Gameplay.Action_DrawHUDMaterial
- Extends
- LatentScriptedAction
Core.Object
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+-- Gameplay.ScriptedAction
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+-- Gameplay.LatentScriptedAction
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+-- Gameplay.Action_DrawHUDMaterial
Inherited Functions from Gameplay.LatentScriptedAction |
CompleteOnAnim, CompleteOnLIPSincAnim, CompleteWhenTimer, CompleteWhenTriggered, DisplayDebug, GetDistance, GetMoveTargetFor, InitActionFor, MoveToGoal, StillTicking, TickedAction, TurnToGoal, WaitForPlayer |
Action
var(Action) float DisplayTime;
var(Action) float Height;
var(Action) float PosX;
var(Action) float PosY;
var(Action) float Width;
function ActionCompleted ( ) )
function bool CompleteWhenTimer ( ) )
function bool CompleteWhenTriggered ( ) )
defaultproperties
{
ActionString="draw HUD texture"
PosX=0.4
PosY=0.4
Width=0.2
Height=0.2
DisplayTime=1.0
}
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Creation time: Do 14.8.2014 09:57:58.242 - Created with
UnCodeX