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JBToolbox.JBGameObjectiveSwitch

Extends
GameObjective
Modifiers
placeable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.JumpDest
         |   
         +-- UnrealGame.JumpSpot
            |   
            +-- UnrealGame.GameObjective
               |   
               +-- JBToolbox.JBGameObjectiveSwitch

Variables Summary
boolbDisabledPrev
boolbDisabledRep
boolbJammedPrev
boolbJammedRep
boolbReverseSwitchColors
array<Decoration>ListDecoration
JBGameObjectiveSwitch
array<Class<Decoration>>ListClassDecoration
Inherited Variables from UnrealGame.GameObjective
AlternatePaths, Announcer_DefendObjective, Announcer_DisabledObjective, Announcer_ObjectiveInfo, AreaVolumeTag, bAccruePoints, bActive, bAnnounceNextObjective, BaseExitTime, BaseRadius, bBotOnlyObjective, bClearInstigator, bDisabled, bFirstObjective, bHasShootSpots, bHighlightPhysicalObjective, bIgnoredObjective, bInitiallyActive, bIsBeingAttacked, bIsCritical, bMustBoardVehicleFirst, bOldCritical, bOldDisabled, bOldHighlightPhysicalObjective, bOptionalObjective, BotDamageScaling, bOverrideVisibilityCheck, bOverrideZoneCheck, bPlayCriticalAssaultAlarm, bReplicateObjective, bSoundsPrecached, bTeamControlled, bTriggerOnceOnly, bUsePriorityOnHUD, CriticalObjectiveVolumeTag, DefenderTeamIndex, DefensePriority, DefenseScripts, DefenseScriptTags, DefenseSquad, DelayedDamageInstigatorController, DestructionMessage, DisabledBy, DrawDistThresHold, DrawTime, EndCamera, EndCameraTag, HighlightOverlay[2], LastDrawTime, LocationPostfix, LocationPrefix, MyBaseVolume, NextObjective, ObjectiveDescription, ObjectiveDisabledTime, ObjectiveName, ObjectivePriority, ObjectiveStringPrefix, ObjectiveStringSuffix, ObjectiveTypeIcon, Objective_Info_Attacker, Objective_Info_Defender, PhysicalObjectiveActors, PhysicalObjectiveActorsTag, SavedObjectiveProgress, Score, Scorers, StartTeam, UseDescription, VehiclePath, VehiclePathName
Inherited Variables from UnrealGame.JumpSpot
bDodgeUp, bForceAllowDoubleJumping, bNeverImpactJump, bNoLowGrav, bOnlyTranslocator, bRealOnlyTranslocator, CachedSpeed[8], TranslocTarget, TranslocTargetTag, TranslocZOffset

Structures Summary
Inherited Structures from UnrealGame.GameObjective
ScorerRecord

Functions Summary
functionbool CanDisableObjective (Pawn PawnInstigator))
function DisableObjective (Pawn PawnInstigator))
function DoEffectDisabled ()))
function DoEffectReset ()))
function JamObjective ()))
function PostBeginPlay ()))
function Reset ()))
event Tick (float TimeDelta))
event Touch (Actor ActorOther))
function UnJamObjective ()))
Inherited Functions from UnrealGame.GameObjective
AddScorer, AwardAssaultScore, BetterObjectiveThan, BotNearObjective, CanDoubleJump, CheckPlayCriticalAlarm, CompleteObjective, DisableObjective, GetDifficulty, GetHumanReadableName, GetNumDefenders, GetObjectiveProgress, HighlightPhysicalObjective, IsActive, IsCritical, NearObjective, OwnsDefenseScript, PlayAlarm, PlayDestructionMessage, PostBeginPlay, PostNetReceive, PreBeginPlay, PrecacheAnnouncer, Reset, SetActive, SetCriticalStatus, SetObjectiveOverlay, SetTeam, ShareScore, TellBotHowToDisable, Timer, Trigger, UpdateLocationName, UpdatePrecacheMaterials
Inherited Functions from UnrealGame.JumpSpot
CanDoubleJump, CanMakeJump, EffectiveDoubleJump, PostBeginPlay, SpecialCost, SuggestMovePreparation, TryTranslocator


Variables Detail

bDisabledPrev Source code

var bool bDisabledPrev;

bDisabledRep Source code

var bool bDisabledRep;

bJammedPrev Source code

var bool bJammedPrev;

bJammedRep Source code

var bool bJammedRep;

bReverseSwitchColors Source code

var bool bReverseSwitchColors;

ListDecoration Source code

var array<Decoration> ListDecoration;

JBGameObjectiveSwitch

ListClassDecoration Source code

var(JBGameObjectiveSwitch) array<Class<Decoration>> ListClassDecoration;


Functions Detail

CanDisableObjective Source code

function bool CanDisableObjective ( Pawn PawnInstigator) )

DisableObjective Source code

function DisableObjective ( Pawn PawnInstigator) )

DoEffectDisabled Source code

simulated function DoEffectDisabled ( ) )

DoEffectReset Source code

simulated function DoEffectReset ( ) )

JamObjective Source code

private simulated function JamObjective ( ) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

Reset Source code

function Reset ( ) )

Tick Source code

simulated event Tick ( float TimeDelta) )

Touch Source code

event Touch ( Actor ActorOther) )

UnJamObjective Source code

private simulated function UnJamObjective ( ) )


Defaultproperties

defaultproperties
{
  
  bCollideActors         = True;
  bBlockActors           = False;
  bBlockPlayers          = False;
  bUseCylinderCollision  = True;
  CollisionRadius        = 60.0;
  CollisionHeight        = 40.0;


  
  bEdShouldSnap          = True;
  PrePivot               = (Z=44.0);


  
  DestructionMessage     = "";


  
  Score                  = 0;


  
  bHidden                = False;
  DrawType               = DT_StaticMesh;
  StaticMesh             = StaticMesh'JBReleaseBase';
  Skins[0]               = Texture'JBReleaseBaseNeutral';


  
  ListClassDecoration[0] = Class'JBDecoSwitchBasket';
  ListClassDecoration[1] = Class'JBDecoSwitchPadlock';


  
  RemoteRole             = ROLE_SimulatedProxy;
  bStatic                = False;
  bNoDelete              = True;
  bAlwaysRelevant        = True;
  bReplicateInstigator   = True;


  
  MessageClass           = Class'Jailbreak.JBLocalMessage';
}

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Creation time: Do 14.8.2014 09:58:10.680 - Created with UnCodeX