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JBToolbox2.JBMoverDualDestination

Extends
Mover

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Mover
      |   
      +-- JBToolbox2.JBMoverDualDestination

Direct Known Subclasses:

JBClientMoverDualDestination

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
boolbAlternateMovement
boolbReceivingTriggerEvent
boolbTriggerDisabled
boolbTriggeredStandOnMoverEvent
Events
nameAlternateEvent
nameAlternateTag
namePrimaryTag
Mover
floatAlternateCloseTime
floatAlternateDelayTime
floatAlternateMoveTime
floatAlternateOtherTime
floatAlternateStayOpenTime
floatCloseTime
byteNumKeysPrimary
floatTimeMultipliersClose[ArrayCount ( KeyPos )]
floatTimeMultipliersOpen[ArrayCount ( KeyPos )]
MoverEvents
nameAlternateClosedEvent
nameAlternateClosingEvent
nameAlternateLoopEvent
nameAlternateOpenedEvent
nameAlternateOpeningEvent
nameDamageEvent
intDamageEventThreshold
nameStandOnMoverEvent
MoverSounds
SoundAlternateClosedSound
SoundAlternateClosingSound
SoundAlternateLoopSound
SoundAlternateMoveAmbientSound
SoundAlternateOpenedSound
SoundAlternateOpeningSound
Inherited Variables from Engine.Mover
AntiPortals, AntiPortalTag, BACKUP_bHidden, Backup_InitialState, BasePos, BaseRot, bAutoDoor, bClientPause, bClosed, bDamageTriggered, bDelaying, bDynamicLightMover, bIsLeader, bJumpLift, bNoAIRelevance, bOpening, bOscillatingLoop, bPlayerOnly, bResetting, BrushRaytraceKey, bSlave, bToggleDirection, bTriggerOnceOnly, BumpEvent, BumpType, bUseShortestRotation, bUseTriggered, ClientStop, ClientUpdate, ClosedEvent, ClosedSound, ClosingEvent, ClosingSound, DamageThreshold, DelayTime, EncroachDamage, Follower, KeyNum, KeyPos[24], KeyRot[24], Leader, LoopEvent, LoopSound, MoveAmbientSound, MoverEncroachType, MoverGlideType, MoveTime, myMarker, NumKeys, numTriggerEvents, OldPos, OldPrePivot, OldRot, OpenedEvent, OpenedSound, OpeningEvent, OpeningSound, OtherTime, PhysAlpha, PhysRate, PlayerBumpEvent, PrevKeyNum, RealPosition, RealRotation, ReturnGroup, SavedPos, SavedRot, SavedTrigger, SimInterpolate, SimOldPos, SimOldRotPitch, SimOldRotRoll, SimOldRotYaw, StartKeyNum, StayOpenTime, StepDirection, StoppedPosition, WorldRaytraceKey
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Mover
EBumpType, EMoverEncroachType, EMoverGlideType
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
function AlternateTrigger (Actor Other, Pawn EventInstigator))
function AlternateUntrigger (Actor Other, Pawn EventInstigator))
event Attach (Actor Other))
event Attach (Actor Other))
StandOpenTimed
function BeginEvent ()))
BumpButton
event BeginPlay ()))
event BeginState ()))
StandOpenTimed
event Detach (Actor Other))
function DisableTrigger ()))
StandOpenTimed
function DoClose ()))
function DoOpen ()))
function EnableTrigger ()))
StandOpenTimed
function EndEvent ()))
BumpButton
function FinishedClosing ()))
function FinishedOpening ()))
event KeyFrameReached ()))
event KeyFrameReached ()))
ConstantLoop
event KeyFrameReached ()))
LeadInOutLooper
event KeyFrameReached ()))
LeadInOutLooping
function MoverLooped ()))
function PrimaryTrigger (Actor Other, Pawn EventInstigator))
function PrimaryUntrigger (Actor Other, Pawn EventInstigator))
functionbool RelevantForStandOnMoverEvent (Pawn Candidate))
function SetGroupMovement (bool bNewAlternateMovement))
event TakeDamage (int Damage, Pawn InstigatedBy, vector HitLocation, vector Momentum, class<DamageType> DamageType))
function Trigger (Actor Other, Pawn EventInstigator))
LeadInOutLooper
function Trigger (Actor Other, Pawn EventInstigator))
LeadInOutLooping
function Trigger (Actor Other, Pawn EventInstigator))
LoopMove
function Trigger (Actor Other, Pawn EventInstigator))
TriggerAdvance
function Trigger (Actor Other, Pawn EventInstigator))
TriggerControl
function Trigger (Actor Other, Pawn EventInstigator))
TriggerOpenTimed
function Trigger (Actor Other, Pawn EventInstigator))
TriggerPound
function Trigger (Actor Other, Pawn EventInstigator))
TriggerToggle
function Untrigger (Actor Other, Pawn EventInstigator))
LeadInOutLooper
function Untrigger (Actor Other, Pawn EventInstigator))
LeadInOutLooping
function Untrigger (Actor Other, Pawn EventInstigator))
LoopMove
function Untrigger (Actor Other, Pawn EventInstigator))
TriggerAdvance
function Untrigger (Actor Other, Pawn EventInstigator))
TriggerControl
function Untrigger (Actor Other, Pawn EventInstigator))
TriggerOpenTimed
function Untrigger (Actor Other, Pawn EventInstigator))
TriggerPound
function Untrigger (Actor Other, Pawn EventInstigator))
TriggerToggle
Inherited Functions from Engine.Mover
Attach, BaseFinished, BaseStarted, BeginEvent, BeginPlay, BeginState, Bump, CanTrigger, DisableTrigger, DoClose, DoOpen, EnableTrigger, EncroachingOn, EndEvent, EndState, FinishedClosing, FinishedOpening, FinishNotify, InterpolateTo, KeyFrameReached, MakeGroupReturn, MakeGroupStop, MoverLooped, PostBeginPlay, Reset, SelfTriggered, SetKeyframe, SetResetStatus, SetStoppedPosition, ShouldReTrigger, SpecialHandling, StartInterpolation, TakeDamage, Timer, Trigger, UnTrigger, UpdatePrecacheStaticMeshes
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange

