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Gameplay.PressureVolume

Extends
PhysicsVolume

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Volume
         |   
         +-- Engine.PhysicsVolume
            |   
            +-- Gameplay.PressureVolume

Variables Summary
boolbScreamed
boolbTriggered
floatDieDrawScale
floatDieFOV
floatTimePassed
PressureVolume
VectorEndFlashFog
floatEndFlashScale
floatKillTime
VectorStartFlashFog
floatStartFlashScale
Inherited Variables from Engine.PhysicsVolume
BACKUP_bPainCausing, BACKUP_Gravity, bBounceVelocity, bDamagesVehicles, bDestructive, bDistanceFog, bMoveProjectiles, bNeutralZone, bNoDecals, bNoInventory, bPainCausing, bWaterVolume, DamagePerSec, DamageType, DistanceFogColor, DistanceFogEnd, DistanceFogStart, EntryActor, EntrySound, ExitActor, ExitSound, FluidFriction, Gravity, GroundFriction, KBuoyancy, KExtraAngularDamping, KExtraLinearDamping, NextPhysicsVolume, PainTimer, PawnEntryActor, Priority, TerminalVelocity, ViewFlash, ViewFog, VolumeEffect, ZoneVelocity
Inherited Variables from Engine.Volume
AssociatedActor, AssociatedActorTag, DecoList, LocationName, LocationPriority

Functions Summary
function MakeNormal (Pawn P))
event PawnLeavingVolume (Pawn Other))
function Tick (float DeltaTime ))
function Trigger (actor Other, pawn EventInstigator ))
Inherited Functions from Engine.PhysicsVolume
ActorEnteredVolume, ActorLeavingVolume, BaseChange, CausePainTo, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, PlayEntrySplash, PlayerPawnDiedInVolume, PlayExitSplash, PostBeginPlay, PreBeginPlay, Reset, TimerPop, touch, Trigger, untouch
Inherited Functions from Engine.Volume
BeginState, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch


Variables Detail

bScreamed Source code

var bool bScreamed;

bTriggered Source code

var bool bTriggered;

DieDrawScale Source code

var float DieDrawScale;

DieFOV Source code

var float DieFOV;

TimePassed Source code

var float TimePassed;

PressureVolume

EndFlashFog Source code

var(PressureVolume) Vector EndFlashFog;

EndFlashScale Source code

var(PressureVolume) float EndFlashScale;

KillTime Source code

var(PressureVolume) float KillTime;

StartFlashFog Source code

var(PressureVolume) Vector StartFlashFog;

StartFlashScale Source code

var(PressureVolume) float StartFlashScale;


Functions Detail

MakeNormal Source code

function MakeNormal ( Pawn P) )

PawnLeavingVolume Source code

event PawnLeavingVolume ( Pawn Other) )

Tick Source code

function Tick ( float DeltaTime ) )

Trigger Source code

function Trigger ( actor Other, pawn EventInstigator ) )


Defaultproperties

defaultproperties
{
	bTriggered=false
	DamageType=class'Depressurized'
	DieFOV=150
}



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Creation time: Do 14.8.2014 09:58:20.455 - Created with UnCodeX