IpDrv.UdpGameSpyQuery
- Extends
 - UdpLink
 
- Modifiers
 - config 
 
Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.InternetInfo
         |   
         +-- IpDrv.InternetLink
            |   
            +-- IpDrv.UdpLink
               |   
               +-- IpDrv.UdpGameSpyQuery
	| Functions Summary | 
  |   | DebugPortSwap (Actor Ref ))
  | 
  | string  | GetBasic ()))
  | 
  | string  | GetFullName (Object Obj ))
  | 
  | string  | GetGameProperty (string Prop ))
  | 
  | string  | GetInfo ()))
  | 
  | string  | GetLevelProperty (string Prop ))
  | 
  | string  | GetPlayer (PlayerController P, int PlayerNum ))
  | 
  | string  | GetPlayerProperty (string Prop ))
  | 
  | string  | GetRules ()))
  | 
  | bool  | ParseNextQuery (string Query, out string QueryType, out string QueryValue, out string QueryRest, out int bFinalPacket ))
  | 
  | string  | ParseQuery (IpAddr Addr, coerce string Query, int QueryNum, out int PacketNum ))
  | 
  |   | PreBeginPlay ()))
  | 
  |   | ReceivedText (IpAddr Addr, string Text ))
  | 
  | bool  | SendAPacket (IpAddr Addr, int QueryNum, out int PacketNum, int bFinalPacket))
  | 
  | bool  | SendPlayers (IpAddr Addr, int QueryNum, out int PacketNum, int bFinalPacket))
  | 
  | bool  | SendQueryPacket (IpAddr Addr, coerce string SendString, int QueryNum, out int PacketNum, int bFinalPacket))
  | 
	| Inherited Functions from IpDrv.InternetLink | 
	| GameSpyGameName, GameSpyValidate, GetLastError, GetLocalIP, IpAddrToString, IsDataPending, ParseURL, Resolve, Resolved, ResolveFailed, StringToIpAddr | 
var globalconfig bool bDebugPortSwaps;
bRestartServerOnPortSwap Source code
var globalconfig bool bRestartServerOnPortSwap;
var int CurrentQueryNum;
var globalconfig int MinNetVer;
var globalconfig int OldQueryPortNumber;
var string ReplyData;
UdpGameSpyQuery
static function  DebugPortSwap ( 
Actor Ref ) )
 
 function string GetBasic ( ) )
static function 
string GetFullName ( 
Object Obj ) )
 
 function string GetGameProperty ( string Prop ) )
 function string GetInfo ( ) )
 function string GetLevelProperty ( string Prop ) )
 function string GetPlayerProperty ( string Prop ) )
 function string GetRules ( ) )
 function bool ParseNextQuery ( string Query, out string QueryType, out string QueryValue, out string QueryRest, out int bFinalPacket ) )
 function 
string ParseQuery ( 
IpAddr Addr, coerce 
string Query, 
int QueryNum, out 
int PacketNum ) )
 
 function  PreBeginPlay ( ) )
 event  ReceivedText ( 
IpAddr Addr, 
string Text ) )
 
 function 
bool SendAPacket ( 
IpAddr Addr, 
int QueryNum, out 
int PacketNum, 
int bFinalPacket) )
 
 function 
bool SendPlayers ( 
IpAddr Addr, 
int QueryNum, out 
int PacketNum, 
int bFinalPacket) )
 
 function 
bool SendQueryPacket ( 
IpAddr Addr, coerce 
string SendString, 
int QueryNum, out 
int PacketNum, 
int bFinalPacket) )
 
defaultproperties
{
     QueryName=MasterUplink
     RemoteRole=ROLE_None
     bRestartServerOnPortSwap=True
     bDebugPortSwaps=True
     OldQueryPortNumber=0
}
 | 
 
Creation time: Do 14.8.2014 09:58:25.718 - Created with 
UnCodeX