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HeadshotView.HeadshotViewRules

Extends
GameRules

HeadshotView.HeadshotViewRules Creation date: 2014-06-21 10:32 Last change: $Id$ Copyright (c) 2014, Wormbo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameRules
         |   
         +-- HeadshotView.HeadshotViewRules

Variables Summary
boolbFlaming
vectorHeadshotMomentum
PawnHeadshotPawn
floatHeadshotTimeIndex
PlayerControllerKilledPlayer
HeadshotViewRules
stringBuild
Inherited Variables from Engine.GameRules
NextGameRules
Inherited Variables from Engine.Info
BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup

Functions Summary
function AddGameRules (GameRules GR))
functionint NetDamage (int OriginalDamage, int Damage, pawn injured, pawn instigatedBy, vector HitLocation, out vector Momentum, class<DamageType> DamageType))
function PreBeginPlay ()))
functionbool PreventDeath (Pawn Killed, Controller Killer, class<DamageType> damageType, vector HitLocation))
function ScoreKill (Controller Killer, Controller Killed))
Inherited Functions from Engine.GameRules
AddGameRules, CheckEndGame, CheckScore, CriticalPlayer, FindPlayerStart, GetRules, GetServerDetails, HandleRestartGame, NetDamage, OverridePickupQuery, PreventDeath, PreventSever, ScoreKill, ScoreObjective
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel


Variables Detail

bFlaming Source code

var bool bFlaming;

HeadshotMomentum Source code

var vector HeadshotMomentum;

HeadshotPawn Source code

var Pawn HeadshotPawn;

HeadshotTimeIndex Source code

var float HeadshotTimeIndex;

KilledPlayer Source code

var PlayerController KilledPlayer;

HeadshotViewRules

Build Source code

var(HeadshotViewRules) const editconst string Build;


Functions Detail

AddGameRules Source code

function AddGameRules ( GameRules GR) )

NetDamage Source code

function int NetDamage ( int OriginalDamage, int Damage, pawn injured, pawn instigatedBy, vector HitLocation, out vector Momentum, class<DamageType> DamageType) )

PreBeginPlay Source code

function PreBeginPlay ( ) )

PreventDeath Source code

function bool PreventDeath ( Pawn Killed, Controller Killer, class<DamageType> damageType, vector HitLocation) )

ScoreKill Source code

function ScoreKill ( Controller Killer, Controller Killed) )


Defaultproperties

defaultproperties
{
	Build = "%%%%-%%-%% %%:%%"
}

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Creation time: Do 14.8.2014 09:58:08.379 - Created with UnCodeX