States Summary
BumpButton Source code
state BumpButton
BeginEvent, EndEvent
ConstantLoop Source code
state ConstantLoop
KeyFrameReached
LeadInOutLooper Source code
state LeadInOutLooper
KeyFrameReached, Trigger, Untrigger
LeadInOutLooping Source code
state LeadInOutLooping
KeyFrameReached, Trigger, Untrigger
LoopMove Source code
state LoopMove
Trigger, Untrigger
StandOpenTimed Source code
state StandOpenTimed
Attach, BeginState, DisableTrigger, EnableTrigger
TriggerAdvance Source code
state TriggerAdvance
Trigger, Untrigger
TriggerControl Source code
state TriggerControl
Trigger, Untrigger
TriggerOpenTimed Source code
state TriggerOpenTimed
Trigger, Untrigger
TriggerPound Source code
state TriggerPound
Trigger, Untrigger
TriggerToggle Source code
state TriggerToggle
Trigger, Untrigger


Variables Detail

bAlternateMovement Source code

var bool bAlternateMovement;
Alternate movement handling.

bReceivingTriggerEvent Source code

var transient bool bReceivingTriggerEvent;
Set to True while receiving (un)trigger events from the probe event actors.

bTriggerDisabled Source code

var bool bTriggerDisabled;
Used instead of Disable('Attach') in StandOpenTimed state.

bTriggeredStandOnMoverEvent Source code

var bool bTriggeredStandOnMoverEvent;
Whether the StandOnMoverEvent has been triggered.

Events

AlternateEvent Source code

var(Events) name AlternateEvent;
Event to trigger when opened in alternate movement, untriggered when starting to close again.

AlternateTag Source code

var(Events) name AlternateTag;
Name of the event that opens this mover with its alternate movement.

PrimaryTag Source code

var(Events) name PrimaryTag;
Name of the event that opens this mover with its primary movement.

Mover

AlternateCloseTime Source code

var(Mover) float AlternateCloseTime;
Time per key for closing the mover in alternate movement.

AlternateDelayTime Source code

var(Mover) float AlternateDelayTime;
Delay time before opening the mover in alternate movement.

AlternateMoveTime Source code

var(Mover) float AlternateMoveTime;
Time per key for opening the mover in alternate movement.

AlternateOtherTime Source code

var(Mover) float AlternateOtherTime;
Delay time before closing the TriggerPound mover in alternate movement.

AlternateStayOpenTime Source code

var(Mover) float AlternateStayOpenTime;
Delay time before automatically closing the StandOpenTimed mover in alternate movement.

CloseTime Source code

var(Mover) float CloseTime;
Time per key for closing the mover in primary movement.

NumKeysPrimary Source code

var(Mover) byte NumKeysPrimary;
Actual number of keys for the primary movement. The secondary movement consists of key 0 (closed) and any keys greater than or equal to this value. Values must be greater than 1 for most mover types and greater than 2 for the LeadInOutLooper. Additionally, if an AlternateTag is used, the NumKeys value must be greater than NumKeysPrimary, for a LeadInOutLooper NumKeys must be greater than NumKeysPrimary+1, because the alternate movement loop starts at NumKeysPrimary and goes up to NumKeys-1.

