushRaytraceKey
boolbSlave
boolbToggleDirection
boolbTriggerOnceOnly
nameBumpEvent
EBumpTypeBumpType
boolbUseShortestRotation
boolbUseTriggered
floatDamageThreshold
floatDelayTime
intEncroachDamage
byteKeyNum
EMoverEncroachTypeMoverEncroachType
EMoverGlideTypeMoverGlideType
floatMoveTime
byteNumKeys
floatOtherTime
namePlayerBumpEvent
floatStayOpenTime
byteWorldRaytraceKey
MoverEvents
nameClosedEvent
nameClosingEvent
nameLoopEvent
nameOpenedEvent
nameOpeningEvent
MoverSounds
soundClosedSound
soundClosingSound
soundLoopSound
soundMoveAmbientSound
soundOpenedSound
soundOpeningSound
ReturnGroup
boolbIsLeader
nameReturnGroup
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[7], Outer

Enumerations Summary
EBumpType
BT_PlayerBump, BT_PawnBump, BT_AnyBump,
EMoverEncroachType
ME_StopWhenEncroach, ME_ReturnWhenEncroach, ME_CrushWhenEncroach, ME_IgnoreWhenEncroach,
EMoverGlideType
MV_MoveByTime, MV_GlideByTime,
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector

Functions Summary
function Attach (actor Other ))
StandOpenTimed
function BaseFinished ()
function BaseFinished ()))
RotatingMover
function BaseStarted ()
function BaseStarted ()))
RotatingMover
function BeginEvent ()))
BumpButton
function BeginPlay ()))
function BeginState ()))
ConstantLoop
function BeginState ()))
LeadInOutLooper
function BeginState ()))
LoopMove
function BeginState ()))
OpenTimedMover
function BeginState ()))
RotatingMover
function BeginState ()))
TriggerAdvance
function BeginState ()))
TriggerControl
function BeginState ()))
TriggerPound
function Bump (actor Other ))
function Bump (actor Other ))
BumpButton
function Bump (actor Other ))
BumpOpenTimed
functionbool CanTrigger (Actor Other ))
StandOpenTimed
function DisableTrigger ()
function DisableTrigger ()))
BumpOpenTimed
function DisableTrigger ()))
StandOpenTimed
function DisableTrigger ()))
TriggerOpenTimed
function DoClose ()))
function DoOpen ()))
function EnableTrigger ()
function EnableTrigger ()))
BumpOpenTimed
function EnableTrigger ()))
StandOpenTimed
function EnableTrigger ()))
TriggerOpenTimed
functionbool EncroachingOn (actor Other ))
function EndEvent ()))
BumpButton
function EndState ()))
TriggerAdvance
function FinishedClosing ()))
function FinishedOpening ()))
function FinishNotify ()))
function InterpolateTo (byte NewKeyNum, float Seconds ))
event KeyFrameReached ()))
event KeyFrameReached ()))
ConstantLoop
event KeyFrameReached ()))
LeadInOutLooper
event KeyFrameReached ()))
LeadInOutLooping
event KeyFrameReached ()))
LoopMove
function MakeGroupReturn ()))
function MakeGroupStop ()))
function MoverLooped ()))
function PostBeginPlay ()))
function Reset ()))
function Reset ()))
OpenTimedMover
function Reset ()))
TriggerAdvance
function Reset ()))
TriggerControl
function Reset ()))
TriggerPound
function Reset ()))
TriggerToggle
function Reset ()))
WasBumpButton
function Reset ()))
WasOpenTimedMover
function Reset ()))
WasTriggerAdvance
function Reset ()))
WasTriggerControl
function Reset ()))
WasTriggerPound
functionbool SelfTriggered ()))
functionbool SelfTriggered ()))
LoopMove
functionbool SelfTriggered ()))
TriggerAdvance
functionbool SelfTriggered ()))
TriggerControl
functionbool SelfTriggered ()))
TriggerOpenTimed
functionbool SelfTriggered ()))
TriggerPound
functionbool SelfTriggered ()))
TriggerToggle
functionbool SelfTriggered ()))
WasTriggerAdvance
functionbool SelfTriggered ()))
WasTriggerControl
function SetKeyframe (byte NewKeyNum, vector NewLocation, rotator NewRotation ))
function SetResetStatus (bool bNewStatus ))
function SetStoppedPosition (byte NewPos))
functionbool ShouldReTrigger ()))
OpenTimedMover
functionbool ShouldReTrigger ()))
StandOpenTimed
functionActor SpecialHandling (Pawn Other))
function StartInterpolation ()))
function TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType))
function Timer ()))
function Trigger (actor Other, pawn EventInstigator ))
LeadInOutLooper
function Trigger (actor Other, pawn EventInstigator))
LeadInOutLooping
event Trigger (actor Other, pawn EventInstigator ))
LoopMove
function Trigger (actor Other, pawn EventInstigator ))
TriggerAdvance
function Trigger (actor Other, pawn EventInstigator ))
TriggerControl
function Trigger (actor Other, pawn EventInstigator ))
TriggerOpenTimed
function Trigger (actor Other, pawn EventInstigator ))
TriggerPound
function Trigger (actor Other, pawn EventInstigator ))
TriggerToggle
event UnTrigger (actor Other, pawn EventInstigator ))
LoopMove
function UnTrigger (actor Other, pawn EventInstigator ))
TriggerAdvance
function UnTrigger (actor Other, pawn EventInstigator ))
TriggerControl
function UnTrigger (actor Other, pawn EventInstigator ))
TriggerPound
function UpdatePrecacheStaticMeshes ()))
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~=

