defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
RespawnDeadParticles=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
DampingFactorRange=(X=(Min=0.95,Max=0.9),Y=(Min=0.5,Max=0.5),Z=(Min=0.5,Max=0.5))
ColorScale(0)=(Color=(B=128,G=128,R=128))
ColorScale(1)=(Color=(B=0,G=0,R=0),RelativeTime=1.0)
UseColorScale=True
MaxParticles=500
StartLocationRange=(Y=(Min=-256.0,Max=256.0),Z=(Min=-128.0,Max=128.0))
UseRotationFrom=PTRS_Actor
StartSizeRange=(X=(Min=0.25,Max=10.0),Y=(Max=250.0),Z=(Max=250.0))
TriggerDisabled=False
SpawnOnTriggerPPS=50000.0
SpawnOnTriggerRange=(Min=500,Max=500)
TextureUSubdivisions=2
TextureVSubdivisions=2
LifetimeRange=(Min=7.0,Max=7.0)
StartVelocityRange=(X=(Min=200.0,Max=400.0),Y=(Min=-100.0,Max=100.0),Z=(Min=-100.0,Max=100.0))
SecondsBeforeInactive=0.0
End Object
Emitters(0)=SpriteEmitter'SpriteEmitter0'
bNoDelete = False
bAlwaysRelevant = True
bIgnoreTriggerDuringInitialization = True
}
|