- Extends
- GameRules
HeadshotView.HeadshotViewRules
Creation date: 2014-06-21 10:32
Last change: $Id$
Copyright (c) 2014, Wormbo
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.GameRules
|
+-- HeadshotView.HeadshotViewRules
Functions Summary |
| | AddGameRules (GameRules GR))
|
| int | NetDamage (int OriginalDamage, int Damage, pawn injured, pawn instigatedBy, vector HitLocation, out vector Momentum, class<DamageType> DamageType))
|
| | PreBeginPlay ()))
|
| bool | PreventDeath (Pawn Killed, Controller Killer, class<DamageType> damageType, vector HitLocation))
|
| | ScoreKill (Controller Killer, Controller Killed))
|
Inherited Functions from Engine.GameRules |
AddGameRules, CheckEndGame, CheckScore, CriticalPlayer, FindPlayerStart, GetRules, GetServerDetails, HandleRestartGame, NetDamage, OverridePickupQuery, PreventDeath, PreventSever, ScoreKill, ScoreObjective |
var bool bFlaming;
var float HeadshotTimeIndex;
HeadshotViewRules
function PreBeginPlay ( ) )
defaultproperties
{
Build = "%%%%-%%-%% %%:%%"
}
|
Creation time: Do 14.8.2014 09:58:08.379 - Created with
UnCodeX