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Jailbreak.JBTagClient

Extends
JBTag
Modifiers
notplaceable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Jailbreak.JBTag
         |   
         +-- Jailbreak.JBTagClient

Variables Summary
boolbTimeSynchronized
floatTimeDeltaAccu
floatTimeLevelPrev
floatTimeOffsetServer
floatTimeSynchronization
floatTimeWorldPrev
Inherited Variables from Jailbreak.JBTag
bIsRegisteredOnClient, bIsRegisteredOnServer, Keeper, KeeperLocal
Inherited Variables from Engine.Inventory
AttachmentClass, bDisplayableInv, bDrawingFirstPerson, BobDamping, bTossedOut, Charge, GroupOffset, IconCoords, IconMaterial, InventoryGroup, ItemName, PickupClass, PlayerViewOffset, PlayerViewPivot, ThirdPersonActor

Functions Summary
function ClientSynchronizeTime (float TimeServer))
function ExecArenaCam ()))
function ExecTeamTactics (name Tactics, optional TeamInfo Team))
function ExecViewSelf ()))
function ExecViewTeam (optional name Whom))
functionJBTagClient FindFor (PlayerController Keeper))
functionPlayerController GetPlayerController ()))
functionPlayerReplicationInfo GetPlayerReplicationInfo ()))
functionfloat GetServerTime ()))
functionbool IsTimeSynchronized ()))
event PostBeginPlay ()))
function ServerSwitchToNextCamera (JBCamera Camera, optional bool bManual))
function ServerSwitchToPrevCamera (JBCamera Camera, optional bool bManual))
function ServerSynchronizeTime ()))
event SetInitialState ()))
functionJBTagClient SpawnFor (PlayerController Keeper))
function SynchronizeTime ()))
function Tick (float TimeDelta))
event Timer ()))
Inherited Functions from Jailbreak.JBTag
BeginPlay, Destroyed, DestroyFor, GetGameReplicationInfo, InternalFindFor, InternalGetFirst, InternalGetNext, InternalSetFirst, InternalSetNext, InternalSpawnFor, PostNetReceive, Register, RegisterInInventory, RegisterInList, RegisterLocal, Unregister, UnregisterFromInventory, UnregisterFromList, UnregisterLocal
Inherited Functions from Engine.Inventory
AttachToPawn, Destroyed, DetachFromPawn, DropFrom, GetHumanReadableName, GiveTo, HandlePickupQuery, NextWeapon, OwnerEvent, PickupFunction, PrevWeapon, PrioritizeArmor, RecommendWeapon, RenderOverlays, SelectNext, SetOwnerDisplay, StaticItemName, TravelPostAccept, TravelPreAccept, updaterelative, Use, WeaponChange


Variables Detail

bTimeSynchronized Source code

var private bool bTimeSynchronized;

TimeDeltaAccu Source code

var private float TimeDeltaAccu;

TimeLevelPrev Source code

var private float TimeLevelPrev;

TimeOffsetServer Source code

var private float TimeOffsetServer;

TimeSynchronization Source code

var private float TimeSynchronization;

TimeWorldPrev Source code

var private float TimeWorldPrev;


Functions Detail

ClientSynchronizeTime Source code

private simulated function ClientSynchronizeTime ( float TimeServer) )

ExecArenaCam Source code

function ExecArenaCam ( ) )

ExecTeamTactics Source code

function ExecTeamTactics ( name Tactics, optional TeamInfo Team) )

ExecViewSelf Source code

function ExecViewSelf ( ) )

ExecViewTeam Source code

function ExecViewTeam ( optional name Whom) )

FindFor Source code

static function JBTagClient FindFor ( PlayerController Keeper) )

GetPlayerController Source code

function PlayerController GetPlayerController ( ) )

GetPlayerReplicationInfo Source code

function PlayerReplicationInfo GetPlayerReplicationInfo ( ) )

GetServerTime Source code

simulated function float GetServerTime ( ) )

IsTimeSynchronized Source code

simulated function bool IsTimeSynchronized ( ) )

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )

ServerSwitchToNextCamera Source code

function ServerSwitchToNextCamera ( JBCamera Camera, optional bool bManual) )

ServerSwitchToPrevCamera Source code

function ServerSwitchToPrevCamera ( JBCamera Camera, optional bool bManual) )

ServerSynchronizeTime Source code

private function ServerSynchronizeTime ( ) )

SetInitialState Source code

simulated event SetInitialState ( ) )

SpawnFor Source code

static function JBTagClient SpawnFor ( PlayerController Keeper) )

SynchronizeTime Source code

simulated function SynchronizeTime ( ) )

Tick Source code

simulated function Tick ( float TimeDelta) )

Timer Source code

simulated event Timer ( ) )


Defaultproperties

defaultproperties
{
  RemoteRole = ROLE_SimulatedProxy;
  bAlwaysRelevant = False;
  bOnlyRelevantToOwner = True;
}

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Creation time: Do 14.8.2014 09:58:12.103 - Created with UnCodeX