- Extends
- JBTag
- Modifiers
- notplaceable
Core.Object
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+-- Engine.Actor
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+-- Engine.Inventory
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+-- Jailbreak.JBTag
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+-- Jailbreak.JBTagClient
Inherited Variables from Engine.Inventory |
AttachmentClass, bDisplayableInv, bDrawingFirstPerson, BobDamping, bTossedOut, Charge, GroupOffset, IconCoords, IconMaterial, InventoryGroup, ItemName, PickupClass, PlayerViewOffset, PlayerViewPivot, ThirdPersonActor |
Inherited Functions from Jailbreak.JBTag |
BeginPlay, Destroyed, DestroyFor, GetGameReplicationInfo, InternalFindFor, InternalGetFirst, InternalGetNext, InternalSetFirst, InternalSetNext, InternalSpawnFor, PostNetReceive, Register, RegisterInInventory, RegisterInList, RegisterLocal, Unregister, UnregisterFromInventory, UnregisterFromList, UnregisterLocal |
Inherited Functions from Engine.Inventory |
AttachToPawn, Destroyed, DetachFromPawn, DropFrom, GetHumanReadableName, GiveTo, HandlePickupQuery, NextWeapon, OwnerEvent, PickupFunction, PrevWeapon, PrioritizeArmor, RecommendWeapon, RenderOverlays, SelectNext, SetOwnerDisplay, StaticItemName, TravelPostAccept, TravelPreAccept, updaterelative, Use, WeaponChange |
var private bool bTimeSynchronized;
var private float TimeDeltaAccu;
var private float TimeLevelPrev;
var private float TimeOffsetServer;
var private float TimeSynchronization;
var private float TimeWorldPrev;
private simulated function ClientSynchronizeTime ( float TimeServer) )
function ExecArenaCam ( ) )
function ExecTeamTactics (
name Tactics, optional
TeamInfo Team) )
function ExecViewSelf ( ) )
function ExecViewTeam ( optional name Whom) )
GetPlayerReplicationInfo Source code
simulated function float GetServerTime ( ) )
simulated function bool IsTimeSynchronized ( ) )
simulated event PostBeginPlay ( ) )
ServerSwitchToNextCamera Source code
function ServerSwitchToNextCamera (
JBCamera Camera, optional
bool bManual) )
ServerSwitchToPrevCamera Source code
function ServerSwitchToPrevCamera (
JBCamera Camera, optional
bool bManual) )
private function ServerSynchronizeTime ( ) )
simulated event SetInitialState ( ) )
simulated function SynchronizeTime ( ) )
simulated function Tick ( float TimeDelta) )
simulated event Timer ( ) )
defaultproperties
{
RemoteRole = ROLE_SimulatedProxy;
bAlwaysRelevant = False;
bOnlyRelevantToOwner = True;
}
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Creation time: Do 14.8.2014 09:58:12.103 - Created with
UnCodeX