States Summary
BumpButton Source code
state BumpButton
BeginEvent, Bump, EndEvent
BumpOpenTimed Source code
state BumpOpenTimed extends OpenTimedMover
Bump, DisableTrigger, EnableTrigger
ConstantLoop Source code
state ConstantLoop
BeginState, KeyFrameReached
LeadInOutLooper Source code
state LeadInOutLooper
BeginState, KeyFrameReached, Trigger
LeadInOutLooping Source code
state LeadInOutLooping
KeyFrameReached, Trigger
LoopMove Source code
state LoopMove
BeginState, KeyFrameReached, SelfTriggered, Trigger, UnTrigger
OpenTimedMover Source code
state OpenTimedMover
BeginState, Reset, ShouldReTrigger
RotatingMover Source code
state RotatingMover
BaseFinished, BaseStarted, BeginState
StandOpenTimed Source code
state StandOpenTimed extends OpenTimedMover
Attach, CanTrigger, DisableTrigger, EnableTrigger, ShouldReTrigger
TriggerAdvance Source code
state TriggerAdvance
BeginState, EndState, Reset, SelfTriggered, Trigger, UnTrigger
TriggerControl Source code
state TriggerControl
BeginState, Reset, SelfTriggered, Trigger, UnTrigger
TriggerOpenTimed Source code
state TriggerOpenTimed extends OpenTimedMover
DisableTrigger, EnableTrigger, SelfTriggered, Trigger
TriggerPound Source code
state TriggerPound
BeginState, Reset, SelfTriggered, Trigger, UnTrigger
TriggerToggle Source code
state TriggerToggle
Reset, SelfTriggered, Trigger
WasBumpButton Source code
state WasBumpButton
Reset
WasOpenTimedMover Source code
state WasOpenTimedMover
Reset
WasTriggerAdvance Source code
state WasTriggerAdvance
Reset, SelfTriggered
WasTriggerControl Source code
state WasTriggerControl
Reset, SelfTriggered
WasTriggerPound Source code
state WasTriggerPound
Reset


Variables Detail

AntiPortals Source code

var array<AntiPortalActor> AntiPortals;

BACKUP_bHidden Source code

var bool BACKUP_bHidden;

Backup_InitialState Source code

var name Backup_InitialState;

BasePos Source code

var vector BasePos;

BaseRot Source code

var rotator BaseRot;

bClientPause Source code

var bool bClientPause;

bClosed Source code

var bool bClosed;

bDelaying Source code

var bool bDelaying;

bJumpLift Source code

var bool bJumpLift;

bOpening Source code

var bool bOpening;

bPlayerOnly Source code

var bool bPlayerOnly;

bResetting Source code

var bool bResetting;

ClientStop Source code

var byte ClientStop;

ClientUpdate Source code

var int ClientUpdate;

Follower Source code

var Mover Follower;

