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Gameplay.ACTION_TurnTowardPlayer

Extends
LatentScriptedAction

Core.Object
|   
+-- Gameplay.ScriptedAction
   |   
   +-- Gameplay.LatentScriptedAction
      |   
      +-- Gameplay.ACTION_TurnTowardPlayer

Variables Summary
Inherited Variables from Gameplay.ScriptedAction
ActionString, bValidForTrigger

Functions Summary
functionActor GetMoveTargetFor (ScriptedController C))
functionbool InitActionFor (ScriptedController C))
functionbool TurnToGoal ()))
Inherited Functions from Gameplay.LatentScriptedAction
CompleteOnAnim, CompleteOnLIPSincAnim, CompleteWhenTimer, CompleteWhenTriggered, DisplayDebug, GetDistance, GetMoveTargetFor, InitActionFor, MoveToGoal, StillTicking, TickedAction, TurnToGoal, WaitForPlayer
Inherited Functions from Gameplay.ScriptedAction
ActionCompleted, EndsSection, GetActionString, GetScript, InitActionFor, PostBeginPlay, ProceedToNextAction, ProceedToSectionEnd, Reset, StartsSection


Functions Detail

GetMoveTargetFor Source code

function Actor GetMoveTargetFor ( ScriptedController C) )

InitActionFor Source code

function bool InitActionFor ( ScriptedController C) )

TurnToGoal Source code

function bool TurnToGoal ( ) )


Defaultproperties

defaultproperties
{
	ActionString="Turn toward player"
	bValidForTrigger=false
}

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Creation time: Do 14.8.2014 09:57:58.690 - Created with UnCodeX