IpDrv.UdpGameSpyQuery
- Extends
- UdpLink
- Modifiers
- config
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.InternetInfo
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+-- IpDrv.InternetLink
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+-- IpDrv.UdpLink
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+-- IpDrv.UdpGameSpyQuery
Functions Summary |
| | DebugPortSwap (Actor Ref ))
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| string | GetBasic ()))
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| string | GetFullName (Object Obj ))
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| string | GetGameProperty (string Prop ))
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| string | GetInfo ()))
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| string | GetLevelProperty (string Prop ))
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| string | GetPlayer (PlayerController P, int PlayerNum ))
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| string | GetPlayerProperty (string Prop ))
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| string | GetRules ()))
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| bool | ParseNextQuery (string Query, out string QueryType, out string QueryValue, out string QueryRest, out int bFinalPacket ))
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| string | ParseQuery (IpAddr Addr, coerce string Query, int QueryNum, out int PacketNum ))
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| | PreBeginPlay ()))
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| | ReceivedText (IpAddr Addr, string Text ))
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| bool | SendAPacket (IpAddr Addr, int QueryNum, out int PacketNum, int bFinalPacket))
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| bool | SendPlayers (IpAddr Addr, int QueryNum, out int PacketNum, int bFinalPacket))
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| bool | SendQueryPacket (IpAddr Addr, coerce string SendString, int QueryNum, out int PacketNum, int bFinalPacket))
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Inherited Functions from IpDrv.InternetLink |
GameSpyGameName, GameSpyValidate, GetLastError, GetLocalIP, IpAddrToString, IsDataPending, ParseURL, Resolve, Resolved, ResolveFailed, StringToIpAddr |
var globalconfig bool bDebugPortSwaps;
bRestartServerOnPortSwap Source code
var globalconfig bool bRestartServerOnPortSwap;
var int CurrentQueryNum;
var globalconfig int MinNetVer;
var globalconfig int OldQueryPortNumber;
var string ReplyData;
UdpGameSpyQuery
static function DebugPortSwap (
Actor Ref ) )
function string GetBasic ( ) )
static function
string GetFullName (
Object Obj ) )
function string GetGameProperty ( string Prop ) )
function string GetInfo ( ) )
function string GetLevelProperty ( string Prop ) )
function string GetPlayerProperty ( string Prop ) )
function string GetRules ( ) )
function bool ParseNextQuery ( string Query, out string QueryType, out string QueryValue, out string QueryRest, out int bFinalPacket ) )
function
string ParseQuery (
IpAddr Addr, coerce
string Query,
int QueryNum, out
int PacketNum ) )
function PreBeginPlay ( ) )
event ReceivedText (
IpAddr Addr,
string Text ) )
function
bool SendAPacket (
IpAddr Addr,
int QueryNum, out
int PacketNum,
int bFinalPacket) )
function
bool SendPlayers (
IpAddr Addr,
int QueryNum, out
int PacketNum,
int bFinalPacket) )
function
bool SendQueryPacket (
IpAddr Addr, coerce
string SendString,
int QueryNum, out
int PacketNum,
int bFinalPacket) )
defaultproperties
{
QueryName=MasterUplink
RemoteRole=ROLE_None
bRestartServerOnPortSwap=True
bDebugPortSwaps=True
OldQueryPortNumber=0
}
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Creation time: Do 14.8.2014 09:58:25.718 - Created with
UnCodeX