KeyPos[24] Source code

var vector KeyPos[24];

KeyRot[24] Source code

var rotator KeyRot[24];

Leader Source code

var Mover Leader;

myMarker Source code

var NavigationPoint myMarker;

numTriggerEvents Source code

var int numTriggerEvents;

OldPos Source code

var vector OldPos;

OldPrePivot Source code

var vector OldPrePivot;

OldRot Source code

var rotator OldRot;

PhysAlpha Source code

var float PhysAlpha;

PhysRate Source code

var float PhysRate;

PrevKeyNum Source code

var byte PrevKeyNum;

RealPosition Source code

var vector RealPosition;

RealRotation Source code

var rotator RealRotation;

SavedPos Source code

var vector SavedPos;

SavedRot Source code

var rotator SavedRot;

SavedTrigger Source code

var actor SavedTrigger;

SimInterpolate Source code

var vector SimInterpolate;

SimOldPos Source code

var vector SimOldPos;

SimOldRotPitch Source code

var int SimOldRotPitch;

SimOldRotRoll Source code

var int SimOldRotRoll;

SimOldRotYaw Source code

var int SimOldRotYaw;

StartKeyNum Source code

var byte StartKeyNum;

StepDirection Source code

var int StepDirection;

StoppedPosition Source code

var byte StoppedPosition;

AI

bAutoDoor Source code

var(AI) bool bAutoDoor;

bNoAIRelevance Source code

var(AI) bool bNoAIRelevance;

Mover

AntiPortalTag Source code

var(Mover) name AntiPortalTag;

bDamageTriggered Source code

var(Mover) bool bDamageTriggered;

bDynamicLightMover Source code

var(Mover) bool bDynamicLightMover;

bOscillatingLoop Source code

var(Mover) bool bOscillatingLoop;

BrushRaytraceKey Source code

var(Mover) const byte BrushRaytraceKey;

bSlave Source code

var(Mover) bool bSlave;

bToggleDirection Source code

var(Mover) bool bToggleDirection;

bTriggerOnceOnly Source code

var(Mover) bool bTriggerOnceOnly;

BumpEvent Source code

var(Mover) name BumpEvent;

BumpType Source code

var(Mover) EBumpType BumpType;

bUseShortestRotation Source code

var(Mover) bool bUseShortestRotation;

bUseTriggered Source code

var(Mover) bool bUseTriggered;

DamageThreshold Source code

var(Mover) float DamageThreshold;

DelayTime Source code

var(Mover) float DelayTime;

EncroachDamage Source code

var(Mover) int EncroachDamage;

KeyNum Source code

var(Mover) byte KeyNum;

MoverEncroachType Source code

var(Mover) EMoverEncroachType MoverEncroachType;

MoverGlideType Source code

var(Mover) EMoverGlideType MoverGlideType;

MoveTime Source code

var(Mover) float MoveTime;

NumKeys Source code

var(Mover) const byte NumKeys;

OtherTime Source code

var(Mover) float OtherTime;

PlayerBumpEvent Source code

var(Mover) name PlayerBumpEvent;

StayOpenTime Source code

var(Mover) float StayOpenTime;

WorldRaytraceKey Source code

var(Mover) const byte WorldRaytraceKey;

MoverEvents

ClosedEvent Source code

var(MoverEvents) name ClosedEvent;

ClosingEvent Source code

var(MoverEvents) name ClosingEvent;

LoopEvent Source code

var(MoverEvents) name LoopEvent;

OpenedEvent Source code

var(MoverEvents) name OpenedEvent;

OpeningEvent Source code

var(MoverEvents) name OpeningEvent;

MoverSounds

ClosedSound Source code

var(MoverSounds) sound ClosedSound;

ClosingSound Source code

var(MoverSounds) sound ClosingSound;

LoopSound Source code

var(MoverSounds) sound LoopSound;

MoveAmbientSound Source code

var(MoverSounds) sound MoveAmbientSound;

OpenedSound Source code

var(MoverSounds) sound OpenedSound;

OpeningSound Source code

var(MoverSounds) sound OpeningSound;

ReturnGroup

bIsLeader Source code

var(ReturnGroup) bool bIsLeader;

ReturnGroup Source code

var(ReturnGroup) name ReturnGroup;


