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Core.Object | +-- Engine.Actor | +-- Engine.Brush | +-- Engine.Volume | +-- Engine.PhysicsVolume | +-- Gameplay.WaterVolume
Variables Summary | |
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string | EntryActorName |
string | EntrySoundName |
string | ExitSoundName |
string | PawnEntryActorName |
Inherited Variables from Engine.Volume |
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AssociatedActor, AssociatedActorTag, DecoList, LocationName, LocationPriority |
Functions Summary | ||
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PostBeginPlay ())) |
Inherited Functions from Engine.PhysicsVolume |
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ActorEnteredVolume, ActorLeavingVolume, BaseChange, CausePainTo, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, PlayEntrySplash, PlayerPawnDiedInVolume, PlayExitSplash, PostBeginPlay, PreBeginPlay, Reset, TimerPop, touch, Trigger, untouch |
Inherited Functions from Engine.Volume |
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BeginState, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { PawnEntryActorName="xGame.WaterRing" EntryActorName="xGame.WaterSplash" EntrySoundName="PlayerSounds.FootstepWater1" ExitSoundName="GeneralImpacts.ImpactSplash2" bWaterVolume=True FluidFriction=+00002.400000 LocationName="under water" bDistanceFog=true DistanceFogColor=(R=32,G=64,B=128,A=64) DistanceFogStart=+8.0 DistanceFogEnd=+2000.0 KExtraLinearDamping=2.5 KExtraAngularDamping=0.4 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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