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Core.Object | +-- Engine.Actor | +-- Engine.Brush | +-- Engine.Volume | +-- Engine.PhysicsVolume | +-- Gameplay.PressureVolume
Variables Summary | |
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bool | bScreamed |
bool | bTriggered |
float | DieDrawScale |
float | DieFOV |
float | TimePassed |
PressureVolume | |
Vector | EndFlashFog |
float | EndFlashScale |
float | KillTime |
Vector | StartFlashFog |
float | StartFlashScale |
Inherited Variables from Engine.Volume |
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AssociatedActor, AssociatedActorTag, DecoList, LocationName, LocationPriority |
Functions Summary | ||
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MakeNormal (Pawn P)) | ||
PawnLeavingVolume (Pawn Other)) | ||
Tick (float DeltaTime )) | ||
Trigger (actor Other, pawn EventInstigator )) |
Inherited Functions from Engine.PhysicsVolume |
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ActorEnteredVolume, ActorLeavingVolume, BaseChange, CausePainTo, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, PlayEntrySplash, PlayerPawnDiedInVolume, PlayExitSplash, PostBeginPlay, PreBeginPlay, Reset, TimerPop, touch, Trigger, untouch |
Inherited Functions from Engine.Volume |
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BeginState, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bTriggered=false DamageType=class'Depressurized' DieFOV=150 } |
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