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Gameplay.ACTION_FadeView

Extends
LatentScriptedAction

Core.Object
|   
+-- Gameplay.ScriptedAction
   |   
   +-- Gameplay.LatentScriptedAction
      |   
      +-- Gameplay.ACTION_FadeView

Variables Summary
Action
floatFadeTime
vectorTargetFlash
Inherited Variables from Gameplay.ScriptedAction
ActionString, bValidForTrigger

Functions Summary
functionstring GetActionString ()))
functionbool InitActionFor (ScriptedController C))
functionbool StillTicking (ScriptedController C, float DeltaTime))
functionbool TickedAction ()))
Inherited Functions from Gameplay.LatentScriptedAction
CompleteOnAnim, CompleteOnLIPSincAnim, CompleteWhenTimer, CompleteWhenTriggered, DisplayDebug, GetDistance, GetMoveTargetFor, InitActionFor, MoveToGoal, StillTicking, TickedAction, TurnToGoal, WaitForPlayer
Inherited Functions from Gameplay.ScriptedAction
ActionCompleted, EndsSection, GetActionString, GetScript, InitActionFor, PostBeginPlay, ProceedToNextAction, ProceedToSectionEnd, Reset, StartsSection


Variables Detail

Action

FadeTime Source code

var(Action) float FadeTime;

TargetFlash Source code

var(Action) vector TargetFlash;


Functions Detail

GetActionString Source code

function string GetActionString ( ) )

InitActionFor Source code

function bool InitActionFor ( ScriptedController C) )

StillTicking Source code

function bool StillTicking ( ScriptedController C, float DeltaTime) )

TickedAction Source code

function bool TickedAction ( ) )


Defaultproperties

defaultproperties
{
	TargetFlash=(X=-2,Y=-2,Z=-2)
	FadeTime=+5
	ActionString="fade view"
}

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Creation time: Do 14.8.2014 09:57:58.259 - Created with UnCodeX