JBToolbox.JBGameObjectiveSwitch
- Extends
- GameObjective
- Modifiers
- placeable
Core.Object
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+-- Engine.Actor
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+-- Engine.NavigationPoint
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+-- Engine.JumpDest
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+-- UnrealGame.JumpSpot
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+-- UnrealGame.GameObjective
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+-- JBToolbox.JBGameObjectiveSwitch
Inherited Variables from UnrealGame.GameObjective |
AlternatePaths, Announcer_DefendObjective, Announcer_DisabledObjective, Announcer_ObjectiveInfo, AreaVolumeTag, bAccruePoints, bActive, bAnnounceNextObjective, BaseExitTime, BaseRadius, bBotOnlyObjective, bClearInstigator, bDisabled, bFirstObjective, bHasShootSpots, bHighlightPhysicalObjective, bIgnoredObjective, bInitiallyActive, bIsBeingAttacked, bIsCritical, bMustBoardVehicleFirst, bOldCritical, bOldDisabled, bOldHighlightPhysicalObjective, bOptionalObjective, BotDamageScaling, bOverrideVisibilityCheck, bOverrideZoneCheck, bPlayCriticalAssaultAlarm, bReplicateObjective, bSoundsPrecached, bTeamControlled, bTriggerOnceOnly, bUsePriorityOnHUD, CriticalObjectiveVolumeTag, DefenderTeamIndex, DefensePriority, DefenseScripts, DefenseScriptTags, DefenseSquad, DelayedDamageInstigatorController, DestructionMessage, DisabledBy, DrawDistThresHold, DrawTime, EndCamera, EndCameraTag, HighlightOverlay[2], LastDrawTime, LocationPostfix, LocationPrefix, MyBaseVolume, NextObjective, ObjectiveDescription, ObjectiveDisabledTime, ObjectiveName, ObjectivePriority, ObjectiveStringPrefix, ObjectiveStringSuffix, ObjectiveTypeIcon, Objective_Info_Attacker, Objective_Info_Defender, PhysicalObjectiveActors, PhysicalObjectiveActorsTag, SavedObjectiveProgress, Score, Scorers, StartTeam, UseDescription, VehiclePath, VehiclePathName |
Inherited Functions from UnrealGame.GameObjective |
AddScorer, AwardAssaultScore, BetterObjectiveThan, BotNearObjective, CanDoubleJump, CheckPlayCriticalAlarm, CompleteObjective, DisableObjective, GetDifficulty, GetHumanReadableName, GetNumDefenders, GetObjectiveProgress, HighlightPhysicalObjective, IsActive, IsCritical, NearObjective, OwnsDefenseScript, PlayAlarm, PlayDestructionMessage, PostBeginPlay, PostNetReceive, PreBeginPlay, PrecacheAnnouncer, Reset, SetActive, SetCriticalStatus, SetObjectiveOverlay, SetTeam, ShareScore, TellBotHowToDisable, Timer, Trigger, UpdateLocationName, UpdatePrecacheMaterials |
var bool bDisabledPrev;
var bool bDisabledRep;
var bool bJammedPrev;
var bool bJammedRep;
var bool bReverseSwitchColors;
JBGameObjectiveSwitch
function
bool CanDisableObjective (
Pawn PawnInstigator) )
function DisableObjective (
Pawn PawnInstigator) )
simulated function DoEffectDisabled ( ) )
simulated function DoEffectReset ( ) )
private simulated function JamObjective ( ) )
simulated function PostBeginPlay ( ) )
function Reset ( ) )
simulated event Tick ( float TimeDelta) )
event Touch (
Actor ActorOther) )
private simulated function UnJamObjective ( ) )
defaultproperties
{
bCollideActors = True;
bBlockActors = False;
bBlockPlayers = False;
bUseCylinderCollision = True;
CollisionRadius = 60.0;
CollisionHeight = 40.0;
bEdShouldSnap = True;
PrePivot = (Z=44.0);
DestructionMessage = "";
Score = 0;
bHidden = False;
DrawType = DT_StaticMesh;
StaticMesh = StaticMesh'JBReleaseBase';
Skins[0] = Texture'JBReleaseBaseNeutral';
ListClassDecoration[0] = Class'JBDecoSwitchBasket';
ListClassDecoration[1] = Class'JBDecoSwitchPadlock';
RemoteRole = ROLE_SimulatedProxy;
bStatic = False;
bNoDelete = True;
bAlwaysRelevant = True;
bReplicateInstigator = True;
MessageClass = Class'Jailbreak.JBLocalMessage';
}
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Creation time: Do 14.8.2014 09:58:10.680 - Created with
UnCodeX