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JBToolbox2.JBThunderSpirit

Extends
JBSpirit

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- JBToolbox2.JBSpirit
         |   
         +-- JBToolbox2.JBThunderSpirit

Variables Summary
Inherited Variables from JBToolbox2.JBSpirit
AccelIncreaseStrength, AccelStrength, bExecuteOutsideJail, bNoTargetsLeft, CurrentTarget, DetectionRadius, ExecutionJail, FadeoutTime, MaxSpeed, MyFear, previousLocation, SpawnSound, TouchSound
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors

Functions Summary
function ExecutePlayer (Pawn Victim))
Inherited Functions from JBToolbox2.JBSpirit
ClientTrigger, ExecutePlayer, FellOutOfWorld, GetTarget, HitWall, PostBeginPlay, Tick, Timer, TornOff, Touch, Trigger
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials


Functions Detail

ExecutePlayer Source code

function ExecutePlayer ( Pawn Victim) )


Defaultproperties

defaultproperties
{
  SpawnSound=Sound'WeaponSounds.BaseImpactAndExplosions.BLightningGunExplosion'
  TouchSound=Sound'WeaponSounds.BaseImpactAndExplosions.BLightningGunImpact'


  Begin Object Class=BeamEmitter Name=ThunderTrail
    BeamDistanceRange=(Min=30.000000,Max=40.000000)
    DetermineEndPointBy=PTEP_Distance
    RotatingSheets=3
    LowFrequencyNoiseRange=(X=(Min=-5.000000,Max=5.000000),Y=(Min=-5.000000,Max=5.000000),Z=(Min=-5.000000,Max=5.000000))
    HighFrequencyNoiseRange=(X=(Min=-3.000000,Max=3.000000),Y=(Min=-3.000000,Max=3.000000),Z=(Min=-3.000000,Max=3.000000))
    NoiseDeterminesEndPoint=True
    UseColorScale=True
    TriggerDisabled=False
    ColorScale(0)=(color=(B=255,G=255,R=255,A=255))
    ColorScale(1)=(RelativeTime=0.100000,color=(B=255,G=255,R=255,A=255))
    ColorScale(2)=(RelativeTime=0.200000,color=(B=32,G=32,R=32,A=128))
    ColorScale(3)=(RelativeTime=1.000000)
    MaxParticles=400
    StartSizeRange=(X=(Min=4.000000,Max=5.000000),Y=(Min=3.000000,Max=5.000000),Z=(Min=3.000000,Max=5.000000))
    DrawStyle=PTDS_Brighten
    Texture=Texture'EpicParticles.Beams.HotBolt04aw'
    LifetimeRange=(Min=0.400000,Max=0.500000)
    StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=-100.000000,Max=100.000000))
  End Object
  Emitters(1)=BeamEmitter'ThunderTrail'


  Begin Object class=SpriteEmitter Name=SparkBurst
    UseDirectionAs=PTDU_Up
    UseColorScale=True
    RespawnDeadParticles=False
    UseSizeScale=True
    UseRegularSizeScale=False
    UniformSize=True
    ScaleSizeYByVelocity=True
    AutomaticInitialSpawning=False
    TriggerDisabled=False
    Acceleration=(Z=-600.000000)
    DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.100000,Max=0.100000))
    ColorScale(0)=(color=(B=255,G=255,R=255))
    ColorScale(1)=(RelativeTime=1.000000)
    MaxParticles=2000
    Name="SpriteEmitter56"
    StartLocationRange=(X=(Min=-10.000000,Max=10.000000))
    UseRotationFrom=PTRS_Actor
    SizeScale(2)=(RelativeTime=0.070000,RelativeSize=2.000000)
    SizeScale(3)=(RelativeTime=1.000000,RelativeSize=2.000000)
    StartSizeRange=(X=(Min=2.000000,Max=4.000000),Y=(Min=2.000000,Max=2.000000))
    ScaleSizeByVelocityMultiplier=(X=0.010000,Y=0.003000)
    ScaleSizeByVelocityMax=1000.000000
    InitialParticlesPerSecond=10000.000000
    Texture=Texture'AW-2004Particles.Energy.SparkHead'
    LifetimeRange=(Min=1.500000,Max=1.500000)
    StartVelocityRange=(X=(Min=-500.000000,Max=500.000000),Y=(Min=-500.000000,Max=500.000000),Z=(Min=-500.000000,Max=500.000000))
    MaxAbsVelocity=(X=1000.000000,Y=1000.000000,Z=1000.000000)
    VelocityLossRange=(X=(Min=1.000000,Max=2.000000),Y=(Min=1.000000,Max=2.000000),Z=(Min=1.000000,Max=2.000000))
  End Object
  Emitters(2)=SpriteEmitter'SparkBurst'


  AmbientSound=Sound'GeneralAmbience.electricalfx12'
  SoundVolume=255
  SoundRadius=500.000000
  TransientSoundVolume=2.000000
  TransientSoundRadius=500.000000
}

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Creation time: Do 14.8.2014 09:58:12.204 - Created with UnCodeX