TimeMultipliersClose[ArrayCount ( KeyPos )] Source code

var(Mover) float TimeMultipliersClose[ArrayCount ( KeyPos )];
Time multipliers for (Alternate)CloseTime. Each element specifies a factor for closing FROM that key, i.e. going to a lower key number. The only exception here is the LeadInOutLooper, which uses the value as time multiplier for going backward TO that key.

TimeMultipliersOpen[ArrayCount ( KeyPos )] Source code

var(Mover) float TimeMultipliersOpen[ArrayCount ( KeyPos )];
Time multipliers for (Alternate)MoveTime. Each element specifies a factor for opening TO that key, i.e. coming from a lower key number. The only exception here is the LeadInOutLooper, which uses the value as time multiplier for going forward FROM that key.

MoverEvents

AlternateClosedEvent Source code

var(MoverEvents) name AlternateClosedEvent;
Event to trigger when finished closing in alternate movement.

AlternateClosingEvent Source code

var(MoverEvents) name AlternateClosingEvent;
Event to trigger when starting to close in alternate movement.

AlternateLoopEvent Source code

var(MoverEvents) name AlternateLoopEvent;
Event to trigger when the mover loops in alternate movement.

AlternateOpenedEvent Source code

var(MoverEvents) name AlternateOpenedEvent;
Event to trigger when finished opening in alternate movement.

AlternateOpeningEvent Source code

var(MoverEvents) name AlternateOpeningEvent;
Event to trigger when starting to open in alternate movement, untriggered when finished closing again.

DamageEvent Source code

var(MoverEvents) name DamageEvent;
Event triggered when the mover takes damage.

DamageEventThreshold Source code

var(MoverEvents) int DamageEventThreshold;
The minimum amount of damage (per hit) required for triggering the DamageEvent.

StandOnMoverEvent Source code

var(MoverEvents) name StandOnMoverEvent;
Event triggered when a player stands on the mover, untriggered when no player stands on the mover anymore.

MoverSounds

AlternateClosedSound Source code

var(MoverSounds) Sound AlternateClosedSound;
Sound to play when closing in alternate movement finished.

AlternateClosingSound Source code

var(MoverSounds) Sound AlternateClosingSound;
Sound to play when starting to close in alternate movement.

AlternateLoopSound Source code

var(MoverSounds) Sound AlternateLoopSound;
Sound to play when the mover loops in alternate movement.

AlternateMoveAmbientSound Source code

var(MoverSounds) Sound AlternateMoveAmbientSound;
Ambient sound to play during alternate movement.

AlternateOpenedSound Source code

var(MoverSounds) Sound AlternateOpenedSound;
Sound to play when opening in alternate movement finished.

AlternateOpeningSound Source code

var(MoverSounds) Sound AlternateOpeningSound;
Sound to play when starting to open in alternate movement.


Functions Detail

AlternateTrigger Source code

function AlternateTrigger ( Actor Other, Pawn EventInstigator) )

AlternateUntrigger Source code

function AlternateUntrigger ( Actor Other, Pawn EventInstigator) )

Attach Source code

event Attach ( Actor Other) )

Attach StandOpenTimed Source code

event Attach ( Actor Other) )

BeginEvent BumpButton Source code

function BeginEvent ( ) )

BeginPlay Source code

event BeginPlay ( ) )

BeginState StandOpenTimed Source code

event BeginState ( ) )

Detach Source code

event Detach ( Actor Other) )

DisableTrigger StandOpenTimed Source code

function DisableTrigger ( ) )

DoClose Source code

function DoClose ( ) )

DoOpen Source code

function DoOpen ( ) )

EnableTrigger StandOpenTimed Source code

function EnableTrigger ( ) )

EndEvent BumpButton Source code

function EndEvent ( ) )

FinishedClosing Source code

function FinishedClosing ( ) )

FinishedOpening Source code

function FinishedOpening ( ) )

KeyFrameReached Source code

simulated event KeyFrameReached ( ) )

KeyFrameReached ConstantLoop Source code

event KeyFrameReached ( ) )

KeyFrameReached LeadInOutLooper Source code

event KeyFrameReached ( ) )

KeyFrameReached LeadInOutLooping Source code

event KeyFrameReached ( ) )

MoverLooped Source code

function MoverLooped ( ) )

PrimaryTrigger Source code

function PrimaryTrigger ( Actor Other, Pawn EventInstigator) )

PrimaryUntrigger Source code

function PrimaryUntrigger ( Actor Other, Pawn EventInstigator) )

RelevantForStandOnMoverEvent Source code

function bool RelevantForStandOnMoverEvent ( Pawn Candidate) )

SetGroupMovement Source code

function SetGroupMovement ( bool bNewAlternateMovement) )

TakeDamage Source code

event TakeDamage ( int Damage, Pawn InstigatedBy, vector HitLocation, vector Momentum, class<DamageType> DamageType) )

