- Extends
- JBGUIPanelConfig
Core.Object
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+-- XInterface.GUI
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+-- XInterface.GUIComponent
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+-- XInterface.GUIMultiComponent
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+-- XInterface.GUIPanel
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+-- Jailbreak.JBGUIPanelConfig
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+-- JBAddonSpoils.JBGUIPanelConfigSpoils
const CONTROL_CAN_THROW = 2;
const CONTROL_CHECK_AMMO = 1;
const CONTROL_COMBO_WEAPON = 0;
var private bool bInitialized;
var localized string ComboBoxText[15];
function LoadINISettings ( ) )
function ResetConfiguration ( ) )
defaultproperties
{
Begin Object class=moComboBox Name=WeaponTypeComboBox
bReadOnly=True
CaptionWidth=0.480000
Caption="Avenger weapon"
OnCreateComponent=WeaponTypeComboBox.InternalOnCreateComponent
Hint="The weapon which is awarded to the avenger."
WinTop=0.000000
WinLeft=0.000000
WinWidth=1.000000
WinHeight=0.100000
OnChange=JBGUIPanelConfigSpoils.SaveINISettings
End Object
Controls(0)=moComboBox'JBAddonSpoils.JBGUIPanelConfigSpoils.WeaponTypeComboBox'
Begin Object class=moCheckBox Name=CheckBoxMaxAmmo
Caption="Max out ammo"
OnCreateComponent=CheckBoxMaxAmmo.InternalOnCreateComponent
Hint="Maximize the ammunition of the Avenger's weapon."
WinTop=0.200000
WinLeft=0.000000
WinWidth=1.000000
WinHeight=0.100000
OnChange=JBGUIPanelConfigSpoils.SaveINISettings
End Object
Controls(1)=moCheckBox'JBAddonSpoils.JBGUIPanelConfigSpoils.CheckBoxMaxAmmo'
Begin Object class=moCheckBox Name=CheckBoxCanThrow
Caption="Allow weapon drop"
OnCreateComponent=CheckBoxCanThrow.InternalOnCreateComponent
Hint="Allow the weapon to be thrown by the Avenger or dropped when he dies."
WinTop=0.300000
WinLeft=0.000000
WinWidth=1.000000
WinHeight=0.100000
OnChange=JBGUIPanelConfigSpoils.SaveINISettings
End Object
Controls(2)=moCheckBox'JBAddonSpoils.JBGUIPanelConfigSpoils.CheckBoxCanThrow'
}
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Creation time: Do 14.8.2014 09:58:11.084 - Created with
UnCodeX