IpDrv.UdpGameSpyUplink
- Extends
- UdpLink
- Modifiers
- config
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.InternetInfo
|
+-- IpDrv.InternetLink
|
+-- IpDrv.UdpLink
|
+-- IpDrv.UdpGameSpyUplink
Functions Summary |
| | Halt ()))
|
| bool | ParseNextQuery (string Query, out string QueryType, out string QueryValue, out string QueryRest, out string FinalPacket ))
|
| string | ParseQuery (IpAddr Addr, coerce string QueryStr, int QueryNum, out int PacketNum ))
|
| | PreBeginPlay ()))
|
| | ReceivedText (IpAddr Addr, string Text ))
|
| | Resolved (IpAddr Addr ))
|
| | ResolveFailed ()))
|
| | Resume ()))
|
| bool | SendQueryPacket (IpAddr Addr, coerce string SendString, int QueryNum, int PacketNum, string FinalPacket))
|
| | Timer ()))
|
Inherited Functions from IpDrv.InternetLink |
GameSpyGameName, GameSpyValidate, GetLastError, GetLocalIP, IpAddrToString, IsDataPending, ParseURL, Resolve, Resolved, ResolveFailed, StringToIpAddr |
var int CurrentQueryNum;
var string HeartbeatMessage;
var
IpAddr MasterServerIpAddr;
UdpGameSpyUplink
function Halt ( ) )
function bool ParseNextQuery ( string Query, out string QueryType, out string QueryValue, out string QueryRest, out string FinalPacket ) )
function
string ParseQuery (
IpAddr Addr, coerce
string QueryStr,
int QueryNum, out
int PacketNum ) )
function PreBeginPlay ( ) )
event ReceivedText (
IpAddr Addr,
string Text ) )
function Resolved (
IpAddr Addr ) )
function ResolveFailed ( ) )
function Resume ( ) )
function
bool SendQueryPacket (
IpAddr Addr, coerce
string SendString,
int QueryNum,
int PacketNum,
string FinalPacket) )
function Timer ( ) )
defaultproperties
{
UpdateMinutes=1
TargetQueryName=MasterUplink
MasterServerPort=27900
ServerRegion=0
RemoteRole=ROLE_None
}
|
Creation time: Do 14.8.2014 09:58:25.731 - Created with
UnCodeX