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Jailbreak.JBTagTeam

Extends
JBTag
Modifiers
notplaceable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Jailbreak.JBTag
         |   
         +-- Jailbreak.JBTagTeam

Variables Summary
boolbTacticsAuto
array<PlayerStart>ListPlayerStart
intnPlayers
intnPlayersArena
intnPlayersFree
intnPlayersJailed
nameTactics
floatTimeCountPlayers
Inherited Variables from Jailbreak.JBTag
bIsRegisteredOnClient, bIsRegisteredOnServer, Keeper, KeeperLocal
Inherited Variables from Engine.Inventory
AttachmentClass, bDisplayableInv, bDrawingFirstPerson, BobDamping, bTossedOut, Charge, GroupOffset, IconCoords, IconMaterial, InventoryGroup, ItemName, PickupClass, PlayerViewOffset, PlayerViewPivot, ThirdPersonActor

Functions Summary
function CountPlayers ()))
functionint CountPlayersArena (optional bool bCached))
functionint CountPlayersFree (optional bool bCached))
functionint CountPlayersJailed (optional bool bCached))
functionint CountPlayersTotal ()))
functionJBTagTeam FindFor (TeamInfo Keeper))
functionarray<PlayerStartFindPlayerStarts ()))
functionname GetTactics ()))
functionbool GetTacticsAuto ()))
functionTeamInfo GetTeam ()))
function Register ()))
functionJBTagTeam SpawnFor (TeamInfo Keeper))
event Timer ()))
Inherited Functions from Jailbreak.JBTag
BeginPlay, Destroyed, DestroyFor, GetGameReplicationInfo, InternalFindFor, InternalGetFirst, InternalGetNext, InternalSetFirst, InternalSetNext, InternalSpawnFor, PostNetReceive, Register, RegisterInInventory, RegisterInList, RegisterLocal, Unregister, UnregisterFromInventory, UnregisterFromList, UnregisterLocal
Inherited Functions from Engine.Inventory
AttachToPawn, Destroyed, DetachFromPawn, DropFrom, GetHumanReadableName, GiveTo, HandlePickupQuery, NextWeapon, OwnerEvent, PickupFunction, PrevWeapon, PrioritizeArmor, RecommendWeapon, RenderOverlays, SelectNext, SetOwnerDisplay, StaticItemName, TravelPostAccept, TravelPreAccept, updaterelative, Use, WeaponChange


Variables Detail

bTacticsAuto Source code

var private bool bTacticsAuto;

ListPlayerStart Source code

var private array<PlayerStart> ListPlayerStart;

nPlayers Source code

var private int nPlayers;

nPlayersArena Source code

var private int nPlayersArena;

nPlayersFree Source code

var private int nPlayersFree;

nPlayersJailed Source code

var private int nPlayersJailed;

Tactics Source code

var private name Tactics;

TimeCountPlayers Source code

var private float TimeCountPlayers;


Functions Detail

CountPlayers Source code

private function CountPlayers ( ) )

CountPlayersArena Source code

simulated function int CountPlayersArena ( optional bool bCached) )

CountPlayersFree Source code

simulated function int CountPlayersFree ( optional bool bCached) )

CountPlayersJailed Source code

simulated function int CountPlayersJailed ( optional bool bCached) )

CountPlayersTotal Source code

simulated function int CountPlayersTotal ( ) )

FindFor Source code

static function JBTagTeam FindFor ( TeamInfo Keeper) )

FindPlayerStarts Source code

function array<PlayerStart> FindPlayerStarts ( ) )

GetTactics Source code

simulated function name GetTactics ( ) )

GetTacticsAuto Source code

simulated function bool GetTacticsAuto ( ) )

GetTeam Source code

simulated function TeamInfo GetTeam ( ) )

Register Source code

function Register ( ) )

SpawnFor Source code

static function JBTagTeam SpawnFor ( TeamInfo Keeper) )

Timer Source code

event Timer ( ) )


Defaultproperties

defaultproperties
{
  RemoteRole = ROLE_SimulatedProxy;
}

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Creation time: Do 14.8.2014 09:58:12.176 - Created with UnCodeX