Enumerations Detail

EBumpType Source code

enum EBumpType
{
BT_PlayerBump, BT_PawnBump, BT_AnyBump,
};

EMoverEncroachType Source code

enum EMoverEncroachType
{
ME_StopWhenEncroach, ME_ReturnWhenEncroach, ME_CrushWhenEncroach, ME_IgnoreWhenEncroach,
};

EMoverGlideType Source code

enum EMoverGlideType
{
MV_MoveByTime, MV_GlideByTime,
};


Functions Detail

Attach StandOpenTimed Source code

function Attach ( actor Other ) )

BaseFinished Source code

function BaseFinished ( )

BaseFinished RotatingMover Source code

simulated function BaseFinished ( ) )

BaseStarted Source code

function BaseStarted ( )

BaseStarted RotatingMover Source code

simulated function BaseStarted ( ) )

BeginEvent BumpButton Source code

function BeginEvent ( ) )

BeginPlay Source code

simulated function BeginPlay ( ) )

BeginState ConstantLoop Source code

function BeginState ( ) )

BeginState LeadInOutLooper Source code

function BeginState ( ) )

BeginState LoopMove Source code

function BeginState ( ) )

BeginState OpenTimedMover Source code

function BeginState ( ) )

BeginState RotatingMover Source code

simulated function BeginState ( ) )

BeginState TriggerAdvance Source code

function BeginState ( ) )

BeginState TriggerControl Source code

function BeginState ( ) )

BeginState TriggerPound Source code

function BeginState ( ) )

Bump Source code

function Bump ( actor Other ) )

Bump BumpButton Source code

function Bump ( actor Other ) )

Bump BumpOpenTimed Source code

function Bump ( actor Other ) )

CanTrigger StandOpenTimed Source code

function bool CanTrigger ( Actor Other ) )

DisableTrigger Source code

function DisableTrigger ( )

DisableTrigger BumpOpenTimed Source code

function DisableTrigger ( ) )

DisableTrigger StandOpenTimed Source code

function DisableTrigger ( ) )

DisableTrigger TriggerOpenTimed Source code

function DisableTrigger ( ) )

DoClose Source code

function DoClose ( ) )

DoOpen Source code

function DoOpen ( ) )

EnableTrigger Source code

function EnableTrigger ( )

EnableTrigger BumpOpenTimed Source code

function EnableTrigger ( ) )

EnableTrigger StandOpenTimed Source code

function EnableTrigger ( ) )

EnableTrigger TriggerOpenTimed Source code

function EnableTrigger ( ) )

EncroachingOn Source code

function bool EncroachingOn ( actor Other ) )

EndEvent BumpButton Source code

function EndEvent ( ) )

EndState TriggerAdvance Source code

function EndState ( ) )

FinishedClosing Source code

function FinishedClosing ( ) )

FinishedOpening Source code

function FinishedOpening ( ) )

FinishNotify Source code

function FinishNotify ( ) )

InterpolateTo Source code

simulated final function InterpolateTo ( byte NewKeyNum, float Seconds ) )

KeyFrameReached Source code

simulated event KeyFrameReached ( ) )

KeyFrameReached ConstantLoop Source code

event KeyFrameReached ( ) )

KeyFrameReached LeadInOutLooper Source code

event KeyFrameReached ( ) )

KeyFrameReached LeadInOutLooping Source code

event KeyFrameReached ( ) )

KeyFrameReached LoopMove Source code

event KeyFrameReached ( ) )

MakeGroupReturn Source code

function MakeGroupReturn ( ) )

MakeGroupStop Source code

function MakeGroupStop ( ) )

MoverLooped Source code

function MoverLooped ( ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

Reset Source code

function Reset ( ) )

Reset OpenTimedMover Source code

function Reset ( ) )

Reset TriggerAdvance Source code

function Reset ( ) )

Reset TriggerControl Source code

function Reset ( ) )

Reset TriggerPound Source code

function Reset ( ) )

Reset TriggerToggle Source code

function Reset ( ) )

Reset WasBumpButton Source code

function Reset ( ) )

Reset WasOpenTimedMover Source code

function Reset ( ) )

Reset WasTriggerAdvance Source code

function Reset ( ) )

