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Gameplay.Action_DrawHUDMaterial

Extends
LatentScriptedAction

Core.Object
|   
+-- Gameplay.ScriptedAction
   |   
   +-- Gameplay.LatentScriptedAction
      |   
      +-- Gameplay.Action_DrawHUDMaterial

Variables Summary
ScriptedHudOverlayOverlay
Action
floatDisplayTime
floatHeight
MaterialHUDMaterial
floatPosX
floatPosY
floatWidth
Inherited Variables from Gameplay.ScriptedAction
ActionString, bValidForTrigger

Functions Summary
function ActionCompleted ()))
functionbool CompleteWhenTimer ()))
functionbool CompleteWhenTriggered ()))
functionbool InitActionFor (ScriptedController C))
Inherited Functions from Gameplay.LatentScriptedAction
CompleteOnAnim, CompleteOnLIPSincAnim, CompleteWhenTimer, CompleteWhenTriggered, DisplayDebug, GetDistance, GetMoveTargetFor, InitActionFor, MoveToGoal, StillTicking, TickedAction, TurnToGoal, WaitForPlayer
Inherited Functions from Gameplay.ScriptedAction
ActionCompleted, EndsSection, GetActionString, GetScript, InitActionFor, PostBeginPlay, ProceedToNextAction, ProceedToSectionEnd, Reset, StartsSection


Variables Detail

Overlay Source code

var ScriptedHudOverlay Overlay;

Action

DisplayTime Source code

var(Action) float DisplayTime;

Height Source code

var(Action) float Height;

HUDMaterial Source code

var(Action) Material HUDMaterial;

PosX Source code

var(Action) float PosX;

PosY Source code

var(Action) float PosY;

Width Source code

var(Action) float Width;


Functions Detail

ActionCompleted Source code

function ActionCompleted ( ) )

CompleteWhenTimer Source code

function bool CompleteWhenTimer ( ) )

CompleteWhenTriggered Source code

function bool CompleteWhenTriggered ( ) )

InitActionFor Source code

function bool InitActionFor ( ScriptedController C) )


Defaultproperties

defaultproperties
{
	ActionString="draw HUD texture"
	PosX=0.4
	PosY=0.4
	Width=0.2
	Height=0.2
	DisplayTime=1.0
}

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Creation time: Do 14.8.2014 09:57:58.242 - Created with UnCodeX