Trigger LeadInOutLooper Source code

function Trigger ( Actor Other, Pawn EventInstigator) )

Trigger LeadInOutLooping Source code

function Trigger ( Actor Other, Pawn EventInstigator) )

Trigger LoopMove Source code

function Trigger ( Actor Other, Pawn EventInstigator) )

Trigger TriggerAdvance Source code

function Trigger ( Actor Other, Pawn EventInstigator) )

Trigger TriggerControl Source code

function Trigger ( Actor Other, Pawn EventInstigator) )

Trigger TriggerOpenTimed Source code

function Trigger ( Actor Other, Pawn EventInstigator) )

Trigger TriggerPound Source code

function Trigger ( Actor Other, Pawn EventInstigator) )

Trigger TriggerToggle Source code

function Trigger ( Actor Other, Pawn EventInstigator) )

Untrigger LeadInOutLooper Source code

function Untrigger ( Actor Other, Pawn EventInstigator) )

Untrigger LeadInOutLooping Source code

function Untrigger ( Actor Other, Pawn EventInstigator) )

Untrigger LoopMove Source code

function Untrigger ( Actor Other, Pawn EventInstigator) )

Untrigger TriggerAdvance Source code

function Untrigger ( Actor Other, Pawn EventInstigator) )

Untrigger TriggerControl Source code

function Untrigger ( Actor Other, Pawn EventInstigator) )

Untrigger TriggerOpenTimed Source code

function Untrigger ( Actor Other, Pawn EventInstigator) )

Untrigger TriggerPound Source code

function Untrigger ( Actor Other, Pawn EventInstigator) )

Untrigger TriggerToggle Source code

function Untrigger ( Actor Other, Pawn EventInstigator) )


Defaultproperties

defaultproperties
{
  NumKeysPrimary    = 2
  
  CloseTime             = 1.0
  AlternateCloseTime    = 1.0
  AlternateDelayTime    = 0.0
  AlternateMoveTime     = 1.0
  AlternateStayOpenTime = 4.0
  AlternateOtherTime    = 0.0
  
  TimeMultipliersClose(0)   = 1.0
  TimeMultipliersClose(1)   = 1.0
  TimeMultipliersClose(2)   = 1.0
  TimeMultipliersClose(3)   = 1.0
  TimeMultipliersClose(4)   = 1.0
  TimeMultipliersClose(5)   = 1.0
  TimeMultipliersClose(6)   = 1.0
  TimeMultipliersClose(7)   = 1.0
  TimeMultipliersClose(8)   = 1.0
  TimeMultipliersClose(9)   = 1.0
  TimeMultipliersClose(10)  = 1.0
  TimeMultipliersClose(11)  = 1.0
  TimeMultipliersClose(12)  = 1.0
  TimeMultipliersClose(13)  = 1.0
  TimeMultipliersClose(14)  = 1.0
  TimeMultipliersClose(15)  = 1.0
  TimeMultipliersClose(16)  = 1.0
  TimeMultipliersClose(17)  = 1.0
  TimeMultipliersClose(18)  = 1.0
  TimeMultipliersClose(19)  = 1.0
  TimeMultipliersClose(20)  = 1.0
  TimeMultipliersClose(21)  = 1.0
  TimeMultipliersClose(22)  = 1.0
  TimeMultipliersClose(23)  = 1.0
  
  TimeMultipliersOpen(0)   = 1.0
  TimeMultipliersOpen(1)   = 1.0
  TimeMultipliersOpen(2)   = 1.0
  TimeMultipliersOpen(3)   = 1.0
  TimeMultipliersOpen(4)   = 1.0
  TimeMultipliersOpen(5)   = 1.0
  TimeMultipliersOpen(6)   = 1.0
  TimeMultipliersOpen(7)   = 1.0
  TimeMultipliersOpen(8)   = 1.0
  TimeMultipliersOpen(9)   = 1.0
  TimeMultipliersOpen(10)  = 1.0
  TimeMultipliersOpen(11)  = 1.0
  TimeMultipliersOpen(12)  = 1.0
  TimeMultipliersOpen(13)  = 1.0
  TimeMultipliersOpen(14)  = 1.0
  TimeMultipliersOpen(15)  = 1.0
  TimeMultipliersOpen(16)  = 1.0
  TimeMultipliersOpen(17)  = 1.0
  TimeMultipliersOpen(18)  = 1.0
  TimeMultipliersOpen(19)  = 1.0
  TimeMultipliersOpen(20)  = 1.0
  TimeMultipliersOpen(21)  = 1.0
  TimeMultipliersOpen(22)  = 1.0
  TimeMultipliersOpen(23)  = 1.0
}

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Creation time: Do 14.8.2014 09:58:11.773 - Created with UnCodeX