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Gameplay.WaterVolume

Extends
PhysicsVolume

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Volume
         |   
         +-- Engine.PhysicsVolume
            |   
            +-- Gameplay.WaterVolume

Variables Summary
stringEntryActorName
stringEntrySoundName
stringExitSoundName
stringPawnEntryActorName
Inherited Variables from Engine.PhysicsVolume
BACKUP_bPainCausing, BACKUP_Gravity, bBounceVelocity, bDamagesVehicles, bDestructive, bDistanceFog, bMoveProjectiles, bNeutralZone, bNoDecals, bNoInventory, bPainCausing, bWaterVolume, DamagePerSec, DamageType, DistanceFogColor, DistanceFogEnd, DistanceFogStart, EntryActor, EntrySound, ExitActor, ExitSound, FluidFriction, Gravity, GroundFriction, KBuoyancy, KExtraAngularDamping, KExtraLinearDamping, NextPhysicsVolume, PainTimer, PawnEntryActor, Priority, TerminalVelocity, ViewFlash, ViewFog, VolumeEffect, ZoneVelocity
Inherited Variables from Engine.Volume
AssociatedActor, AssociatedActorTag, DecoList, LocationName, LocationPriority

Functions Summary
function PostBeginPlay ()))
Inherited Functions from Engine.PhysicsVolume
ActorEnteredVolume, ActorLeavingVolume, BaseChange, CausePainTo, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, PlayEntrySplash, PlayerPawnDiedInVolume, PlayExitSplash, PostBeginPlay, PreBeginPlay, Reset, TimerPop, touch, Trigger, untouch
Inherited Functions from Engine.Volume
BeginState, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch


Variables Detail

EntryActorName Source code

var string EntryActorName;

EntrySoundName Source code

var string EntrySoundName;

ExitSoundName Source code

var string ExitSoundName;

PawnEntryActorName Source code

var string PawnEntryActorName;


Functions Detail

PostBeginPlay Source code

function PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
	PawnEntryActorName="xGame.WaterRing"
	EntryActorName="xGame.WaterSplash"
	EntrySoundName="PlayerSounds.FootstepWater1"
	ExitSoundName="GeneralImpacts.ImpactSplash2"
	bWaterVolume=True
    FluidFriction=+00002.400000
	LocationName="under water"
	bDistanceFog=true
	DistanceFogColor=(R=32,G=64,B=128,A=64)
	DistanceFogStart=+8.0
	DistanceFogEnd=+2000.0
	KExtraLinearDamping=2.5
	KExtraAngularDamping=0.4
}

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Creation time: Do 14.8.2014 09:58:29.170 - Created with UnCodeX