| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Brush
|
+-- Engine.Volume
|
+-- Engine.PhysicsVolume
|
+-- Gameplay.WaterVolume
| Variables Summary | |
|---|---|
| string | EntryActorName |
| string | EntrySoundName |
| string | ExitSoundName |
| string | PawnEntryActorName |
| Inherited Variables from Engine.Volume |
|---|
| AssociatedActor, AssociatedActorTag, DecoList, LocationName, LocationPriority |
| Functions Summary | ||
|---|---|---|
![]() | PostBeginPlay ())) | |
| Inherited Functions from Engine.PhysicsVolume |
|---|
| ActorEnteredVolume, ActorLeavingVolume, BaseChange, CausePainTo, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, PlayEntrySplash, PlayerPawnDiedInVolume, PlayExitSplash, PostBeginPlay, PreBeginPlay, Reset, TimerPop, touch, Trigger, untouch |
| Inherited Functions from Engine.Volume |
|---|
| BeginState, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch |
| Variables Detail |
|---|
| Functions Detail |
|---|
PostBeginPlay Source code| Defaultproperties |
|---|
defaultproperties
{
PawnEntryActorName="xGame.WaterRing"
EntryActorName="xGame.WaterSplash"
EntrySoundName="PlayerSounds.FootstepWater1"
ExitSoundName="GeneralImpacts.ImpactSplash2"
bWaterVolume=True
FluidFriction=+00002.400000
LocationName="under water"
bDistanceFog=true
DistanceFogColor=(R=32,G=64,B=128,A=64)
DistanceFogStart=+8.0
DistanceFogEnd=+2000.0
KExtraLinearDamping=2.5
KExtraAngularDamping=0.4
}
|
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