Reset WasTriggerControl Source code

function Reset ( ) )

Reset WasTriggerPound Source code

function Reset ( ) )

SelfTriggered Source code

function bool SelfTriggered ( ) )

SelfTriggered LoopMove Source code

function bool SelfTriggered ( ) )

SelfTriggered TriggerAdvance Source code

function bool SelfTriggered ( ) )

SelfTriggered TriggerControl Source code

function bool SelfTriggered ( ) )

SelfTriggered TriggerOpenTimed Source code

function bool SelfTriggered ( ) )

SelfTriggered TriggerPound Source code

function bool SelfTriggered ( ) )

SelfTriggered TriggerToggle Source code

function bool SelfTriggered ( ) )

SelfTriggered WasTriggerAdvance Source code

function bool SelfTriggered ( ) )

SelfTriggered WasTriggerControl Source code

function bool SelfTriggered ( ) )

SetKeyframe Source code

final function SetKeyframe ( byte NewKeyNum, vector NewLocation, rotator NewRotation ) )

SetResetStatus Source code

function SetResetStatus ( bool bNewStatus ) )

SetStoppedPosition Source code

function SetStoppedPosition ( byte NewPos) )

ShouldReTrigger OpenTimedMover Source code

function bool ShouldReTrigger ( ) )

ShouldReTrigger StandOpenTimed Source code

function bool ShouldReTrigger ( ) )

SpecialHandling Source code

function Actor SpecialHandling ( Pawn Other) )

StartInterpolation Source code

simulated function StartInterpolation ( ) )

TakeDamage Source code

function TakeDamage ( int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType) )

Timer Source code

simulated function Timer ( ) )

Trigger LeadInOutLooper Source code

function Trigger ( actor Other, pawn EventInstigator ) )

Trigger LeadInOutLooping Source code

function Trigger ( actor Other, pawn EventInstigator) )

Trigger LoopMove Source code

event Trigger ( actor Other, pawn EventInstigator ) )

Trigger TriggerAdvance Source code

function Trigger ( actor Other, pawn EventInstigator ) )

Trigger TriggerControl Source code

function Trigger ( actor Other, pawn EventInstigator ) )

Trigger TriggerOpenTimed Source code

function Trigger ( actor Other, pawn EventInstigator ) )

Trigger TriggerPound Source code

function Trigger ( actor Other, pawn EventInstigator ) )

Trigger TriggerToggle Source code

function Trigger ( actor Other, pawn EventInstigator ) )

UnTrigger LoopMove Source code

event UnTrigger ( actor Other, pawn EventInstigator ) )

UnTrigger TriggerAdvance Source code

function UnTrigger ( actor Other, pawn EventInstigator ) )

UnTrigger TriggerControl Source code

function UnTrigger ( actor Other, pawn EventInstigator ) )

UnTrigger TriggerPound Source code

function UnTrigger ( actor Other, pawn EventInstigator ) )

UpdatePrecacheStaticMeshes Source code

simulated function UpdatePrecacheStaticMeshes ( ) )


Defaultproperties

defaultproperties
{
	 bNoDelete=true
	 bPathColliding=true
     MoverEncroachType=ME_ReturnWhenEncroach
     MoverGlideType=MV_GlideByTime
     NumKeys=2
	 BrushRaytraceKey=0
     MoveTime=+00001.000000
     StayOpenTime=+00004.000000
     bStatic=False
	 bDynamicLightMover=False
	 bHidden=false
     CollisionRadius=+00160.000000
     CollisionHeight=+00160.000000
     bCollideActors=True
     bBlockActors=True
     Physics=PHYS_MovingBrush
     InitialState=BumpOpenTimed
	 TransientSoundVolume=+00001.000000
     SoundVolume=228
	 NetPriority=2.7
	 bAlwaysRelevant=true
     RemoteRole=ROLE_SimulatedProxy
	 bClosed=true
	 bToggleDirection=true
	 bShadowCast=true
	 bEdShouldSnap=true
	 bAcceptsProjectors=true
	 StepDirection=1
	 bOnlyDirtyReplication=true
	 NetUpdateFrequency=1
     bUseDynamicLights=true
}

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Creation time: Do 14.8.2014 09:58:14.747 - Created with UnCodeX