- Extends
- JBTag
- Modifiers
- notplaceable
Core.Object
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+-- Engine.Actor
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+-- Engine.Inventory
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+-- Jailbreak.JBTag
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+-- Jailbreak.JBTagObjective
Inherited Variables from Engine.Inventory |
AttachmentClass, bDisplayableInv, bDrawingFirstPerson, BobDamping, bTossedOut, Charge, GroupOffset, IconCoords, IconMaterial, InventoryGroup, ItemName, PickupClass, PlayerViewOffset, PlayerViewPivot, ThirdPersonActor |
Inherited Functions from Jailbreak.JBTag |
BeginPlay, Destroyed, DestroyFor, GetGameReplicationInfo, InternalFindFor, InternalGetFirst, InternalGetNext, InternalSetFirst, InternalSetNext, InternalSpawnFor, PostNetReceive, Register, RegisterInInventory, RegisterInList, RegisterLocal, Unregister, UnregisterFromInventory, UnregisterFromList, UnregisterLocal |
Inherited Functions from Engine.Inventory |
AttachToPawn, Destroyed, DetachFromPawn, DropFrom, GetHumanReadableName, GiveTo, HandlePickupQuery, NextWeapon, OwnerEvent, PickupFunction, PrevWeapon, PrioritizeArmor, RecommendWeapon, RenderOverlays, SelectNext, SetOwnerDisplay, StaticItemName, TravelPostAccept, TravelPreAccept, updaterelative, Use, WeaponChange |
var private bool bJammedBlue;
var private bool bJammedRed;
var transient int nPlayersCurrent;
var transient int nPlayersDeployed;
var private int nPlayersReleasable;
var private float RandomWeight;
var float ScaleDot;
var private float TimeCountJammed;
TimeCountPlayersReleasable Source code
var private float TimeCountPlayersReleasable;
var private float TimeRandomWeight;
CountPlayersReleasable Source code
simulated function int CountPlayersReleasable ( optional bool bCached) )
simulated private function bool GetJammed ( byte TeamIndex) )
function float GetRandomWeight ( ) )
protected simulated function
JBTag InternalGetFirst ( ) )
protected simulated function
JBTag InternalGetNext ( ) )
protected simulated function InternalSetFirst (
JBTag TagFirst) )
protected simulated function InternalSetNext (
JBTag TagNext) )
simulated function bool IsJammed ( byte TeamIndex, optional bool bCached) )
function Register ( ) )
simulated private function SetJammed ( byte TeamIndex, bool bJammed) )
event Timer ( ) )
defaultproperties
{
RemoteRole = ROLE_SimulatedProxy;
}
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Creation time: Do 14.8.2014 09:58:12.132 - Created with
UnCodeX